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<1234567…34>
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... am not trying to recolour graphic blocks. I am just saying that ...
    na_th_an na_th_an April 2004 Emulators
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... platforms, which are stored as blocks of 16*16 usually if ... a time placing the graphics blocks - whilst you map data is ... group the order of your graphic blocks so say the first 200 ... special things like spikes, transport blocks etc

    by grouping ...
    CKay CKay October 2004 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... bugs is the 'mixing' of graphic blocks?

    Still, looking good ...
    redballoon redballoon August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... off.

    Mixing of graphic blocks in the game cursor not ...
    Kiwi Kiwi August 2006 Development
  • How to compile a BASin program with Hisoft Basic Compiler?If I write a Basic program with the BASin application and then wants to use Hisoft Basic Compiler to compile to machine code, what are the steps to a…

    ... sign or one of the graphic blocks.
    Rickard Rickard May 2007 Sinclair Basic
  • How to compile a BASin program with Hisoft Basic Compiler?If I write a Basic program with the BASin application and then wants to use Hisoft Basic Compiler to compile to machine code, what are the steps to a…

    ... sign or one of the graphic blocks.[/QUOTE]

    I reported ...
    Arda Arda May 2007 Sinclair Basic
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... attributes and then get the graphic blocks up on screen - I knew ...
    ASM ASM November 2010 Development
  • New SpecBAS available - v0.710Been a while, but I've just uploaded the latest build of SpecBAS. This one now supports tilemaps (with rotation and scaling) and added OVER mode (XO…

    ... 's made of lots of graphic blocks chained together!"

    I ...
    Dunny Dunny November 2011 Sinclair Miscellaneous
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    Yup. We need a buzzsaw- which uses graphic blocks.
    na_th_an na_th_an December 2011 Games
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    [QUOTE=na_th_an;588985]Yup. We need a buzzsaw- which uses graphic blocks.[/QUOTE]

    Indeed, and boasts a whopping 2 colours per character square :-D
    R-Tape R-Tape December 2011 Games
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... need a buzzsaw- which uses graphic blocks.[/QUOTE]

    If Joefish ...
    apenao apenao December 2011 Games
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... 2X mode.
    Finding the graphic blocks is easier than I thought ... to group select a few blocks, arrange them and edit them ... the main character sprite (2x3 blocks for example) but still keep ...
    4throck 4throck May 2012 Development
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... contains only one or two blocks).
    But since ... to select one or more blocks from another file without clearing ... and create a new 'import graphic blocks'
    dialog with iconic ... /> This should show all visible blocks only.. :-))
    2. Your ...
    clausjahn clausjahn July 2012 Emulators
  • I feel they could have done this.After reading the ZX Spectrum ULA, I learned about how the ULA detects if the Z80 if going to access memory in the next cycle and stops it if the ULA…

    ... with some 8 x 8 graphic blocks). Most of these computers now ...
    1024MAK 1024MAK August 2015 Hardware
  • Graphic Designer Wanted!Non-Techhy, Would-be writer seeks Graphic Designer capable of turning my Word documents into decent pages to go on a couple of websites. This is for…

    ... -Techhy, Would-be writer seeks Graphic Designer capable of turning my ...
    LeeT LeeT September 2002 Sinclair Miscellaneous
  • Making TZX files from tapesThought I should address this problem in a seperate thread. In a nutshell, I've been trying to convert my programs on tape to TZX files. So far no s…

    ... either, although it reads some blocks correctly.

