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  • Announce Pasmo 0.4.0New release of Pasmo, 0.4.0 Autolocal mode completed, now can be freely mixed with explicit LOCAL. New command line options to predefine symbols fr…

    New release of Pasmo, 0.4.0

    Autolocal mode completed, ...
    NotFound NotFound November 2004 Development
  • Pyskool 0.0.4Pyskool 0.0.4 has been released. To grab a copy, head over to the downloads page: [url]http://pyskool.wordpress.com/releases/[/url] Main new featur…

    Pyskool 0.0.4 has been released. To grab ... in this release (compared to 0.0.3) are:

    [LIST ...
    SkoolKid SkoolKid October 2008 Announcements
  • Image to ZX Spec 1.0.4 ReleasedImage to ZX Spec 1.0.4 has been released and finally has Ordered Dithers. You can get it at the usual place: [URL="http://silentdevelopment.blogspot…

    Image to ZX Spec 1.0.4 has been released and finally ... on WOS pretty soon (1.0 was the last version hosted ... 've only just released 1.0.3 a week or so ...
    brownb2 brownb2 July 2009 Announcements
  • Ziggy 0.4The latest version of Ziggy is now available from the same link as before i.e [URL="http://ramtop.wordpress.com/"]here[/URL]. I've made changes to t…

    ... /> As for the changes in 0.4, I suppose I'll just ... text file ;) :

    Ver 0.4.0
    ------------
    - Fixed Ziggy doesn ...
    Arjun Arjun May 2010 Emulators
  • Pyskool 0.4[url="http://pyskool.ca/?p=333"]Pyskool 0.4 has been released[/url]. The highlight of this release is the ability to save and load games. [img]http…

    ... ://pyskool.ca/?p=333"]Pyskool 0.4 has been released[/url].
    0.4.png[/img]

    [url ...
    SkoolKid SkoolKid May 2010 Announcements
  • Zero (aka Ziggy) 0.4.5The 0.4.5 preview build is available for er... preview. There are still some bugs and glitches to iron out but I have taken various suggestions on bo…

    The 0.4.5 preview build is available ...
    Arjun Arjun October 2010 Emulators
  • Pyskool 0.5.4[url="http://pyskool.ca/?page_id=44"]Pyskool 0.5.4 has been released[/url]. This release fixes the rather serious bug that causes a crash when Eric …

    ... ://pyskool.ca/?page_id=44"]Pyskool 0.5.4 has been released[/url ... -content/uploads/2010/05/back_to_skool_daze-0.4.png[/img]

    [url ...
    SkoolKid SkoolKid March 2011 Announcements
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... . Including the call the minimum delay is 143+17 = 160 T ... you're taking this minimum delay into account by subtracting it ... set and nothing in bits 0..4. :-D Very good, works as ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Serial protocol, help!Hi, simply trying to find best way to transfer programs from PC to real ZX Spectrum for testing purposes. Under Windows I tried using Spxfr and it w…

    ... hl
    ;; ------------------------------------------------------------
    _rs232_write:
    ;; delay between bits must be
    0 | 4 t-states
    nop ; 4 t-states
    0 | 4 t-states
    nop ; 4 t-states
    tstih tstih May 2011 Development
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... +5 -> +5
    +0 -> +4 -> +4[/QUOTE]

    Correct ... . After this, the exact delay for the next instruction(s ... will have the same 5T delay until the contention period ... , because the actual contention delay is deterministic and it depends ...
    Einar Saukas Einar Saukas June 2013 Development
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... fit into 0,3->0,4 but 0,3->0,5; and ... are in the range 0->27, giving X ... neatly into character squares 0,2->0,5. For each ... b,10
    DELAY: halt
    djnz DELAY
    ld a ... with:
    [code]PRINT AT 0,2; BRIGHT 1; " ": RANDOMIZE ...
    Battle Bunny Battle Bunny July 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... get remainder
    ld b, 0 ; offset
    ld c, a ... 8 t-state delay
    nop ; 4 t-state delay
    inc c ... INT p)
    fst 0 ; i to mem-0
    fsub ; d ... , 0x98, 0x1f, 0xf5 ; mantissa (0.0577622606)
    fmul ; d, pk ...
    chev chev October 2013 Development
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... with a very short delay (0 if possible) so that ... />
    00000000 = 0/8 ones = 0% volume
    10001000 = ... 2/8 ones = 25% volume
    10101010 = 4 ... br /> toggle_to_0 ; 0
    do_nothing ; 0
    do_nothing ; 0
    ...
    ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • ProTracker manual/instruction in English?Hello. A friend of mine would like to start making AY music on ZX Spectrum. In this purpose he'd like to have a ProTracker's instruction/guide/manu…

    ... /> 1 - command type
    2 - Delay in commands 1,2,3 ... down, fields 3,4 - step. Tone shift if delay=0.
    2 - ... Slide up, fields 3,4 - step. Tone shift if delay=0 ... .
    3 - Tone Portamento, fields 3,4 ...
    Alone Coder Alone Coder July 2014 Sinclair Miscellaneous
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... .
    ret[/code]

    4) I was confused as to ... code I now understand that delay 0 is the loop that loops ... ; display it.
    call delay ; want a delay.
    call setxy ; set ... /> ld b,10 ; length of delay.
    delay0
    halt ; ...
    antonyjones101 antonyjones101 September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... second.

    [quote]
    4) I was confused as to ... had delay0 on top of delay. After reading replies and rereading ... code I now understand that delay 0 is the loop that loops ... .[/code]
    [/quote]

    "delay" was just the entry point ...
    Alcoholics Anonymous Alcoholics Anonymous September 2015 Development
  • ROM emulation in softwareHi, first of all -- I only have shallow / uni knowledge of hardware, electronics, and physics. So forgive me for asking things that are out of that …

    ... 0 compared to instruction execution. I guess there is always some delay ... tolerance.

    4. Is TTL needed? The internet ... low" when between 0 V and 0.8 V with ... limits of between 0 V and 0.4 V for a ... for a "high", providing 0.4V of noise immunity. ...
    tstih tstih June 2017 Hardware
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM 18 ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    ...
    colonel32 colonel32 May 2018 BASIC
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... contains 23 minus the remaining delay (0..23), C is on
    4+7 + 4+11 = 26t
    ; 01 -> 4+12 + 7 ... (+8t)
    ; 00 -> 4+7 + 4+5+4 + 7+11 = 42t (+16t ... +7 + 4 + (4+7+4 + 4+12 + 4+10 + 26) = 130t,
    ; so minimum delay is ...
    introspec introspec October 2019 Development
  • ZX Spin 0.4 available for Download.Standard Cut-n-Paste from the CSS post: If all goes well, I'll upload it to WOS on monday. ----------------------------------------- Okay, it's th…

    ... is new:

    v0.4 - OpenGL and Seriously fast tapes ...
    Dunny Dunny November 2002 Emulators
<1234567…34>

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