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Search Again :: Adv Search 1000 results in 0.004s
<1234567…34>
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... by some library code to generate mask bytes.

    SPCClipStruct / SPClipStruct ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • I like Mask.Im the only man who like Mask from Gremlin?? I readed reviews on SU and got low ratings.. well I liked a lot its gameplay and the way you get the le…

    ... the only man who like Mask from Gremlin??

    I ... begin..

    I like Mask =)I guess is a good ...
    Javier Alca?iz Javier Alca?iz March 2002 Games
  • problems with MaskI have problems with Mask. I want to make a RZX of this one (one per stage) My problem is that the .TZX available on WOS do not load on Spectaculato…

    I have problems with Mask. I want to make a ...
    judasEZT judasEZT May 2004 Games
  • Opinions on Sweevos World and I Of The MaskThe 3D era was well and truly underway when these two games came out. I Of The Mask was late 1985 and Sweevos World was early 1986. Both got Crash S…

    ... came out. I Of The Mask was late 1985 and Sweevos ... them now. I Of The Mask looks like a great demo ...
    Spector Spector December 2004 Games
  • MASK - is it working yet?Hi everybody, I've been playing with the MASK tzx trying to get it to load... which it doesn't... and I found an old thread saying there was a new d…

    ... 've been playing with the MASK tzx trying to get it ...
    Spirantho Spirantho June 2005 Emulators
  • Any good "I of the Mask" players here?Hi there, I'm just putting together footage for the 1985 chapter of the YSRnRY documentary and would like to cover "I of the Mask" as it fits in wit…

    ... to cover "I of the Mask" as it fits in with ... any good "I of the Mask" players out there who could ...
    NickH NickH August 2005 Games
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... /> [LIST]
    [*]MBMBMBMB : Alternate Mask and Image, byte-by-byte ... /> [*]BMBMBMBM : Alternate Image and Mask, byte-by-byte.
    [*]MMMMBBBB ... br /> [*]BBBBMMMM : Image then Mask, for each line.
    [/LIST ... an entire "sprite" of Mask, then of Image, or ...
    icabod icabod October 2006 Development
  • maskhello i am currently trying to map this game but when i get to the end of the level,the next level tries to load in until i get the message"error re…

    ... have tried the versions,MASK.tzx.zip and MASK(ErbeSoftwareS.A.).tzx ...
    ladderman ladderman December 2006 MIA/STP/SDP
  • Mask 1 - Level 2I try to map great game Mask 1, but I stuck in the level 2. Do you have any tips how to get into the unmapped part? [url]http://maps.speccy.cz/Mask…

    I try to map great game Mask 1, but I stuck in the level 2. Do you have any tips how to get into the unmapped part?

    [url]http://maps.speccy.cz/Mask1.png[/url]
    [url]http://maps.speccy.cz/Mask1.z80[/url]
    Pavero Pavero May 2007 Games
  • MASK 1 + 2 AdvertsI have copies of adverts for MASK 1 + 2 which appeared in teh MASK comic. What makes these different from the adverts in this archive is that they ha…

    ... have copies of adverts for MASK 1 + 2 which appeared in ... teh MASK comic. What makes these different ... ?

    An addendum - my MASK II advert is full page ...
    zeropolis79 zeropolis79 March 2008 Support files
  • Your views on...I, of the Mask[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002433]I, of the Mask[/url] I thought that from the Crash review that this game was gonna be …

    ... ?id=0002433]I, of the Mask[/url]

    I thought ...
    CUCHULAINN CUCHULAINN March 2010 Games
  • I, of the mask (cracked)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002433&loadpics=3"]I, of the mask[/URL] "Cracked by the Syndicate", center screen. [img]htt…

    ... ;loadpics=3"]I, of the mask[/URL]

    "Cracked by ...
    ZnorXman ZnorXman March 2010 Infoseek database
  • MASK III (missing credit)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003045&loadpics=3"]MASK III[/URL] Program: Fungus (left) Name of the group? [img]http://ww…

    ... ?id=0003045&loadpics=3"]MASK III[/URL]

    Program ...
    ZnorXman ZnorXman February 2011 Infoseek database
  • MASK Trilogy ScansI've noticed that the instructions to MASK MASK II Venom Strikes Back aren't in the archive. Before I scan these in, are they still required? Als…

    ... instructions to

    MASK
    MASK II
    Venom Strikes Back ...
    zeropolis79 zeropolis79 November 2011 Support files
  • MASK II (missing credit)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003044&loadpics=3"]MASK II[/URL] As per the in-game credits (also seen in [URL="ftp://ftp.wo…

    ... ?id=0003044&loadpics=3"]MASK II[/URL]

    As ...
    ZnorXman ZnorXman April 2012 Infoseek database
  • [STP] Mask - ErbeAnother tape from Tony-ADJB's batch. [url]https://dl.dropbox.com/u/15363623/Mask-Erbe-STP-Side1.zip[/url] [url]https://dl.dropbox.com/u/15363623/Mas…

    ... ://dl.dropbox.com/u/15363623/Mask-Erbe-STP-Side1.zip[/url ... ://dl.dropbox.com/u/15363623/Mask-Erbe-STP-Side2.zip[/url ...
    Andrew Barker Andrew Barker December 2012 MIA/STP/SDP
  • ZX mask ROM chips curiosityJust out of curiosity... what willl happen if we have a Hitachi ROM and the bridging onboard is on the N positions (for NEC)? While I was searching …