    I am ... . This comes with pre-set graphic equalisation (Rock, Jazz, Techno, Pop ...
    Arjun Arjun August 2003 Sinclair Miscellaneous
  • BASin Release 9a availableJust a quick not to say that an updated (ie, bug fixed) BASin is available. A list of what's new for release 9: Fixed a bug in the line tokeniser th…

    ... indicator - whilst running, the cursor graphic in the lower corner turns ... well. Outputs to saved code blocks, and directly to the editor ...
    Dunny Dunny September 2003 Development
  • great graphic-editor for ZXA great graphic-editor for ZX, "Burial Grafix Editor v3.05", at last is in English language!! You can find it here: [url="http://pos.fmshop.ru/arc…

    A great graphic-editor for ZX, "Burial Grafix ...
    Yerz Yerz September 2003 Sinclair Miscellaneous
  • Loading from different tape blocks???Im using Klive (my fav) question is on some complations where 2 or more games are put on the same side of a tape, is there a better way of loading th…

    ... F12 to change the tape blocks? just seems a messy way ...
    Mayboy Mayboy September 2003 Emulators
  • Need some help with Graphic ProjectI would like some help form anyone who is capable of creating a cool graphic screen for the speccy in code. I am working on a record project and req…

    ... capable of creating a cool graphic screen for the speccy in ...
    Kraftbot Kraftbot October 2003 Development
  • Looking for rare TZX blocksBy rare I mean out of the hundreds of TZX I have non of the following blocks exist. I need to test my loading/handling/saving code. Are there any TZX…

    ... have non of the following blocks exist. I need to test ... TZXs available which contain these blocks? Thanks for any suggestions:
    Unique Unique March 2005 Emulators
  • OT: Graphic Card problemAhem. It's me again with a computer problem! Last time I posted with a problem I was pleasantly suprised with some insightful answers that helped fix…

    ... />
    I tried re-installing graphic drivers, installing newer drivers, installing ... that I *had* installed newer graphic drivers some days before the ...
    Arjun Arjun November 2005 Chit chat
  • viewers for advanced graphic-convertionHi there, I 'd like to do two questions, ----- Q1: Do someone know where to find the viewers for the following graphic convertion methods? - Double-M…

    ... the viewers for the following graphic convertion methods?
    - Double-Multicolor ...
    paolo z paolo z January 2006 Sinclair Miscellaneous
  • TZX 128k/48k specific blocksBoth TurboOutrun and NightShift (and others I'm sure) have blocks specifically for 128k or for 48k machines in amongst commonly used blocks. How abou…

    ... others I'm sure) have blocks specifically for 128k or for ... machines in amongst commonly used blocks.
    How about a Jump ...
    PrinceClumsy PrinceClumsy February 2006 Emulators
  • Pause after blocksI've added a simple CRC routine to my app (thanks Gilby) to check for dupe TZX files and it was magical as I've located about two hundred of them tha…

    ... but with different non-data blocks or info on it. I ... the same but pauses after blocks differ. My questions are: What ... it usual that pauses between blocks should differ?
    Juanma Juanma March 2007 MIA/STP/SDP
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... small dots below the development graphic showing the production potential the ... a lot of fundamental building blocks (subroutines) that we'll ... a whole using those building blocks. Next step is moving ... game logic from those building blocks.

    [B]WHAT ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Graphic requestedI'm looking for help with the creation of a graphic. Consider an external website, which talks about or reviews a Spectrum title, and has a button t…

    ... with the creation of a graphic.

    Consider an external ...
    mheide mheide July 2007 Sinclair Miscellaneous
  • 48K specs boots, but THEN blinking blocks!Of all ZX problems I have seen, the 'blinking blocks' is the most common... Today I picked up a 48K, it boots and THEN it locks filling the screen wi…

    ... I have seen, the 'blinking blocks' is the most common... Today ... filling the screen with blinking blocks. That is weird... When the ... DOES display run and then blocks, or when I tap another ...
    georgedb georgedb May 2008 Hardware
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... preview area below the mainpreview graphic to use.
    Added - ... Tapes made with $11 data blocks would cause a crash. BASin ... now ignores those blocks, but the results of ... to load any subsequent $10 blocks is undefined. (Starglider)
    ...
    Dunny Dunny September 2008 Emulators
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... , converting pixels to 8x8 character blocks.
    [center][IMG]http://i432 ...
    FrankT FrankT November 2008 Development
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