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  • UDG PaperI remember having a few rare sheets of coarse graph paper with 8x8 grid squares that I sketched loads of UDGs on, and the more normal 10x10 grid pap…

    ... hadn't thought about a full screen. I just used 0.225 ... Paintbrush[/I] for the loading screen, at least. I won't ...
    joefish joefish November 2009 Development
  • UDG PaperI remember having a few rare sheets of coarse graph paper with 8x8 grid squares that I sketched loads of UDGs on, and the more normal 10x10 grid pap…

    Yes, I guess that's the pro way of doing it, to get all the colour changes in the right place. I never really tried to design a full screen picture.
    joefish joefish November 2009 Development
  • Another set of USA newbie ZX Spectrum questions.So yeah, I'm considering getting a ZX Spectrum 48k pretty soon, but since I'm not in the country of origin, I have a few questions about it. First, …

    ... , either in windowed mode or full-screen.

    [IMG]http://img ...
    zxbruno zxbruno November 2009 Hardware
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... dynamically swap palettes as the screen is being updated...

    full screen colour effects etc). Even if full screen effects are not ...
    csmith csmith November 2009 Emulators
  • Another set of USA newbie ZX Spectrum questions.So yeah, I'm considering getting a ZX Spectrum 48k pretty soon, but since I'm not in the country of origin, I have a few questions about it. First, …

    ... , either in windowed mode or full-screen.[/QUOTE]

    If you ...
    Gods Gods November 2009 Hardware
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... dynamically swap palettes as the screen is being updated...

    full screen colour effects etc). Even if full screen effects are not ...
    Dunny Dunny November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... a display (for example the full screen scrolling text messages in Prehistorik ... order to keep the on-screen colours available to the output ...
    AndyC AndyC November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... a display (for example the full screen scrolling text messages in Prehistorik ... interrupts part-way down the screen to insert these changes at ... ]n[/I] lines of the screen - but it'd be a ...
    joefish joefish November 2009 Emulators
  • ZXSpin 0.7 public testingOk, now that the private testing phase is over, I need to get more people testing ZXSpin 0.7 I am not terribly interested in emulation problems, bec…

    ... deactivate mouse pointer.
    In full screen mouse is not needed. So ...
    LamerJack LamerJack November 2009 Emulators
  • ZXSpin 0.7 public testingOk, now that the private testing phase is over, I need to get more people testing ZXSpin 0.7 I am not terribly interested in emulation problems, bec…

    [QUOTE=LamerJack;399429]Direct3d fullscreen doesn't deactivate mouse pointer.
    In full screen mouse is not needed. So i suppose that is better to remove.[/QUOTE]

    Dunny this is not a second account by me.... honest....
    ASH-II ASH-II November 2009 Emulators
  • ZXSpin 0.7 public testingOk, now that the private testing phase is over, I need to get more people testing ZXSpin 0.7 I am not terribly interested in emulation problems, bec…

    ... deactivate mouse pointer.
    In full screen mouse is not needed. So ...
    Dunny Dunny November 2009 Emulators
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... .worldofspectrum.org/infoseek.cgi?regexp=^Full+Screen+Editor%2fAssembler$&pub=^Oxford ...
    frobush frobush November 2009 Games
  • While we're on about graphics...I did this for ZXSpin: [img]http://sites.google.com/site/pauldunn/CRT.png[/img] Which is a 2x filter, simulating (badly) a CRTdisplay. This is the…

    ... ;401977]Unfortunately not. The CRT screen consists of triads of "phosphors ... try it out in [U]full-screen[/U]![/B]
    ZnorXman ZnorXman November 2009 Emulators
  • SPIN:Creature request.Say ... any chance we could get a button/key-command that would leave only the game-window on-screen ... kinda like full-screen minus the actual usag…