    ... replaced by a "GI TAIWAN" mask rom (I'm assuming thats ...
    gtsamour gtsamour February 2013 Hardware
  • MASK extrasjust logging my new gots and i noticed in the archive it lists instructions, cover etc for MASK by Gremlin graphics, but mine features a white card a…

    just logging my new gots and i noticed in the archive it lists instructions, cover etc for MASK by Gremlin graphics, but mine features a white card advertising MASK books and a yellow help card, do extras such as these get archived too?
    mel the bell mel the bell August 2013 Infoseek database
  • You thoughts on... MASKYou[U][B]r[/B][/U] thoughts on MASK. Mask from GremlinGraphics. The first game of the three. Just curious about opinions.. [url]http://www.worldofsp…

    You[U][B]r[/B][/U] thoughts on MASK.

    Mask from GremlinGraphics.
    The first game of the three. Just curious about opinions..
    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0003042[/url]
    judasEZT judasEZT January 2014 Games
  • Totally random idea for the hardware nuts to exploreWhen it comes to multi-player games, how hard would it be to generate a second display from a single Speccy, instead of trying to link up machines, s…

    ... hard would it be to generate a second display from a ... between two TVs, then simply mask off one part or the ...
    joefish joefish April 2014 Hardware
  • Any good cross-assemblers that generate snapshots?Hi all I am looking for a recommendation on a good cross-assembler to generate 48k snapshot images. Looks like there are quite a few assemblers out…

    Hi all

    I am looking for a recommendation on a good cross-assembler to generate 48k snapshot images. Looks like there are quite a few assemblers out there so I was wondering if anyone had any positive experiences
    maguman21 maguman21 May 2014 Development
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... />
    2a. Shift the sprite + mask into a temp buffer.
    generate a binary which you can ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... +1),A ;put preshifted mask into draw procedure (left side ... +1),A ;put preshifted mask into draw procedure (right side ... form:
    ; mask byte, sprite byte, mask byte, sprite byte... ...


    * Routine to Generate a screen address table
    dmsmith dmsmith August 2004 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... graphic is defined with alternating MASK and GRAPHIC bytes. If the ... 't make use of the mask byte. What you an do ... one sprite sit in the mask bytes of the graphics of ... allow map generation that can generate defines for locations of subroutines ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • Beginner InfoI have trying to find some hardware information for use with assembly coding but havn't had much luck. For instance. How do I redirect the vertical …

    ... of CAPs+SYM shift to generate the ascii code. What is ... port address xxFE) and a mask that is ANDed with the ... /> Takes the scan row and mask returned by in_LookupKey and returns ...
    Alcoholics Anonymous Alcoholics Anonymous February 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... , then CD could be the mask.
    Unfortunetly (sp?) basic doesn ... for me to use to generate machine code sprites :)

    Dunny Dunny April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... of 16-bytes: eight (mask,graph) pairs. For each ... there will be a mask byte followed by a ... 2)[/URL] is able to generate sprite definitions (and tile ... correct output sort priorities are: Mask, Char line, Y char, ... box to place the mask byte before the graphic ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... using a software rotater (ie MASK sprites).

    In ... using the draw function SP1_ID_MASK2_NR (mask 2-byte no rotate) for ... />
    In this loop we generate the 7 pre-shifted graphics ... bytes since there are seven (mask,graph) pairs). SP1 requires that ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the graphics are composed of (mask,graph) pairs. The sprite ... sp1_AddColSpr() specifying the normal mask draw function. Since each ... each character consists of eight (mask,graph) pairs, each column ...
    [B]Using SevenuP to Generate Graphics for SP1[/B]
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... keyboard and a 5-bit mask for a specific key in ... -bit scancode indicating how to generate that key from the keyboard ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
<1234567…34>

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Related Threads

  • I like Mask.Im the only man who like Mask from Gremlin??<br /> <br /> I readed reviews on SU and got low ratings..<br /> well I liked a lot its gameplay and the …
  • problems with MaskI have problems with Mask. I want to make a RZX of this one (one per stage)<br /> <br /> My problem is that the .TZX available on WOS do not load on …
  • Opinions on Sweevos World and I Of The MaskThe 3D era was well and truly underway when these two games came out. I Of The Mask was late 1985 and Sweevos World was early 1986. Both got Crash S…
  • MASK - is it working yet?Hi everybody,<br /> <br /> I've been playing with the MASK tzx trying to get it to load... which it doesn't... and I found an old thread saying there…
  • Any good "I of the Mask" players here?Hi there,<br /> <br /> I'm just putting together footage for the 1985 chapter of the YSRnRY documentary and would like to cover "I of the Mask" as it…
  • Graphics Mask FormatsHi.<br /> Just a quick question.<br /> I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collect…
  • maskhello<br /> <br /> i am currently trying to map this game but when i get to the end of the level,the next level tries to load in until i get the mess…
  • YSRARY - I, Of the MaskI've never ever seen this game before and I was watching the excellent YSRARY videos and saw this amazing 3d game from 1985 with what looked like sol…
  • Mask 1 - Level 2I try to map great game Mask 1, but I stuck in the level 2. Do you have any tips how to get into the unmapped part?<br /> <br /> [url]http://maps.sp…
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

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