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  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... visualization tool, then it would generate fractuals for all supported machines ...
    Kiwi Kiwi August 2004 Development
  • Basic corruptionDoes anyone have any tips or solutions for when a Basic listing becomes over a certain size and starts to get corrupted due to paging... I remember …

    ... hold the pointer, one for mask, and any String$ to hold ...
    CKay CKay August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... /> Each sprite takes 96 bytes(mask and sprite) and there are ...
    dmsmith dmsmith August 2004 Development
  • New vault updateWell, it's interesting to see how totally underwhelmed most people are about the new update! Or are they still busy downloading everything ;) The on…

    ... of the database and the generate program and template files...
    Gilby Gilby August 2004 MIA/STP/SDP
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... +1),A ;put preshifted mask into draw procedure (left side ... +1),A ;put preshifted mask into draw procedure (right side ... such form:
    ;mask byte, sprite byte, mask byte, sprite byte... ... HL) ;left side of shifted mask
    DRAWB1 OR %00001111 ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    The bit I'm most proud of is using the L register for two tasks, as the index for the byte table and also to store the mask. If that hadn't worked I don't think it would have been possible to do without using the alternate registers.
    dmsmith dmsmith August 2004 Development
  • (Not speccy) Networking xp I`m trying ( for two days now! and fed up with it) - to some laptops to my PC. How the hell do you make this work? If anyone wants to help Please s…

    ... to 13 with a subnet mask of 255.255.255.0 ...
    stupidget stupidget August 2004 Sinclair Miscellaneous
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... ULA needs to access to generate the video, the z80 is ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Speccy AY versus 64 SIDWhich is best?

    ... incorrectly. AFAIK, the SID could generate triangle-waves, which, for all ...
    GOC GOC September 2004 Sinclair Miscellaneous
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    ... rescale random values you can mask it (and 31) or multiply ...
    Fikee Fikee September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... integer, string or whatever) and generate some form of output that ...
    MadDoc MadDoc September 2004 Development
  • Sparky eZX-BASIC Project in need of FPGA ExpertYou probably are not familiar with this project, but it is a computer system based on Zilog's new eZ80 chip and the OS is a superset of ZX BASIC. Ju…

    ... frequency and calculated everything to generate sync pulses etc then it ...
    pern pern September 2004 Sinclair Miscellaneous
  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23. Any ideas on how to code …

    A fast psudeo-random rouinte might consider grabbing data from the ROM at sucessive points. You would then only have to mask out the bits that you didn't need.
    cyborg cyborg September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...
    RLA ; double value (include mask)
    LD E,A

    LD A,(DE) ; Get Mask
    AND (HL) ; And With ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...
    RLA ; double value (include mask)
    LD E,A

    LD A,(DE) ; Get Mask
    AND (HL) ; And With ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ; double value (include mask)
    LD E,A ... LD A,(DE) ; Get Mask
    AND (HL) ; ... LD A,(DE) ; Get Mask
    AND (HL) ; ... LD A,(DE) ; Get Mask
    AND (HL) ; ...
    robpearmain robpearmain September 2004 Development
  • Sparky eZX-BASIC Project in need of FPGA ExpertYou probably are not familiar with this project, but it is a computer system based on Zilog's new eZ80 chip and the OS is a superset of ZX BASIC. Ju…

    ... frequency and calculated everything to generate sync pulses etc then it ...
    Sparky Sparky September 2004 Sinclair Miscellaneous
  • TZX and the ZX81Evenin All. EightyOne is now is a state where I can support a more descriptive tape format. I know how some people have been calling for tzx suppor…

    ... of it is to only generate every other frame. As for ...
    MikeW MikeW September 2004 Emulators
  • +3 Disk Drive "B:"Help me please! I've Googled 'till I can't Google no more. Is there an EASY way to fit a 3.5" FDD to the drive B: connector on the +3, and when it i…

    ... /> use Spin or Spectaculator and generate a virtual 720K disk image ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... /> cpl ;inverse
    and (hl) ;mask by inverse gfx
    ld ...
    Fikee Fikee October 2004 Development
  • Queries about loading schemesAccording to the review of Wizard's Lair in Crash issue 14: [quote]Wizard's Lair has an unusual fast loader, which makes the border flash in wide ban…

    ... folder that we need to generate the garbage tones. In fact ...
    Andrew Barker Andrew Barker October 2004 MIA/STP/SDP
  • Sparky eZX-BASIC Project in need of FPGA ExpertYou probably are not familiar with this project, but it is a computer system based on Zilog's new eZ80 chip and the OS is a superset of ZX BASIC. Ju…

    ... complete, the display hardware must generate the BUSRQ at least seven ...
    Sparky Sparky October 2004 Sinclair Miscellaneous
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ...
    push af

    ; generate screen address without using tables ...
    robpearmain robpearmain October 2004 Development
  • Jack The Nipper 2 Masking ... HowI understand masking i.e. ld a,(de) ; Get Mask and (hl) inc de ld a,(de) ; Get graphic or (hl) But how on Jack the nipper did they get the main ch…

    ... />
    Usually you have a mask associated with the "background" graphic ...
    AndyC AndyC October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... example)
    3. Save Background, MASK (AND/OR), Replace Background loop ...
    robpearmain robpearmain October 2004 Development
  • Games you used to haveI used to have virtually all of the Ultimate games including the dire Bubbler and Martianoids and swapped them with people at school for other games.…

    ... my ALMOST complete collection of MASK comics - almost 80 issues in ...
    zeropolis79 zeropolis79 October 2004 Games
  • i know theres a list ..but wanna your opinionbest games...,give me your top10 ,please... theres a lot of good games that i don?t remember the names ...so this could help. thanks. [ This Messa…

    ...
    FlyingShark
    NavySEALS
    Mask
    Ranarama
    Nebulus
    judasEZT judasEZT October 2004 Games
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... example)
    3. Save Background, MASK (AND/OR), Replace Background loop ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Programming Sound EffectsHi guys, Have decided, probably due in some way to my midlife crisis, to tart up and re-release (or even just re-lease) the old 48K Speccy games I w…

    ... 1s. This means you can generate 8 distinct levels for a ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Bomb Jack 2Does anyone like this sequel? To me it's a dull, unexciting, badly-designed, visually-horrible mess, even before you consider how great the original …

    ... '85)
    I of The Mask 92% Iss. 23 (Dec '85 ...
    sirclive1 sirclive1 October 2004 Games
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