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<1…11121314151617…34>
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... going to be multiload or 128k. It was always the intent ... Twins have released 7 48K games this year, and they're ... that I'll move onto 128K soon. And since I never ... . (Hopefully that game won't require sprites. I'm not sure ...
    Timmy Timmy December 2010 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... inevitably boil down to a 128K compatible system with modern conveniences ... ULA+, things that don't require man-years worth of software ... require a significant software effort to make sure there are enough games ...
    Winston Winston December 2010 Hardware
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... but if you go to 128k, suddenly more possibilities open up ... used to then - logically - similar games being released today have an ... the sp1 library uses does require a lot of memory (as ... been pointed out) and does require some manipulation of internal data ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • 3D Racers...what's your favourite?I'm talking along the lines of outrun and super hang-on A personal fave is Nightmare Rally (more for the loading screen), I really wanted to like lo…

    ... for the compliments to my games. It has been a great ... . About memory utilization, they require a 128k machine mainly for the dual ...
    Paolo Ferraris Paolo Ferraris January 2011 Games
  • 48k game to 128 DSK ?Yes exist a good way to convert a 48k game from emulator (z80, .sna, etc), to a dsk format to be used by emulators or the real Spectrum +3 ? thx in…

    ... " snapshots of loaded games from disk, you would require a third party ... /> To load both 48k and 128k snapshots from the hard-disk ...
    Zetr0 Zetr0 March 2011 Sinclair Miscellaneous
  • MF3Z80 without +3e (like M3Unlock)Recently I've had a pop again at putting the copy protected Rainbow Islands onto real +3 disk. Some people may remember I tried to do this some time …

    ... no way of loading a 128K Z80 file directly from a ... for a solution that would require a +3 drive in a ... out using a Multiface 3? Games saved with a Multiface 3 ...
    Hercules Hercules March 2011 Sinclair Miscellaneous
  • Emulating the 128KeIt occurs to me that I wasn't frequenting WoSf when I created the 128Ke standard, which means some people haven't heard of it. Here it is: [url]http…

    ... the difference is from a 128K, especially with regards to ... choosing between the 48K and 128K manually...[/QUOTE]

    ... It is more compatible with 128K software than the original 128 ... 128. The original Ultimate games will require the user select 48 ...
    chev chev April 2011 Emulators
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... (probably compressed) in a Spectrum 128K.


    [QUOTE=Arda ... get rid of. Too many games use that resoultion, but graphics ... character control that doesn't require a [URL="http://wiki.scummvm ...
    Einar Saukas Einar Saukas May 2011 New game ideas
  • A Pointless Propotional Font demoSomething I've made the last couple of days, which is probably completely pointless, but might be a bit amusing. It's also not worthy of posting thi…

    ... graphics and music in 128k parts. GAC supports already ... />
    [QUOTE]The 128K music would be achieved very ... (23560) so it will require you to call the IM1 ... nice, I agree. GAC games have been produced and ... had many more GAC games than any other platform).< ...
    Timmy Timmy June 2011 Development
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... Unfortunately this means that on 128k, etc machines several of the ... can't be completed on 128k hardware. Both the Elite and ... />
    There are dozens of games with similar incompatibility problems that ... Coaster has other errors that require a fix, then I will ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • DivIDE questionCan anyone advise me if this is a good option for a DivIDE? [url]http://www.ebay.co.uk/itm/256MB-IDE-SLC-Flash-Module-44pin-DOM-DiskOnModule-tested-…

    ... is that it doesn't require external power) but it's ... to be working in 128k mode only, as games that are incompatible ... with 128k mode don't work ...
    TechnicianSi TechnicianSi January 2012 Hardware
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... you can do with the 128K Spectrum yet.

    ... but again large dictionaries require large memory and supporting ... quick tokenizers and parsers require state machines that again ... require large data structures.[/quote]

    You can run games ...
    chev chev May 2012 Sinclair Miscellaneous
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... isn't problem since 128K models already have RGB ... permutations).

    Spectrum games have historically often been monochrome ... br /> [QUOTE=Winston;646786]for 128K machines, simply have the user ... unlikely that anyone would require the new display modes ...
    Fruitcake Fruitcake August 2012 Sinclair Miscellaneous
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... Other method to do arcade games already discussed - it is ... -style games will be very usable, as they require to ... br />
    So generally 128k pages used to store some ... - no need to use 128k, maybe only add music and ... for users, who have 128k and that's all.
    Shadow Maker Shadow Maker October 2012 Development
  • How do you save in multi part games?With a game Like [i]The Bard's Tale[/i] or [i]The Lamberley Mystery[/i] saving is a bit more complicated than usual. Rather than just saving and relo…

    ... both the 48k tape and 128k+3 disk versions and it ... multi-part adventure games, where parts 2,etc. require a tape file ...
    Battle Bunny Battle Bunny October 2012 Games
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... extra memory in the 128K models is rather simple: ... facility. My 128K games are in fact 48K games with some ... as I don't require perfect timing, so the ... The drawback is that my 128K games are not more complex ... than my 48K games, only longer. The ...
    na_th_an na_th_an February 2013 New game ideas
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... few hours putting the arcade games I want to play back ... ye olde coin-ops I require :D

