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Search Again :: Adv Search 1000 results in 0.031s
<1…9101112131415…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... drawn at exact horizontal character coordinates (you can move NR type ... " variable is set to the attribute we want for the sprite ... want for the sprite. The attribute mask has individual bits set ... the portions of the underlying attribute we want to keep. Then ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... in the status bar and get that looking nice for the ... around with those. That whole attribute thing is fairly unsettling...
    Wolverine Wolverine May 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... CPC, and try to get the best out of both ... the CPC (or even get the CPC programmer to adopt ... my big TV) and get a couple of extra things ... prettier.

    This attribute thing is giving me one ... finding it very hard to get satifactory results which is ...
    Wolverine Wolverine May 2006 Development
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... could have dealt with that attribute stuff as well as Astro ... leave this for now and get back onto the CPC version ...
    Wolverine Wolverine May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... ;
    ; Outputs ;
    ; hl - the attribute address for the screen location ... /> ld a, h ; get h into a 1M 4T ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> uchar colour; // +1 background tile attribute
    uchar tile; // +2 background ... same, contiguous rectangular area. The coordinates we pass to SP1 to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... .

    The CPC will get mode 1 (I hope I ... have another engine that will get the treatment in the next ... display file to double the attribute resolution.

    [quote]
    get around to writing it.[/QUOTE ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Loading schemes18 years ago I hated loading schemes like Alcatraz and Speedlock because they were a b*tch to copy and became unreliable when the tape got older. Now…

    ... data and one for the attribute) over and over again. That ... have taken a while to get right - not to mention the ...
    JonNorth JonNorth May 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... functions for computing screen and attribute addresses as well as for ... to z88dk right now to get at collision detection. The other ... the ti calculators. MSX1 will get two versions: first a spectrum ... Timex/SE machines. CPC will get a mode 1 version (I ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ]

    In order to get our own interrupt subroutine in ...
    ; d4ff - d4ff SP1.LIB attribute buffer
    ; d4f7 - d4fe SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... column and then forgot to get the extra mem necesary and ... regards to SevenuP; he added attribute masks specifically for it, although ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... every move sprite call to get SP1 to use the sprite ... a colour (a standard Spectrum attribute).

    sp1_PutTilesInv() iterates ... copy+paste I did to get the program started. Pacman should ... into the array containing an attribute value and a tile code ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... to scale one of the coordinates before plotting (and before the ... other way around?? Well you get the gist..
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... object of unit size could get its own z coordinate assignment ... are determined by the z coordinates of the grid locations occupied ... ) masking might be essential to get the right effect. So the ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • Games reset sinclair 48k.I am a relative newbee to these forums and indeed spectrum emulation. I have been acquiring audio such as wavs or mps of games I own and am trying to…

    ... ? Well you're going to get it anyway...

    Basically ... SPIN is just garbled multicoloured attribute blocks. I quit the program ...
    Spector Spector September 2006 Emulators
  • Games reset sinclair 48k.I am a relative newbee to these forums and indeed spectrum emulation. I have been acquiring audio such as wavs or mps of games I own and am trying to…

    ... ? Well you're going to get it anyway...

    Basically ... SPIN is just garbled multicoloured attribute blocks. I quit the program ...
    Dunny Dunny September 2006 Emulators
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... cursor keys to try to get alien ships into the target ... POKE the new X,Y coordinates or sprite frame than to ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • What effect would you most like to seeJust wondering, what with the fact that it seems to be 1983 all over again and more and more new games coming out, what feature, thing or special eff…

    ... your run or jump to get by it.

    I ... Dunny says you couldn`t get away with a rainbow in ... /> What about more use of attribute squares during a game for ...
    CKay CKay September 2006 Games
  • Games club WC 30/09/06Games for WC 30th Sept

    ... inside out for you to get through them. On the other ... and everything moves in exact attribute squares (Light Force, R-Type ...
    Matt_B Matt_B October 2006 Games
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... . The Timex 256x192 pixel, 32x192 attribute mode
    4. The Timex ... .
    That's what they get for building a machine with ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... your game pieces - the resulting attribute clash will make your grid ... ? The numbers are just the coordinates, they are beside the "board ...
    zxbasic zxbasic October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... to be aligned to the attribute cell positions. In your grid ... parts of the same attribute cell. You could get around this with ... routine you're going to get problems aligning those to the ... and align them to the attribute cells things would become much ...
    jonathan jonathan October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... to be aligned to the attribute cell positions. In your grid ... parts of the same attribute cell. You could get around this with ... routine you're going to get problems aligning those to the ... and align them to the attribute cells things would become much ...
    zxbasic zxbasic October 2006 Development
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... moons ago and started to get into it and then something ... usually gain an additional skill/attribute. For instance, the corkscrew will ...
    Mr. Anonymous Mr. Anonymous October 2006 Games
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... that tries to fetch the attribute byte once for each 8x8 ... buffer to store 32 attribute bytes that get reused for 8 horizontal ... a new set of 32 attribute bytes when in the first ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
  • Not so BRIGHTOk, on the Spectrum I'm a crayon man so I don't know much about the coding. If I create a graphic in, say, SevenUp or TommyGun and the graphic is not…

    ... set bit 6 of the attribute bytes. Or add 64, whichever ... add the 64 if the attribute is less than 64 to ... start with otherwise the attribute is already bright. Or flash ... to add the 64 to get bright flash.

    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
  • Not so BRIGHTOk, on the Spectrum I'm a crayon man so I don't know much about the coding. If I create a graphic in, say, SevenUp or TommyGun and the graphic is not…

    ... set bit 6 of the attribute bytes. Or add 64, whichever ... add the 64 if the attribute is less than 64 to ... start with otherwise the attribute is already bright. Or flash ... to add the 64 to get bright flash.[/QUOTE]

    Metalbrain Metalbrain October 2006 Development
  • Multiple loading screens[i]Action Biker[/i] suffers from having to endure multiple loading screens. Any other games that have this annoying "feature"?

    ... 2 of the Same Coupe - attribute cells exactly 1x8, rather than ... screen attributes mid-cell, to get more than two colours per ...
    48K 48K October 2006 Games
  • Multiple loading screens[i]Action Biker[/i] suffers from having to endure multiple loading screens. Any other games that have this annoying "feature"?

    ... screen attributes mid-cell, to get more than two colours per ... byte and one attribute byte. To get more than one attribute per 8 ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Games
  • Multiple loading screens[i]Action Biker[/i] suffers from having to endure multiple loading screens. Any other games that have this annoying "feature"?

    ... byte and one attribute byte. To get more than one attribute per 8 ... above, you'd carefully used attribute blocks to minimise clash! That ...
    48K 48K October 2006 Games
<1…9101112131415…34>

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