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<1234567…34>
  • The name of the gameHello, since this forum seems to be heaviliy used for identifying forgotten games, I'll give it a shot, too. I'm currently devoting part of my spare…

    ... featured a boy and a girl, I think, and one had ...
    J?rg Pleumann J?rg Pleumann May 2004 Games
  • ANN: Tipshop updated Monday, 14 June 2004Monday 14 June 2004 Lots of good stuff, and a plea for help! * I've been daft enough to attempt to find aliases for as many of the Load 'n' Run / S…

    ... Slayer,
    Thunder Blade, Turbo Girl, Wrestling Superstars, WWF Wrestle Mania ...
    hackersanon hackersanon June 2004 Announcements
  • Fairlight 2, once againOK, so I'm determined to make Fairlight 2 crumble and reveal its secrets. I've been running around in part 2 with a "go through all locked doors" POK…

    ... . Note though that the player sprite faces at 90 degress to ...
    mjwilson mjwilson July 2004 Games
  • Name The Spanish Game.Or at least I think it is (Spanish). It's a sideview exploration game, multicoloured, placed in a forest or something, I think the aim is to rescue a…

    ... aim is to rescue a girl tied to a tree somewhere ...
    WhenIWasCruel WhenIWasCruel July 2004 Games
  • Comms?Hello, I'm new to the site. I've started getting back into the speccy after I stopped using the old girl back in 1996. Anyway, I've seen a lot of …

    ... I stopped using the old girl back in 1996.

    piercee100 piercee100 July 2004 Development
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... rather than simply moving the sprite! (I'd love to play ...
    Gwyn Gwyn July 2004 Games
  • Decimals, bcd etc in z80...Working bloody full-time on my Ragnar Revival game right now - just finished the basic sprite engine and before I go on coding the actual 3d engine (…

    ... now - just finished the basic sprite engine and before I go ...
    ekoman ekoman July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... . Then the functions of the Sprite Editor and Tile Editor were ...
    Sadako Sadako July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ...
    call drawsproffscr ;Draw offscreen sprite graphics to screen
    call ... called several times without the sprite being rendered in-between. If ... "template", background data which the sprite covers and which is rotated ...
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... present I have a rough sprite engine working, and a routine ...
    dmsmith dmsmith July 2004 Development
  • What IS this game?You were an egg, and you had to collect things to put in a cauldron and defeat an evil Wizard called Zaks. Your girl was called Daisy, and your Grand…

    You were an egg, and you had to collect things to put in a cauldron and defeat an evil Wizard called Zaks. Your girl was called Daisy, and your Grandad wad called Grand-Dizzy. Oh, and did I mention you were an egg?

    What was it?
    MattLamb MattLamb August 2004 Games
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... Games had a much better sprite for the Turtles and a ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Video codecs in Spin?Hi all! A question regarding Spin: I would like to do a video capture (when I move my Ragnar sprite behind blocks - yiihah!) but I have some problem…

    ... (when I move my Ragnar sprite behind blocks - yiihah!) but I ...
    ekoman ekoman August 2004 Emulators
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... Spectrum : A complete guide to sprite coding

    By John ...
    dmsmith dmsmith August 2004 Wanted
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... left and right sides of sprite.
    DB %00000000
    sprite in memory (sprite is stored in such ... ,(SPRXLEN) ;| taking width of sprite
    DEC A
    ... ' preshifted bytes of mask and sprite.
    DRAWEND
    ...
    moroz1999 moroz1999 August 2004 Development
  • 3 in 1 NTG3 in 1 name that game 1) You are a ninja cyborg or something. A side view flip screen. Most screens look alike with just a few details different. Th…

    ... through mountains. Wireframe landscape, plus sprite objects. You had bombs and ...
    Erlstoned Erlstoned August 2004 Games
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... LD IX,sprites ; Point to sprite data
    LD B,TOTALSPRITES ... return so we can print sprite to screen

    sprite
    LD E,(IX+3 ... char, 9 chars per 16x16 sprite)
    gfx:

    ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> LD IX,sprites ; Point to sprite data
    LD B,TOTALSPRITES ... /> PUSH BC

    ; Is sprite enabled, ignore if not
    ; Get beginning of graphics for sprite
    LD E,(IX+3 ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... H,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... H,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    robpearmain robpearmain September 2004 Development
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... the smoothness of say a sprite on the Spectrum is better ...
    HonoredShadow HonoredShadow September 2004 Games
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... only areas that have changed" sprite type, how exactly did this ...
    robpearmain robpearmain September 2004 Development
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... .ZX and .SP snapshots.
    [*] Sprite Finder made available without switching ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... I am trying to make sprite movement routine. Actually I ... did it, however my sprite
    flickers terribly while ... background
    2. Draw sprite into background
    3. Delay ... Draw stored background into sprite
    5. Change sprite coordinates
    6 ...
    Ralf Ralf October 2004 Development
  • Is the IY register used by the spectrum rom?Hi I've been writing a sprite routine and have noticed that the sprite data gets corrupted at some points. I have no idea why and can only guess tha…

    ... /> I've been writing a sprite routine and have noticed that ... the sprite data gets corrupted at some ...
    dmsmith dmsmith November 2004 Development
  • Combining NostalgyHi, Perhaps a childish idea, but in the name of nostalgy... Most if not all of you know and remember the cards that were about cars, planes, motorc…

    ... )

    3) Main character sprite size (not of course in ...
    SpecMem SpecMem January 2005 Games
  • It's a girl!I'm chuffed to bits - my first child, Sarah, was born last night: [url="http://www.dpearcy.dsl.pipex.com/sarah01.JPG"]http://www.dpearcy.dsl.pipex.c…

    I'm chuffed to bits - my first child, Sarah, was born last night:

    [url="http://www.dpearcy.dsl.pipex.com/sarah01.JPG"]http://www.dpearcy.dsl.pipex.com/sarah01.JPG[/url]
    [url="http://www.dpearcy.dsl.pipex.com/knackeredbuthappy.JPG"]http ...
    Daren Daren February 2005 Sinclair Miscellaneous
  • Sporting Lisbon vs. Boro in UEFA cup! :)To all Boro fans out there, and one in special (clue: supported newcastle up to a few months ago) the time has come to match who's the best! Please …

    ... /> Come on Van! Bring your girl and let's debate!! ;-D
    alban lusitanae alban lusitanae February 2005 Chit chat
  • Help needed with "The Devils Crown". Bugged!!Hi there, just joined the forum,nice to see such an active community. Hopefully someone can shed some light on this for me. : ) Ok, I've been playing…

    ... when this item spawns, the sprite is always stuck inside the ...
    Gosub Gosub February 2005 Games
  • Help reqd to fix some damaged .tzx filesDue to an oversight setting up Taper a few years ago, numerous .tzx files had some of their pauses reset to 0. I've gradually been fixing these as an…

    ... /> GFL Championship Football.tzx
    Girl Who Was Death.tzx
    Gilby Gilby February 2005 MIA/STP/SDP
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