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  • Space Harrier new loading screenHi, The original screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/spectrum/SpaceHarrier.png[/IMG] and my new version: [IMG]https://dl.dro…

    ... mode, and didn't get good results. At least ... try to avoid updating attributes that remain the same ... can be used for the screen ? with careful programming, ... obtainable with 8?1 attributes than you might think ... game using 8?1 attributes, although its approach to ...
    zub zub April 2014 Games
  • New IF2 Cartridge: Manic MinerI want to release some IF2 cartridges for ZX-Uno. This is the first one. [url]http://zonadepruebas.com/download/file.php?id=2668[/url] I am not gra…

    ... the copy protection screen
    [*]$9B80: Attributes for copy protection screen
    [*]$9C00 ... further into this if I get the time!

    All ...
    zub zub April 2014 Brand new software
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... for starters so you get large-scale, smooth 50 ... t-state usage on screen? I've always had ... Zynaps etc) which abuses attributes with only partial bitmapped areas ... of large areas of the screen scrolling ... or a mix ... I didn't mean to get too off-topic, just ...
    XTM of TMG XTM of TMG April 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... routine does not transfer the attributes, although plonking a couple of ... buffer screen is at 32768
    ; add 6912 bytes to get to ... table for transferring flat screen to speccy screen..
    ;
    ; NOTE: this ...
    polomint polomint April 2014 Development
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... for starters so you get large-scale, smooth 50 ... Zynaps etc) which abuses attributes with only partial bitmapped areas ... large areas of the screen scrolling ... or a ... didn't mean to get too off-topic, just ... before you repaint the attributes, then drop the sprites ...
    joefish joefish April 2014 Development
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... br />
    When drawing the screen, the ULA reads four bytes ... to do 'INC H' to get to the next scanline provided ... YYYxxxxx which better matches the attributes layout and has the advantage ... -existent 'fourth third' of the screen.

    The layout chosen ...
    zub zub May 2014 Sinclair Miscellaneous
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ...
    Not sprites though, just attributes. So not as clever as ... sprites, everything else done with attributes.[/QUOTE]

    Great ... let the user design a screen like that, paint out objects ... /> endif

    Which get turned into a simple byte ...
    joefish joefish May 2014 Development
  • Chloe 280SEHi all, Could somebody tell me how far this project is to being complete? [url]https://github.com/cheveron/sebasic4/wiki/Chloe-280SE[/url] Im ver…

    ... highest color resolution you can get on the Chloe 280SE in ... , 8x1 attributes, 32 colours per line, up to 256 colours on screen ...
    chev chev May 2014 Development
  • 128K shadow screen?Hi How does the shadow screen feature work , and how can it be used?

    ... 're displaying the wrong screen. If the screen is tearing (moving graphics ... 're not timing your screen swaps to the screen refresh (on an ... . If you like, you can get quad-line multicolour by just ... having a different set of attributes on each of the two ...
    joefish joefish May 2014 Development
  • 128K shadow screen?Hi How does the shadow screen feature work , and how can it be used?

    ... 're displaying the wrong screen. If the screen is tearing (moving graphics ... . If you like, you can get quad-line multicolour by just ... having a different set of attributes on each of the two ... are smooth , but with the screen flicker issue.

    Cool ...
    micken micken May 2014 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... onto tape and load the screen before the source code, but ... something made with BMP2SCR and get it into my BASIC game ... true SCREEN$ as it only saves the display file, not the attributes ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... , but could you place the attributes first and then draw the ... the code later when I get some spare time, :)

    screen. Then just blast that to ... the main speccy screen when needed (while avoiding the ...
    polomint polomint June 2014 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    Probably copying the pixels onto the screen first, then the screen refreshes, before you can get round to copying up the attributes. Either need to time it better, or re-write the copy routine to draw line-by-line with attributes.
    joefish joefish June 2014 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... screen first, then the screen refreshes, before you can get ... round to copying up the attributes ... draw line-by-line with attributes.[/QUOTE]

    screen 192x32 - with no colours ...
    richdotward richdotward June 2014 Development
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    Even poking the attributes of the screen is actually pretty slow! I ... to see what I can get moving, as it's my ...
    Dock Dock June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... ;772336]Even poking the attributes of the screen is actually pretty slow ... to see what I can get moving, as it's my ...
    polomint polomint June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... ;772336]Even poking the attributes of the screen is actually pretty slow ... . If you store the whole screen in a string and print ... to see what I can get moving, as it's my ...
    chev chev June 2014 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... ;772336]Even poking the attributes of the screen is actually pretty slow ... error checks and reactions to attributes and it's probably still ... [/URL]). I reckon you could get a decent block puzzly game ...
    R-Tape R-Tape June 2014 Sinclair Basic
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... I can get rid of unneeded dithering and work with attributes.
    screen and the map, but no ... luck. Perhaps the GameBoy selection screen (with the jukebox) would work ...
    4throck 4throck June 2014 New game ideas
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... possible. Next step is to get the game responding to certain ... OR c=3: LET y$=SCREEN$(r,k): LET z$=CHR ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... attributes which are 1 byte per 8x8 square.

    Each "screen ... the beginning of screen 0, screen 1, screen 2 and screen 3.

    screen". As you've seen, these screens get used to ...
    JeffB JeffB July 2014 Hardware
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... get working, after ULA+ palettes, is hardware multicolour; 256x192 with 8x1 attributes ... (the attribute bytes complement the screen pixel ... of display at the screen edges like the C64 ... its attributes) would make up a standard Speccy screen as ...
    joefish joefish July 2014 Hardware
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... get working, after ULA+ palettes, is hardware multicolour; 256x192 with 8x1 attributes ... (the attribute bytes complement the screen pixel ...

    8x1 attributes have already been implemented (OK ... of each routine and get rid of colour clash ...
    JeffB JeffB July 2014 Hardware
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... into ROM disassembly to get an idea, but haven ... 's screen layout.

    To get a screen address ... again to swap that screen address back to DE ... This is because in screen memory, within a character ... br />
    For attributes, you could use a similar ...
    joefish joefish July 2014 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... can get to grips with the attributes (22528), but that screen map (16384 ... of nightmares, I just cant get my head around it!
    daveysludge daveysludge July 2014 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... , I can get to grips with the attributes (22528), but that screen map ... of nightmares, I just cant get my head around it!
    screen stuff a bit tricksy, you ...
    spud spud July 2014 Development
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    Here's a much neater version of my previous post. Using IX for addressing the parameters simplifies the assembler code. The original routine needed all its parameters to be correct beforehand, as it was only doing a check on y, whereas all of x, y, x+w, y+ ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • Game codeHi Quick questions. Would a game such as manic miner of the hobbit have been written just in basic or will it have been assembly? Also these slow …

    ... depends on the loading screen. The original MM screen (as you mentioned ... data statements to poke the attributes to get the 'effect'

    spider spider August 2014 Sinclair Miscellaneous
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... normal. However drawing on screen typically
    consumes most ... /> from the bottom of screen (see parameter "TOTAL_ROWS"). Each ... a scoreboard with standard attributes
    instead) will ... br /> You get 18 multicolor columns with 8x1 attributes using [B] ...
    Einar Saukas Einar Saukas August 2014 Brand new software
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... ). In that mode, no attributes are changed by our drawing ... on the screen with those settings (remind: colour attributes are still ... [/IMG]

    You get ZX-Spectrum related effects by ... areas coming from those colour attributes.

    One real ...
    clausjahn clausjahn September 2014 Emulators
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