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  • apparently it's painless...There's a story in the local paper today of a bloke who committed suicide. he put a noose round his neck, tied it to a lamp post, got into his car a…

    ... 't some bloke put a timer on one, so he could ...
    mile mile May 2006 Chit chat
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... -09: Property 2: Number of frames - 1 (fixed value of 0 ...
    Metalbrain Metalbrain May 2006 Development
  • How to put up a SCREEN$ - VB6 only.I'm making a little [B]Opus Discovery[/B] floppy image creator/viewer (thanks, [B]Obo[/B]!). It is made in... VB6 (sorry, don't know any "real" langu…

    ... b/w screens), and a timer to switch between the two ...
    Marcelo Marcelo May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... and masked okay. Any new frames, the mask button is still ...
    redballoon redballoon May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... ) They only use a single frames masked sprite or worst
    Kiwi Kiwi May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    Not too fussed about Timex or SE for that matter (no offence). Just looking at ways to produce fast scrolling display routines on the 128. Gives you 2 full frames to draw your screen + sprites without worrying about raster hastles....
    dansauk dansauk May 2006 Development
  • New 9/11 video releasedI dont think this thread breaks the new rules and I couldnt resist posting it after all Cornishdavys crap anyway. A new 9/11 video was released toda…

    ... , I looked at the 5 frames released, in frame 1 I ... two an impact explosion, both frames are in the same second ...
    Ælita Ælita May 2006 Chit chat
  • Atic Atac PC remake! Utterly brilliant!I haven't seen this plugged yet in these WoS forums. Pop into... [url]www.retrospec.sgn.net[/url] ...and download the great new remake of Atic Atac…

    ... armour rattling and the picture frames moving really added to the ...
    Ian Hamilton Ian Hamilton May 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sprite will have three animation frames: 0 closed, 1 mouth a ... names for the pacman sprite frames were chosen to be consistent ... animation sequence occurs (period between frames)
    uchar an_count = 10; // current ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Framed Spectrum coversHello All, In case anyone here is interested in geeking up their walls, I have mounted up some of those early tape covers with the neat Spectrum l…

    ... bit bigger and without the frames so I can buy my ...
    kevlight kevlight May 2006 Games
  • Graphics Artist wantedHi all I am currently working on a spectrum game for the retro remakes competioton 2006. As its a spectrum game i thought i should post in here. Th…

    ... quite a lot of images/frames

    That said i ...
    www.Retro-Style.co.uk www.Retro-Style.co.uk June 2006 Development
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... . Movements are scattered across video frames so that eg, bullets are ... frame rates are 3-4 frames for movement and animation that ... period of 3-4 video frames is really poor especially with ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Games
  • How many Speccy games did you complete on the actual machine?I couldn't resist posting this question, it gives everyone a chance to flex their egos and gives an insight as to what people were playing when they …

    I "completed" Gloop! That is, I lasted the hour playing it as the game starts again after so many levels until the timer is up.

    Regards,

    Shaun.
    Shaun.Bebbington Shaun.Bebbington June 2006 Games
  • EightyOne and CF cardsInspired by obo & piters discussion regarding imaging of flash card, I've added reading/writing to real disks to EightyOne. Hopefully it should allo…

    ... it ran too for full frames. I loaded Dynamite Dan as ...
    ewgf ewgf June 2006 Emulators
  • Animated GIF walkthroughsI've made an animated GIF of a 19 second walkthrough of Bugaboo the Flea. It weighs in at a not-bad 160K: [url]http://pearcy.googlepages.com/bugabo…

    ... , it weighs in with 8000+ frames at 15fps. Not bad optimisation ...
    Dunny Dunny July 2006 Games
  • Animated GIF walkthroughsI've made an animated GIF of a 19 second walkthrough of Bugaboo the Flea. It weighs in at a not-bad 160K: [url]http://pearcy.googlepages.com/bugabo…

    That's great that, Dunny. The file size is very good, for the number of frames in it.
    Daren Daren July 2006 Games
  • Restore Registers Returning to BASICI should really know this, but I've not written code that requires a return to BASIC for a loooong time. What registers need to be preserved / resto…

    ... IY to index to the FRAMES system variable (among other things ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Restore Registers Returning to BASICI should really know this, but I've not written code that requires a return to BASIC for a loooong time. What registers need to be preserved / resto…

    ... IY to index to the FRAMES system variable (among other things ...
    rich_chandler rich_chandler July 2006 Development
  • SAM Juggler Animated GIFWith a freshly hacked version of SimCoupe to dump image streams (using the patch Si Owen posted to CSS over three years ago ;)) I give you the SAM Ju…

    Storing full frames in a GIF will always ...
    Dunny Dunny July 2006 Sinclair Miscellaneous
  • SAM Juggler Animated GIFWith a freshly hacked version of SimCoupe to dump image streams (using the patch Si Owen posted to CSS over three years ago ;)) I give you the SAM Ju…

    [QUOTE=Dunny]Storing full frames in a GIF will always ...
    NickH NickH July 2006 Sinclair Miscellaneous
  • LoC question (again)- sorry!Hey guys, I posted this question a couple of days ago- sorry to repeat, but just wondered if anyone could help (perhaps someone who didn't read my la…

    Must admit i dont like the timer too much in Rebelstar II. The first game didnt have a timer did it ? I remember quite often running round like an episode of Benny Hill with the robots chasing me
    psj3809 psj3809 August 2006 Games
  • LoC question (again)- sorry!Hey guys, I posted this question a couple of days ago- sorry to repeat, but just wondered if anyone could help (perhaps someone who didn't read my la…

    Hmm, I can't remember if Rebelstar I had a timer or not. Don't think so...if it did, it must've been a very generous one.
    DamonD DamonD August 2006 Games
  • Habby B'day DEATH!Have a good one mate!

    Happy Birthday, Death !

    My, you're an old timer. If scientists are right, you've been around for millions and millions of years. Maybe even more if we count any disintegration as death :P
    GOC GOC August 2006 Chit chat
  • Bipboi Progress[b]UPDATED With Bip0708[/b] Hi, It's been a while since Micro Mart mentioned my game I've been working on, "Bipboi", and frankly it's been a while …

    ... guys ?? or maybe a countdown timer to give little pep to ...
    Saboteur Saboteur August 2006 Development
  • How to speed up TZX loading (emu development)With many newer emulators there are options to do faster loading schemes, even for turbo-loader or protected loader blocks in TZX files. For example,…

    ... be permanently ignored for future frames. It'd run like a ...
    Woody Woody August 2006 Emulators
  • Wanted! Crap jokesZX Shed will be having some crap jokes for issue 3. So, got any crap jokes you want to share with the world? Don't post them here, send them to me …

    will do. and will send the individual frames tomoz. :)
    mile mile September 2006 Chit chat
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... scrollers operated at 25Hz (2 frames) and many operated at 2 ... .5 frames (2 or 3 frames per update). Yet ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... about 140000 (2 frames) to 175000 (2.5 frames) cycles the dedicated ... hardware at 2-2.5 frames per update. The bonus is ... allows the 2-2.5 frames per update you have a ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... about 140000 (2 frames) to 175000 (2.5 frames) cycles the dedicated ... hardware at 2-2.5 frames per update. The bonus is ... allows the 2-2.5 frames per update you have a ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... it's limited to 32 frames (simply not enough!), and animations ...
    bobs bobs September 2006 Development
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