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<1…16171819202122…34>
  • SDP Project ExpandingHi folks, The next Vault update isn't going to see that many +3 disks, due to poor interest. However, I've still managed to source some disks for t…

    ... wrote are embarassing to be frank. They mostly work, but they ...
    Dunny Dunny July 2004 MIA/STP/SDP
  • Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…

    ... I need this to make flicker-free animation, no?),[/quote]
    cyborg cyborg July 2004 Development
  • Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…

    ... that's when you get flicker - the screen will have drawn ...
    cyborg cyborg July 2004 Development
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... though ;) except it had much flicker and wasn't static )
    Sadako Sadako July 2004 Development
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... 't automatically rubbish (look at Frank N Stein, for example), just ...
    Lee Tonks Lee Tonks July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... enough in order to avoid flicker rather than rendering your graphics ... to avoid flicker. On a 128K system you ...
    cyborg cyborg July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... up complex images without introducing flicker during the drawing.

    Woody Woody July 2004 Development
  • An unofficial conversion of City Connection (reprise)I hope Martijn and Andrew won't mind if I post this topic once again, but in the STP/MIA section it had no reply so far. I post it here because in th…

    ... corrected it already.

    Frank N Stein also has two ...
    Sadako Sadako August 2004 Games
  • MP3/WAV Tape Images for iPod etc to REAL speccyGuys and Girls (well to be realistic - guys), I was messing around with my old +3 this afternoon, my PC, and my iPod trying to find a way to play so…

    ... didn't even cause a flicker on the speccy.

    AndrewPyne AndrewPyne August 2004 Sinclair Miscellaneous
  • Total Recall > Total Different VersionIn another quest to find lost Speccy games, does anyone know the truth behind Total Recall? What happened the version that was previewed?

    ... /> [url="http://homepage.ntlworld.com/frank.gasking/Pages/Review_Totalrecallv1.htm"]http ... ://homepage.ntlworld.com/frank.gasking/Pages/Review_Totalrecallv1.htm[/url ...
    judasEZT judasEZT August 2004 Games
  • Sprinter Project dead ?Is the Sprinter project dead ? There is nothing at the website: [url="http://www.eng.petersplus.ru/"]http://www.eng.petersplus.ru/[/url] [ This M…

    ... :D ). pity though it lacks flicker free gigascreen which the pentagon ...
    Sadako Sadako August 2004 Sinclair Miscellaneous
  • Sprinter Project dead ?Is the Sprinter project dead ? There is nothing at the website: [url="http://www.eng.petersplus.ru/"]http://www.eng.petersplus.ru/[/url] [ This M…

    ... :

    though it lacks flicker free gigascreen which the pentagon ...
    Yerz Yerz August 2004 Sinclair Miscellaneous
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... done to take care of flicker, shearing, clipping or colour ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... that the task of reducing flicker is one of timing - hence ...
    cyborg cyborg August 2004 Development
  • A lost Firebird game or?Hello! I found this when a was surfing around. [url="http://homepage.ntlworld.com/frank.gasking/Pages/Scan_Tygertyger2.htm"]http://homepage.ntlworl…

    ... /> [url="http://homepage.ntlworld.com/frank.gasking/Pages/Scan_Tygertyger2.htm"]http ... ://homepage.ntlworld.com/frank.gasking/Pages/Scan_Tygertyger2.htm[/url ...
    Rainbird Rich Rainbird Rich August 2004 Games
  • Clone Project feedbackFinally i now have some time to start again with my clone project. I have decided to drop the 48k project and go directly on a 128k clone. This migh…

    ... of vodka, I doubt that flicker will be a problem :D ...
    Saboteur Saboteur August 2004 Sinclair Miscellaneous
  • Clone Project feedbackFinally i now have some time to start again with my clone project. I have decided to drop the 48k project and go directly on a 128k clone. This migh…

    ... of vodka, I doubt that flicker will be a problem :D ...
    Yerz Yerz August 2004 Sinclair Miscellaneous
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... am getting major "tearing", or flicker. I have used IM2 so ...
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... 256[/code]
    To avoid flicker and tearing, you'll need ...
    gasman gasman September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... front screen with no tearing/flicker etc.
    [/quote]

    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • TZX and the ZX81Evenin All. EightyOne is now is a state where I can support a more descriptive tape format. I know how some people have been calling for tzx suppor…

    @b00mzi11a

    SP81 will flicker a lot. Because the ZX81 ...
    MikeW MikeW September 2004 Emulators
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    Hi,

    Thanks for that. I think it is the theory (Or Practice) of how to do draw one line, erase one line at the same time to avoid flicker I am confused about
    robpearmain robpearmain October 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... the same time to avoid flicker I am confused about
    flicker.

    So, to create ...
    AndyC AndyC October 2004 Development
  • making games on a real speccy-------------------------------------------------------------------------------- i have recently bought a speccy on ebay and i want to try to make s…

    ... good compiled BASIC games too - FRANK 'N' STEIN by P.S ...
    chaosmongers chaosmongers October 2004 Games
  • making games on a real speccy-------------------------------------------------------------------------------- i have recently bought a speccy on ebay and i want to try to make s…

    ... good compiled BASIC games too - FRANK 'N' STEIN by P.S ...
    Dunny Dunny October 2004 Games
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... work well as glitching and flicker are
    ; kept to a ...
    robpearmain robpearmain October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    Gah - some horrible flicker - time to make a sync routine.
    cyborg cyborg October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    Well I could be wrong, but this seems the most likely explanation, since there is no flicker when running on Emuzwin, Realspec, Specemu, or Klive. Also it runs fine on a real 48K spectrum.

    Derek
    dmsmith dmsmith October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... 's rock solid with no flicker.

    Could be your ...
    Dunny Dunny October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    I just checked which version of SPIN I am using and it is 0.504. Tried it with different combinations of video settings but can't get rid of the flicker. Is there something else I'm missing perhaps?

    Derek
    dmsmith dmsmith October 2004 Development
<1…16171819202122…34>

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