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Search Again :: Adv Search 1000 results in 0.013s
<1…23242526272829…34>
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    [QUOTE=Einar Saukas;747325][CODE]1000 RESTORE 1010: READ a$: FOR f=0 TO 7: READ n: POKE USR a$+f,n: NEXT f
    1010 DATA "m", 24,24,60,90,90,36,36,36
    [/CODE][/QUOTE]

    right - thanks dude will try that
    Wookiee Wookiee January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... somewhere?

    [CODE]1010 DATA "m", 24,24,60,90 ... ]

    [code]
    10 RESTORE 1010
    20 READ A ...
    Dr BEEP Dr BEEP January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    cheers - now is there a way to put all the DATA statements for udgs in one line and thus only do the restore and read bits once?
    Wookiee Wookiee January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... way to put all the DATA statements for udgs in one ... and thus only do the restore and read bits once?[/QUOTE ... tried separating a bunch of DATA statements with colons? e.g ... . DATA 1,2,3,4,5, ... 6,7,8: DATA 8,7,6,5,4 ...
    szeliga szeliga January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... :[/I]

    [CODE] 340 RESTORE : FOR f=USR "a" TO ... : NEXT f: RUN
    350 DATA 0,31,63,112,103 ... ,a,a,a
    360 DATA 246,a,a,a,a ...
    Einar Saukas Einar Saukas January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... argument?

    [CODE]1080 RESTORE 1090: READ a$: FOR f ... ,n: NEXT f
    1090 DATA "w",0,102,255,255 ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    ... argument?

    [CODE]1080 RESTORE 1090: READ a$: FOR f ... ,n: NEXT f
    1090 DATA "w",0,102,255,255 ...
    szeliga szeliga January 2014 Sinclair Basic
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... , gaffer tape
    1005 RESTORE 1010: READ a$: FOR f ... : NEXT f
    1010 DATA "m",24,24,60,90 ... : NEXT f
    1030 DATA "b",119,119,0,221 ... : NEXT f
    1050 DATA "l",24,60,24,102 ... : NEXT f
    1070 DATA "k",0,0,24,24 ... : NEXT f
    1090 DATA "w",0,102,255,255 ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ", "CLOSE#", "CLS", "CONTINUE",
    "COPY", "DATA", "DEF FN", "DIM", "DRAW", "ERASE ... ", "POKE", "PRINT", "RANDOMIZE", "READ", "REM", "RESTORE", "RETURN", "RUN", "SAVE", "VERIFY",
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ", "CLOSE#", "CLS", "CONTINUE",
    "COPY", "DATA", "DEF FN", "DIM", "DRAW", "ERASE ... ", "POKE", "PRINT", "RANDOMIZE", "READ", "REM", "RESTORE", "RETURN", "RUN", "SAVE", "VERIFY",
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... /> [code]
    3 LOAD "k$()" DATA k$()
    4 DEF FN ... ,d,g,v)=g:
    RESTORE 4: LET da=PEEK 23639 ...
    6 DIM t(64): RESTORE 100: FOR t=1 TO ... dups,: STOP

    100 DATA 34,76,70,0,34 ...
    Battle Bunny Battle Bunny January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... load "k$()" data k$()
    20 dim t(64):restore 30:for ... (t):next t
    30 data 28,0,32,0,75 ...
    Kweepa Kweepa January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... binary in a standard program data block in ZX Blockeditor. Add ... and run the games with goto 1, goto 2 etc. If the ...
    FrankT FrankT January 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... 256 bytes below the actual data!

    [CODE ... less than actual start of data
    ld (23606),hl ... ;font points to data

    ld ... DE register to start of data string
    ld ... br /> ld (23606),hl ;restore original font point
    ...
    daveysludge daveysludge February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... less than actual start of data
    ld (23606),hl ;font ... points to data

    ld a,2 ... DE register to start of data string
    ; ld bc,6 ... stack
    ld (23606),hl ;restore original font point
    ret ...
    alienbanana alienbanana February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... less than actual start of data
    ld (23606),hl ;font ... points to data


    call printtext ... DE register to start of data string
    ; ld bc,6 ... stack
    ld (23606),hl ;restore original font point
    ret ...
    alienbanana alienbanana February 2014 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... hl
    ld d,(hl) ; data length in de

    pop hl ; I restore my index (before doing any ...
    Speccy_James Speccy_James February 2014 Development
  • Here comes the sunAnybody ever finish this? Theres almost no help out there anywhere for it. [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006427[/url]

    ... I had to patch a data file to get there, and ... gets to 4000 from a GOTO at 3041 from 3040 from ... a GOTO at 423 and it hasn ...
    Battle Bunny Battle Bunny February 2014 Games
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ...
    ld d,c ;otherwise, restore it and loop
    jr ... some sort of 8x8 graphics data array
    2) Leave DE ...
    Hikaru Hikaru February 2014 Development
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... .

    [code]
    9900 RESTORE 9992: RANDOMIZE USR (FN p ... (23639)+6):
    RESTORE 9900: DIM v$(7,20 ... :
    RESTORE 9991: LET s1=FN p(23639)+6:
    DATA "","string ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... />
    [CODE]
    10 goto 50
    20 next i ... 60 print i
    70 goto 20+i*100
    999 ... goto 20
    1000 print ... lower case tokens and "goto" are invalid 48k Spectrum ... lines, double indent for long DATA or PRINT statements, although ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • IF1Bis problems. The Edge of the Spectrum...Advice is sought from the learned on WoS. I just bought an Interface 1Bis from sunny South Africa. It arrived fast, but unfortunately doesn't work.…

    ... ROM Data. Is is possible that you accidently did a 'Restore' without ...
    roko roko March 2014 Hardware
  • IF1Bis problems. The Edge of the Spectrum...Advice is sought from the learned on WoS. I just bought an Interface 1Bis from sunny South Africa. It arrived fast, but unfortunately doesn't work.…

    ... ROM Data. Is is possible that you accidently did a 'Restore' without ...
    Amplitude Amplitude March 2014 Hardware
  • Questions about Vortex Tracker II exported songsHi, I have been experimenting with Vortex Tracker II lately and have a couple of questions. By exporting the song to TAP format, a file is generated…

    ... when done, translate song data to ay data for next round and ... rand usr xxxx: pause 1:goto 1
    In asm, you ...
    catmeows catmeows March 2014 Development
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    ... be a great and cheap goto command instead of using a ...


    Looking at data sheets as to what instructions ...
    rich_chandler rich_chandler March 2014 Development
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    ... LD A,(BC) ; read map data byte
    LD HL,jumptable ... A store 'L' of jumptable data
    INC L ; to next ... />
    ; these are the GOTO addresses of the routines used ...
    MatGubbins MatGubbins March 2014 Development
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    ... LD A,(BC) ; read map data byte
    LD HL,jumptable ... A store 'L' of jumptable data
    INC L ; to next ... />
    ; these are the GOTO addresses of the routines used ...
    bobs bobs March 2014 Development
  • JP (HL) confusionokay.... JP nn will jump to memory address nn. JP (HL) ,I assumed would read the contents of memory address HL and jump to the location and be a gre…

    ... />
    [CODE]
    ; my tile data is in multiples of 4 ...

    ; these are the GOTO addresses of the routines used ...
    PokeMon PokeMon March 2014 Development
<1…23242526272829…34>

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