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  • SpecBAS 0.766 Now available!HI Folks! Sorry for the lack of updates recently, but with a one-year-old son I'm not getting much time these days - that will improve later, I'm su…

    ... , very nasty bug where a GOSUB after an ELSE would return ...
    Dunny Dunny March 2013 Sinclair Miscellaneous
  • Various Spectrum accessories on eBay, some unusualIncluding: [LIST] [*]ZX-Box (sound amplifier) [*]SpecDrum [*]Codemasters CD Games Pack (but missing cable) [*]Multiprint (Romantic Robot) [*]Currah M…

    ... Robot)
    [*]Currah MicroSpeech
    [*]Stack Light Rifle
    [*]Prism VTX5000 ...
    spec-e spec-e May 2013 Sales
  • Varios +3(e)DOS questions?I'm converting tape games to disk, for being used in my +3e. I'm trying to convert them to standard BASIC loaders, so files could be copied using BAS…

    ... RAM 5,2,7. The stack must be below 49152 (i ...
    Zup Zup May 2013 Development
  • handy method for passing m/c parametersI knew that a single number or string parameter could be passed to a m/c routine with either: [b]LET a=b+USR address[/b] puts b on the calculator st…

    ... /> puts b on the calculator stack; or
    [b]LET ... to "abc" on the calculator stack.

    Then I ... ; c on the calculator stack. Unfortunately it doesn't work ... ; d on the calculator stack, but with a bit of ... ; d on the calculator stack, and it can be done ...
    Battle Bunny Battle Bunny May 2013 Sinclair Basic
  • +2 floating tape headI know many have had problems with the +2 datacorder, but I'm not giving up easily ;) One of my stack of +2's has a working taperecorder, but it's l…

    ... ;)

    One of my stack of +2's has a ...
    bverstee bverstee June 2013 Hardware
  • Enable 128kB paging in emulatorFrom Zx Spectrum documentation ([url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url]) [CODE][SIZE="1"]When memory is being pag…

    ... should be disabled and the stack should be in an area ...
    Ralf Ralf June 2013 Emulators
  • Strider II (and others) + 3 disk versionsHello everyone, I've been working on converting some games to be able to load them from the +3 floppy. I started with single load games but now Im i…

    ...
    ld (oldstack), sp ;stores stack
    ;ld a, (23388) ;read ... />
    ld sp, 24300 ;new stack
    ld a,(levid) ;reload ... /> ld sp, (oldstack);recovers old stack
    ;ld a, (bankm) ;recovers ...
    BCH BCH July 2013 Games
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ... ; do first, now last on stack
    PUSH HL PUSH HL ...
    MatGubbins MatGubbins August 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... have an "old people" smelling stack of books.)

    Flawed ...
    wibble wibble August 2013 Development
  • Compiler conventions for passing args/return valuesI've been mulling over this for a while, but I can't spot it covered anywhere. There are various methods for passing args and return values between …

    ... />
    Sdcc uses args on stack, returning values in either L ... with the rest on the stack. This effectively encompasses the fastcall ... covering who cleans up the stack. I may tackle that a ...
    u6c87 u6c87 September 2013 Development
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    There are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it incorporates a built in cheat mode. Feedback on this point is appreciated. To quote the readme:

    spider spider September 2013 Sinclair Miscellaneous
  • 'Best' Emulator?As mentioned in other threads, I'm in the process of disassembling and recreating my Finders Keepers source code so that I can write Finders Keepers+…

    ... debugging - Single step, breakpoints, call stack etc etc) [Partly done]
    David Jones David Jones September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... structure is:
    ;type+attrib+GOSUB[+attrib+GOSUB...]
    ; type = object DISPLAY ... /> ; attrib = attribute requiring action
    ; GOSUB = $00 if unrestricted; else line ... (copied to (LAST_K,23560))
    ; GOSUB = line*256 for exception routine ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Another odd +2 board - no composite video partsI was checking a stack of grey +2's, and found a board where the modulator was missing. First I thought that someone must have pulled it off to use o…

