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Search Again :: Adv Search 1000 results in 0.197s
<1234567…34>
  • Games that could do with running faster, without affecting the timer, the music or the controlsRegarding the topic on the emulation forum, what Spectrum games do you think would benefit from a speed boost? Nowadays, most of us play Spectrum gam…

    ... game has a timer, for example, then the timer will countdown much ...
    ewgf ewgf April 2006 Games
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... because they want to use FRAMES to synchronise the printing and ... on the last bit of FRAMES (least significant byte) and using ... made the scrolling synchronize with FRAMES so the road now goes ... between (say) 0 and 3 frames before making the next calculation ...
    bigjon bigjon March 2008 Development
  • FRAMES counter...Hi Folks, I wrote a test program that uses FRAMES to generate a clock. When I tested this within BASin it worked well and kept near perfect time. …

    ... a test program that uses FRAMES to generate a clock. When ... in my main program the FRAMES counter seems to be losing ... BASIC commands/functions that stop FRAMES from being updated?

    FRAMES?

    Any help would ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Which BASIC commands/functions affect FRAMES?Hi Folks, Does someone have a definitive list of BASIC commands/functions that affect the FRAMES counter? The list I have so far: BEEP CAT (thanks…

    ... commands/functions that affect the FRAMES counter? The list I have ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... animated multicolor images (usually 4 frames), so the previous hero can ... such as current level, score, timer, etc. Here are a few ...
    Einar Saukas Einar Saukas March 2013 Development
  • Frames Per SecondHow many frames per second did the ZX Spectrum run at? I've found games that are 12.5fps but Ive recently been informed some games were at 25fps ...…

    How many frames per second did the ZX ...
    RetroYak RetroYak August 2014 Development
  • TV Pal, odd and even framesI have been researching, but haven't found any real interesting information on this subject, so far. What I mean is, since TV PAL signal is interl…

    ... there are odd and even frames, which means it takes ... two frames to have a complete ... on your TV. So 50 frames per second (50 hz), ... actually means 25 full frames or complete screens.
    ... 2 steps on every subsequent frames one at a time, ...
    RMartins RMartins August 2015 Development
  • Games with a timer where you just need to surviveGames in which you don't have to do anything to progress except wait for some sort of timer to reach zero. As opposed to most games with a timer, whe…

    ... wait for some sort of timer to reach zero. As opposed ... to most games with a timer, where you lose a life ...
    Morkin Morkin May 2016 Games
  • ZEsarUX 9.2 Release CandidateHi! I have uploaded a new ZEsarUX Release Candidate version 9.2. The final stable version will come in a few weeks, so stay tuned! You can down…

    ... Core statistics: Add info about frames drawn & dropped
    Improved ... /> Improved panic screen: added countdown timer, extended to ZX Desktop
    chernandezba chernandezba March 2021 Emulators
  • ZEsarUX v9.2 Final released - Version 9.2 - Cliff Hanger edition. 05 April 2021As seen on: https://github.com/chernandezba/zesarux/releases [quote] ZEsarUX-9.2 @chernandezba chernandezba released this 21 hours ago · 6 com…

    ... Core statistics: Add info about frames drawn & dropped
    Improved ... /> Improved panic screen: added countdown timer, extended to ZX Desktop
    Luzie Luzie April 2021 Emulators
  • RealspectrumCan anyone tell me why sometimes when I launch realspectrum it locks up on the welcome screen? I am running it in a DOS shell within windows 98. I'm …

    ... buffer, usually one or two frames worth of emulation (depending on ... buffers, so we use a timer instead. Now, the emulation runs ...
    Dunny Dunny June 2002 Emulators
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... the update takes 2-3 frames) so the raster overtakes the ... , I implemented a "push-many-timer" scroller, great fun&speed ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Sync-buzzer, interrupts and general confusionBeen wittering on about this in the Misc group, but thought it was best discussed here. Basically been trying to recreate the Sid-Sound effect from A…

    ... differing envelopes applied per 4 frames.

    2. Normal SoundTracker ... main program being the software timer that makes quick changes to ...
    Alcoholics Anonymous Alcoholics Anonymous September 2003 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    This is what I've compiled so far:

    [quote]Resources
    =========

    * Make all caps
    ---------------

    You can turn CAPS LOCK on or off using a simple poke to 23658:

    POKE 23658,8: REM CAPS ON
    ...
    na_th_an na_th_an April 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the expiry of a watchdog timer (a timer that is automatically reset ... keyboard and update the timer in system variable FRAMES. Since 0x38 lies ... , reads the keyboard and updates FRAMES.