    Alien Storm ... drivespace. This list is all games I know I won't ... I think I prefer the 128k Speccy version of that as ...
    dm_boozefreek dm_boozefreek April 2013 Chit chat
  • ZX 48 sound card , sam coupe audio chipPrototype done and working (thanks for Velesoft for schematic). [url]https://www.youtube.com/watch?v=RtsW1QZjHVs[/url] PCB done and ordered in PCB …

    ... COUPE music to existing ZX games, very easy.[/QUOTE]

    games SamCoupe already done in Russia ... them require a computer with a storage capacity of more than 128k.
    Black_Cat Black_Cat April 2013 Hardware
  • ZX 48 sound card , sam coupe audio chipPrototype done and working (thanks for Velesoft for schematic). [url]https://www.youtube.com/watch?v=RtsW1QZjHVs[/url] PCB done and ordered in PCB …

    ... all existing music from the games SamCoupe already done in Russia ... them require a computer with a storage capacity of more than 128k ...
    velesoft velesoft April 2013 Hardware
  • The complete Knight Tyme (48k) RAM disassemblyHello! Just a quick note to let everyone know that the initial version of my [URL="http://www.dur.ac.uk/philip.anderson/disassemblies/knight-tyme-48…

    ... their appreciation for your excellent games. Loved Finders Keepers, Spellbound and ... , I did everything in my games apart from the graphics (all ... Ray Owen) and then on 128K graphics & music. So if ... bits of graphics I might require please let me know. It ...
    David Jones David Jones September 2013 Announcements
  • Sierra AGII've been thinking recently about starting a project to port Sierra's AGI engine to the ZX Spectrum 128. I've been reading the AGI specs and to me i…

    ... original game, but it would require a mask for the most ... early Sierra games would work very well for the Spectrum 128K. If ...
    Einar Saukas Einar Saukas January 2014 Development
  • SAMPLE-TRACKER vast INSTRUCTION with screensHi, I wrote it mainly for CrashNicker and other 1-bit / Beeper users, but I suppose it could be also useful for every lo-fi musician (YM/AY chip, Co…

    ... music formats between 48k and 128k games during development...[/QUOTE]
    Yes ... play songs. Anything else will require a big rewrite of the ...
    Timmy Timmy January 2014 Sinclair Miscellaneous
  • Help a small machine code game.Hello all you clever wossers are there any GOOD?? games that are in machine code (no basic apart from the loader,rnd usr bit) but are very small ma…

    ... that a lot of mini games include compressed code that utilizes ... . There are a few 4K games that even require a 128K Spectrum.
    Matt_B Matt_B January 2014 Games
  • [NEW] Speccy for Android ReleasedHello, All! A while ago, I have released the Android version of [i]Speccy[/i], my ZX Spectrum emulator. It emulates Spectrum 16k, 48k, 128k, +2, +2A…

    ... that noise on an emulated 128k on your emulator vs an ... emulated 128k on another emulator you'll ... great feature there are some games that require changing sides/tapes. At ...
    Horace Leaves A Message Horace Leaves A Message June 2014 Emulators
  • Why are rotozoomers on C=64 so fast ?Hi, I noticed rotozoomers on C64 are really fast. I'm not the best coder on Speccy but I know my pet I never succeed to do rotozoomer (or rotating ch…

    ... I wish when the Spectrum 128K had come out, it ... Spectrum 128 to have isometric games looking as good as ... more hard work. Four colours require twice the work, but ... is less noticeable in isometric games if they optimise the ... you are making a 128k specific game.
    RobeeeJay RobeeeJay June 2014 Development
  • Dark Sceptre 128K?This is a follow-up from [URL="http://www.worldofspectrum.org/forums/showthread.php?t=5915"]this thread[/URL]... [QUOTE=scunny;780606]Looking around…

    ... ... Actually there is tons unfinished games, if I was a developer ... would actually require a lot more effort to disassemble a 128K game ...
    Einar Saukas Einar Saukas July 2014 New game ideas
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... cartridges in quantity for other games etc like MYst

    require (in my estimate) about 1 ... to illustrate that other larger games would need the use of ... been waiting for Double Dragaon 128K since 2003.
    retrogod retrogod December 2014 New game ideas
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... SCUMM based game, would require:
    - A Spectrum 128K/+2/+3 (at ... 's mandatory.
    - Original SCUMM games were designed to be used ... in an original unmodified Speccy (128K), provided it has a supported ...
    mcleod_ideafix mcleod_ideafix December 2014 New game ideas
  • Spectrum +3 tape Loading !Hi all ! Wonder if anyone else has come across this. Ive recently bought a +3 from ebay. On the whole its fab. The disks work fine, the 128k tape g…

    ... a 128k game so well ( and every time) and yet require so ... with any of the other games I tried !!
    Cheesecake0304 Cheesecake0304 March 2015 Hardware
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... configurable at the moment between 128k style and Fuller Box ... the above configuration options they require before the spectrum comes out ... might see some classic spectrum games running on a real spectrum ... easier to develop scripts for games too. Might be worth ...
    Basher Basher December 2015 Hardware
<1…11121314151617…34>

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