    I was checking a stack of grey +2's, and ...
    bverstee bverstee September 2013 Hardware
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    ...
    ScrDone:;reorganise the machine stack so that this string
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Chuck Norris can!Rather amusing [url=http://stackoverflow.com/questions/1732348/regex-match-open-tags-except-xhtml-self-contained-tags]post of Stack Overflow[/url] re…

    ... -self-contained-tags]post of Stack Overflow[/url] regarding parsing of ...
    BloodBaz BloodBaz October 2013 Chit chat
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... 't have to move the stack away from the attribute data ...
    joefish joefish October 2013 Development
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... that it can set the stack correctly prior to returning to ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... any commands that utilise the stack - GO SUB, DO .. LOOP, WHILE ... no longer overwrites the case-stack and jumps to END CASE ...
    Dunny Dunny December 2013 Sinclair Basic
  • Can any C experts help me - have hit an impasseHere is an excerpt from my attempt to program a Bridge game in C. Can you spot where I'm goiing wrong? I am trying to count the points in each ha…

    ... submit a noob question to stack overflow!
    [IMG]http://i1136 ...
    bigjon bigjon January 2014 Chit chat
  • harvard architecture spectrum clone.I got my first +2 before christmas. I'd never given the 128k spectrums much thought, always been a 48k rubber key tradionalist. :smile: I've been me…

    ... />
    bank 3 : 64k of stack memory. if the op code ... need to worry about the stack overwriting program or data.
    stack would be in a separate ...
    Basher Basher January 2014 Hardware
  • Clear command in z80Hi, How would I replicate what the basic clear command does in z80? Do I need to change the stack pointer as well as setting ramtop (23730)? If I se…

    ... I need to change the stack pointer as well as setting ...
    Speccy_James Speccy_James February 2014 Development
  • QL Picture Gallery v3.30 - Release InformationYesterday the [B]QL Picture Gallery v3.30[/B] - which is also part of the upcoming [B]QL is 30 2014 The Distribution[/B] (see [url]http://www.qlis30.…

    ... QL Hard Disk, Tandata QCOM stack, QL editions and variations, Sinclair ...
    QLvsJAGUAR QLvsJAGUAR February 2014 Sinclair Miscellaneous
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ... /> goto
    go sub
    gosub
    if
    ink
    pkersey pkersey February 2014 Development
  • SpecBAS 0.802 Released!Hi folks - It's that time again when I release the latest round of features and bugfixes to SpecBAS :) New for this version are ZONEs which act ver…

    ... -pixel compare
    Optimised the stack-machine which has gained a ... /> EXIT didn't clean the stack properly and so caused issues ... extra keyword which caused a stack overflow
    Fixed a small ...
    Dunny Dunny February 2014 Sinclair Basic
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... /> im 2

    ;Put stack pointer in space just below ...
    joefish joefish March 2014 Development
  • Address bus contents (i.e. PC) during execution of HALTI'm wondering if anyone can tell me what's placed on the address bus during execution of HALT, beyond the initial M1 cycle. The Z80 user manual state…

    ... can be saved on the stack. [I]All[/I] interrupts would ...
    zub zub March 2014 Hardware
  • CIRCLEHi, I'd like to draw a circle x,y,r using the BASIC-ROM subroutines. I've put x, y and r onto the calculator stack and used CALL #232D and RET. I g…

    ... and r onto the calculator stack and used CALL #232D and ...
    HZJ HZJ March 2014 Development
  • EXX ProblemsWondering if any other coders have had problems using the EXX instruction in FUSE... I am calling the BEEP routine from within my own code and prese…

    ... registers, in order, to the Stack, and then POPing them back ...
    LuMan LuMan April 2014 Development
  • SBC IX,DE/BCAlways wondered why there wasn't a SBC IX, DE/BC command.... so have to use PUSH HL ; save original HL PUSH IX ; IX on stack POP HL ; IX …

    ...
    PUSH IX ; IX on stack
    POP HL ; IX value ... off stack into HL
    SBC HL ... HL ; calc'd value on stack
    POP IX ; and off ...
    MatGubbins MatGubbins April 2014 Development
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