    Er... doesn't full screen mode kinda do this anyway?...
    kgmcneil kgmcneil November 2009 Emulators
  • SPIN 0.7s uploaded; the crowd goes wild......with bug reports! Get it here: [url]http://sites.google.com/site/pauldunn/ZXSpin_07s.zip[/url] New in this version are RPI filters and Overlays …

    ... it results in a black screen until F4 is pressed again ... , or neither option ticked, for full screen mode to work.

    ccowley ccowley December 2009 Emulators
  • SPIN 0.7s uploaded; the crowd goes wild......with bug reports! Get it here: [url]http://sites.google.com/site/pauldunn/ZXSpin_07s.zip[/url] New in this version are RPI filters and Overlays …

    ... /> It crashes on going to full screen.
    RND RND December 2009 Emulators
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... ZXSpin emulators have trouble going full-screen. I'm not sure if ... the drivers, or the unusual screen resolution.

    Anyway, yes ...
    joefish joefish December 2009 Games
  • Announcing the 2009 CSSCGCas Digital Prawn has already said, the 2009 compo page went live today, so there's a small overlap between the competitions. obviously you can't subm…

    ... /> FEATURES
    ========
    * Full Colour Graphics
    * Fast Full Screen Scrolling
    * Tufts ...
    * Score
    * Brilliant Loading Screen (all of 25 minutes in ...
    apenao apenao January 2010 Games
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    [QUOTE=roko;416235]I believe there is a PRINT TO x,y command in BetaBasic that uses pixel coords. Will check my disassemblies.[/QUOTE]

    It was PLOT x,y,a$ .... full screen support ;)
    dg67 dg67 January 2010 Sinclair Miscellaneous
  • Print at 128,87? :)The advanced search function didn't help me find the answer to this, and I don't remember seeing anything similar in magazines or books... so please …

    ... was PLOT x,y,a$ .... full screen support ;)[/QUOTE] You're completely ...
    roko roko January 2010 Sinclair Miscellaneous
  • Fuse & ubuntuAnybody got Fuse running on UBUNTU ?? If u have, how did you do it ?? from source or do you know of an .deb. Cheers

    I'm using SDL UI, but can't open window on the full screen, only 2x2 sized. My current screen resolution in ubuntu - 1024x768.
    ^m00h^ ^m00h^ January 2010 Emulators
  • Fuse & ubuntuAnybody got Fuse running on UBUNTU ?? If u have, how did you do it ?? from source or do you know of an .deb. Cheers

    [QUOTE=^m00h^;417218]I'm using SDL UI, but can't open window on the full screen, only 2x2 sized. My current screen resolution in ubuntu - 1024x768.[/QUOTE]

    this may be a silly question... did you try reading the manual? :p
    guesser guesser January 2010 Emulators
  • Fuse & ubuntuAnybody got Fuse running on UBUNTU ?? If u have, how did you do it ?? from source or do you know of an .deb. Cheers

    ... 't open window on the full screen, only 2x2 sized. My current ... screen resolution in ubuntu - 1024x768.[/QUOTE]< ...
    Fred Fred January 2010 Emulators
  • Star Wars scroll/crawl/title effectI may have seen this type of scroll on a Speccy game before, but I've never seen it as a type-in or part of a cover tape. Does anyone know how to do …

    ... drawing only changed (moving) lines, full screen, 50fps...

    [url]http ...
    omega omega January 2010 Sinclair Miscellaneous
  • Turbo EspritThere has been some talk on here recently about the wonderful Turbo Esprit. I thought I would compare the Spectrum version with the C64 version. Why?…

    ... direct port, with the iconic full-screen Buggy,

    [IMG]http ...
    Dwayne Dibley Dwayne Dibley January 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    Full colour, full screen scrolling.
    frobush frobush February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    Full colour, full screen pixel scrolling.
    frobush frobush February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    [QUOTE=frobush;421880]Full colour, full screen scrolling.[/QUOTE]

    Jonathan, ...
    Swainy Swainy February 2010 Development
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