    There are a ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • SPIN RZX playbackNot sure if anyone has mentioned this, but has anyone else noticed that when you play an RZX file back in SPIN at a hiked up Z80 CPU speed level, tha…

    ... . This will be a 50hz timer (as a hiked up CPU ... per frame rather than more frames per second) and so...
    Dunny Dunny June 2006 Emulators
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... />
    - Accessing a high-resolution timer (FRAMES)
    - Changing the length of ...
    GOC GOC July 2006 Sinclair Basic
  • 50Hz on PC?Hi, do you know of any emulator for PC that can switch monitor refresh rate to 50Hz or closest possible and sync ZX interrupt with monitor refresh?…

    ... of hardware than using a timer. And what has the accuracy ... dropped or doubled frames occasionally), or some other timer (so both sound ... to experience something without dropped frames or glitches in the sound ...
    Laser Laser October 2007 Emulators
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... they want to use FRAMES to synchronise the printing ... the last bit of FRAMES (least significant byte) ... the scrolling synchronize with FRAMES so the road now ... say) 0 and 3 frames before making the next ... seed is effected by the timer and rom place
    ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ...
    Now, for the system timer, I tried to search back ... mentioned to use as the timer.

    The one ... the BASin manual as [b]FRAMES[/b] and is a ... thread for "system", "variable", "timer", "counter" etc.. but I can ... it something different than FRAMES?
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ;259852]Now, for the system timer, I tried to search back ... mentioned to use as the timer.

    The one I ... the BASin manual as [b]FRAMES[/b] and is a three ... this thread for "system", "variable", "timer", "counter" etc.. but I can ...
    Einar Saukas Einar Saukas April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ; // move sprites horizontally every 2 frames
    g_uchar1 = 12; // 500ms ... ; // take a snapshot of the timer
    if (!g_uchar0) --g_uchar1; // ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Why did Ultimate games load like this?What I remember about the early Ultimate games was the unusual way they loaded. You'd get the BASIC bootstrap loader, then a SCREEN$, then a main bl…

    ... The main reason for setting FRAMES is to stop people using ... 23672 is FRAMES so the loader sets the timer to a ... avoid changing the MSB of FRAMES.

    23728 is ... part of the game checks FRAMES-hi (23673) and if ... Just make sure you set FRAMES last.
    Jimmy Jimmy February 2010 Games
  • SkoolKit 1.1In the past I've put posts like this in the Development forum, but Announcements is probably a more suitable place for them, because they're not dire…

    ... FRAMES and 32672. The use of FRAMES would suggest some sort of timer ...
    Jimmy Jimmy February 2010 Announcements
  • FRAMES counter...Hi Folks, I wrote a test program that uses FRAMES to generate a clock. When I tested this within BASin it worked well and kept near perfect time. …

    ... disables interrupts will stop the FRAMES counter being updated (any routine ... />
    [quote]23672/3/4 FRAMES

    This is a ... be used as a timer. It counts frames of a TV picture ... accuracy of this timer. Using BEEP stops the timer. Using the printer ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... is the lo-byte of FRAMES, which is continuously being incremented ... of hits to call the timer routine within a minute but ...
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... is the lo-byte of FRAMES, which is continuously being incremented ... of hits to call the timer routine within a minute but ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... is the lo-byte of FRAMES, which is continuously being incremented ... of hits to call the timer routine within a minute but ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... />
    a: Maintaining a timer from FRAMES in BASIC entails updating it ... ), or for an even rougher timer don't bother checking 23672 ... the values. There's 50 frames per second, or 60 if ... . As it is, the movement timer and display loops affect both ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ;646854]a: Maintaining a timer from FRAMES in BASIC entails updating it ... ), or for an even rougher timer don't bother checking 23672 ... the values. There's 50 frames per second, or 60 if ... . As it is, the movement timer and display loops affect both ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
<1234567…34>

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  • Games that could do with running faster, without affecting the timer, the music or the controlsRegarding the topic on the emulation forum, what Spectrum games do you think would benefit from a speed boost? Nowadays, most of us play Spectrum gam…
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…
  • FRAMES counter...Hi Folks,<br /> <br /> I wrote a test program that uses FRAMES to generate a clock. When I tested this within BASin it worked well and kept near per…
  • Which BASIC commands/functions affect FRAMES?Hi Folks,<br /> <br /> Does someone have a definitive list of BASIC commands/functions that affect the FRAMES counter? The list I have so far:<br />…
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