-
Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …
... , this requires some work to get going and it is one ... bytes) is for a 1 pixel shift right, f400-f5ff is ... tables for 2,4,6 pixel shifts. You can use the ... plot to an odd horizontal pixel nothing will crash, you will ... -
Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…
... screen memory arranged as 256 pixel height vertical columns. In this ... could just INC L to get next row and INC H ... to get next column. It would take ... (2-4-8-16 colors/pixel video modes through switching off ... -
Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…
... screen memory arranged as 256 pixel height vertical columns. In this ... could just INC L to get next row and INC H ... to get next column. It would take ... -
Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…
... character animations out of 16x16 pixel sprites which in BASIC equate ... character position and the 2 pixel movements are all "inside" that ... position
To can get flicker-free, action by inserting ... -
Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…
... advantage if your character can get down to 8 pixels wide ... lot of definitions to do pixel movement vertically and horizontally. You ... , consider starting off with 4-pixel movement, not 1 or 2 ... -
What if the Government backed Sir CliveHere is a question I have always wondered about... What if the Government had backed Sir Clive back in the Eighties... That is, placed his computers …
... bitmap/attribute screen layout, you get a hi-res (for the ... is a 4 bit per pixel screen mode and uses masses ... -
Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…
... s a tradeoff: what you get with the bitmap/attribute overlay ... of being 4 bits per pixel while in reality being ... and-a-bit bits per pixel. Not only does that ... has (IIRC) 6 bits per pixel, yet having the speed and ... and a bit bits per pixel.
The ULA+ ... -
Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…
... zx81 code be used to get the machine out the door ... 512x192, higher attribute resolution 256x192 pixel, 32x192 attribute) by exploring different ... however -- a 256x192 pixel, 4 colours per pixel with no clash mode ... -
New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…
... deliberate as the player can get trapped on the top platform ... s very easy to accidentally get killed. I know you're ... much have to do a pixel-perfect jump off that upper ... a height you can only get to by jumping from ... didn't know you could get to that leftmost nut ...