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<1…13141516171819…34>
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... no checking for pixels crossing char boundaries at all.[/QUOTE]
    obo obo May 2007 Development
  • Converting GAC GamesHiya folks, I'm currently getting really into GAC on the Plus 4 (yes I know its a Commodore machine) and just released my first game last week. GAC…

    Do you have a GAC compiler that can tak ethe UnGAC output? That would be interesting. Then you can edit your adventures using a normal text editor rather than on an umulated (or real) Speccy.
    liftarn liftarn May 2007 Development
  • Converting GAC GamesHiya folks, I'm currently getting really into GAC on the Plus 4 (yes I know its a Commodore machine) and just released my first game last week. GAC…

    ... Plus4. It works with comercial GAC games too.

    I ... forward to converting the Spectrum GAC adventures to the Plus 4 ...
    Graz Graz May 2007 Development
  • Reason for FLASH attribute?Is it known why Sinclair choose to implement the flash bit in hardware? Since flashing could be easily done with code when needed it seems quite un…

    ... not bright paper in one char for example.

    It ...
    Ralf Ralf May 2007 Development
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... at?

    PAW
    GAC
    3D game maker
    Skarpo Skarpo May 2007 Development
  • Converting GAC GamesHiya folks, I'm currently getting really into GAC on the Plus 4 (yes I know its a Commodore machine) and just released my first game last week. GAC…

    ... ;187989]Do you have a GAC compiler that can tak ethe ...
    C16 C16 May 2007 Development
  • must be in a FAQ somewherePlease don't abuse me for this question. I will probably get round to learning MC at some point when I have time, but in the meantime I might want t…

    ... at?

    PAW
    GAC
    3D game maker
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Converting GAC GamesHiya folks, I'm currently getting really into GAC on the Plus 4 (yes I know its a Commodore machine) and just released my first game last week. GAC…

    Well, what I'm looking for is a GAC compiler that can produce files for the ZX Spectrum. That way you could use UnGAC to get text files. Edit them (or create new from scratch) and then compile them for the Speccy (and also C16/Plus 4 and others I'd guess).
    liftarn liftarn May 2007 Development
  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    ... per byte (9 waves), 256 char alphabet

    Kraplock2 ... per byte (9 waves), 256 char alphabet

    ... Contended Loader - 256 char alphabet, A LOT different pulses ... .

    Mikropol - 3 char alphabet

    ZetaLoad3 - ...
    Tom-Cat Tom-Cat May 2007 Emulators
  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    ... per byte (9 waves), 256 char alphabet[/QUOTE]

    Can ... per byte (9 waves), 256 char alphabet[/QUOTE]

    Ditto ...
    Philip Kendall Philip Kendall May 2007 Emulators
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... a routine to read ascii char of a key pressed. Maybe ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Stupid Net Games your adicted to...I've been wasting precious hour of my life with a very stupid (but highly adictive) game I found on miniclip called "mother Load"... as if Wos didn'…

    ... long it seems like my char is valuable because I've ...
    Skarpo Skarpo June 2007 Chit chat
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... do in the movies (1 char at a time, you know ...
    +2MAN +2MAN June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... someplace:

    [code]
    char c; // 1 byte in memory ... Eg:

    [code]
    char *pc; // pc is a pointer ... .

    Arrays of char, int, long, float, double can ... = "my sentences are short";
    char a[] = "mine too";
    [/ ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... rather than typing out "unsigned char" or "unsigned int" all ... value as a pointer to char. If we were to ... actually be declared as "char *(*f)(char *)" meaning "f is a ... that is a char* and returns a char* as its result ... the top of the char being printed. Then we ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... value "6543210-". "bmp" is a char that can only hold 8 ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • 8-bit or 16-bit registers?I'm playing around with writing a Speccy emulator for mobile Java at the moment. I did a quick and dirty port of Qaop, which does run but at less tha…

    ... I store PC as a char (16-bit signed) it means ...
    bigredswitch bigredswitch June 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... Warning:#34:Func expects: signed char *
    sccz80:"main1.c" L ...
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... operation), d_PrintDoubleW to print 1 char at a time into the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • 8-bit or 16-bit registers?I'm playing around with writing a Speccy emulator for mobile Java at the moment. I did a quick and dirty port of Qaop, which does run but at less tha…

    ... bytecode? When you talk about char being 16-bit I'm ...
    Laser Laser June 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... will be passed as a char*.

    [quote]
    Will ... string, pixels remaining to next char, etc will have to be ... : when passing a a new char* as parameter, strtok recognizes it ... . On subsequent calls, if the char* passed is 0, it knows ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... Warning:#34:Func expects: unsigned char *
    sccz80:"t01-stress.c ...
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...

    ////////////////////////////

    char *s1 = " ...............This is a very ... /06/07................ "

    char *s2 = " "

    mulder mulder June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... by sp1_CreateSpr()
    char dx; // signed horizontal ... in pixels
    char dy; // signed vertical ... Sort Priorities: Mask, Char line, Y char, X char
    ;Data Outputted ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... them.

    [code]
    char *s1 = " ...............This is a very ... 29/06/07................ ";

    char *s2 = " ";

    uint alpos ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... bmp = d_chars + *(s++)*8; // char bitmap
    disp = zx_cyx2saddr(prow ... ++); // destination screen address for char
    if (attr)
    char on screen

    ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 06/07................ ";

    char *s2 = " ";
    [/code]< ... Mulder 29/06/07................ ";
    char s2[] = " ";
    ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... split up a character across char boundaries yet - next step!). I ...
    Arjun Arjun July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... blank_counter;
    char scroll_mode;
    char *mess;
    char *installed_mess;
    char *space = " ... }

    void init_scroller(char *m, char mode) {
    memset(49152, 0 ... = mode;
    }

    char *s1 = "Smooth 1 pixel continual ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... so:

    [code]
    char *alpos, *almaxpos;
    alpos = s1 ... does:

    [code]
    char *alpos, *almaxpos;
    alpos = s1 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
<1…13141516171819…34>

Latest Posts

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    harriusherbartio on 11:01AM
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