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  • Centauri challengeDoes someone have a clue as to how to get these programs started ? It seems that you have to load the programs at a certain address, other than the o…

    Does someone have a clue as to how to get these programs started ? It seems that you have to load the programs at a certain address, other than the one from which the blocks were saved, and then RAND USR at yet another different address !
    GOC GOC April 2004 Games
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... many many screens for say, graphic adventures. SPECTRUM SPRITES is another ...
    Sadako Sadako April 2004 Games
  • Making GAC games on an emulatorHi, this is my first post here but I had a question that I hope someone might be able to answer. This may sound like an incredibly stupid question, …

    ... a way to use the Graphic Adventure Creature on an emulator ...
    JohnD JohnD May 2004 Games
  • Help to ID a Game.Hi All, I'm trying to remember the name of a Game I played around 1984. It was a graphic RPG type. Basically you where locked in a tower, it had se…

    ... around 1984. It was a graphic RPG type. Basically you where ...
    Whiper Whiper May 2004 Games
  • Identify this game please?Okay...basically the game is set in the future. It consisted of two characters, one on the left of the screen and the other on the right of the scree…

    ... the screen there are bricks/blocks, which the aim of the ... game is to deplete the blocks with the ball, much like ...
    Goenitz_196 Goenitz_196 May 2004 Games
  • Tape files holdback. What the ....Greetings Gurus. :) I have a problem about TAP and TZX files that I find most annoying. First, I must say I use ZX32, but I found this to happen as …

    ... , with 1Gb memory and 128Mb graphic card and XP, so it ...
    alban lusitanae alban lusitanae June 2004 Emulators
  • Dinamic/Toposoft and other Spanish geniusHiya everyone, Saw a post which mentioned Toposoft, a name I'd completely forgotten about. I used to look out for the games by people such as Dinamic…

    ... got an English release - a graphic adventure called Aquiemedes (or something ...
    luth714 luth714 June 2004 Games
  • Decimals, bcd etc in z80...Working bloody full-time on my Ragnar Revival game right now - just finished the basic sprite engine and before I go on coding the actual 3d engine (…

    ... actual 3d engine (moving behind blocks and other sprites), I need ...
    ekoman ekoman July 2004 Development
  • a new GREAT demo from HOOY-PROGRAM :-)Yes. At last. ;) The production is entitled: "NO, I DON'T NEED YOUR KIDNEY, MR SAUSAGE". :) There are 2 versions in the ZIP file - TAP and SCL. Where…

    ... , MADE IN 2004
    MUSIC, GRAPHIC, CODE: YERZMYEY/H-PRG
    Yerz Yerz July 2004 Sinclair Miscellaneous
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... know about then, like other graphic modes ( Gigascreen, MLT, Rainbow Processing ...
    Sadako Sadako July 2004 Development
  • Graphic Adventure CreatorHello all. I am wondering if using GAC is possible using an emulator. I have downloaded the file and can load it ok, but the first problem I have fou…

    Hello all. I am wondering if using GAC is possible using an emulator. I have downloaded the file and can load it ok, but the first problem I have found is the standard stuff that you could load up on the original. It was called the quickstart file I ...
    sentient sentient August 2004 Emulators
  • Graphic Adventure CreatorHello all. I posted this on the emulation area but maybe this would be a better place to post. I am wondering if using GAC is possible using an emula…

    Hello all. I posted this on the emulation area but maybe this would be a better place to post.
    I am wondering if using GAC is possible using an emulator. I have downloaded the file and can load it ok, but the first problem I have found is the ...
    sentient sentient August 2004 Development
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... , that is, those three big blocks of interlaced lines? Is it ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • Ragnar Revival updateOhyes - finally implemented a solution on how to solve "moving-behind-blocks-and-masking-accordingly" for my 3d isometric game! The code is not very …

    ... how to solve "moving-behind-blocks-and-masking-accordingly" for my ...
    ekoman ekoman August 2004 Development
  • Video codecs in Spin?Hi all! A question regarding Spin: I would like to do a video capture (when I move my Ragnar sprite behind blocks - yiihah!) but I have some problem…

    ... move my Ragnar sprite behind blocks - yiihah!) but I have some ...
    ekoman ekoman August 2004 Emulators
  • Has anyone completed Shinobi?I loved the arcade original and bought the Speccy version. What a disappointment. However, I am now trying to complete it in order to send the endi…

    ... Mission 3 has lots of blocks which you have to shoot ...
    Fil Fil August 2004 Games
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... /> LD A,(IX+2) ; x graphic offset, increase and store

    ; 4 frames of a graphic moving 2 pixels at a ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> LD A,(IX+2) ; x graphic offset, increase and store

    ; 4 frames of a graphic moving 2 pixels at a ...
    robpearmain robpearmain August 2004 Development
  • RETRO GAMER ISSUE 7 now available to pre-order!Retro Gamer issue 7 will be available to buy from August 31st, and copies can now be pre-ordered from [url="http://www.retrogamer.net"]http://www.ret…

    ... the spotlight include The Quill, Graphic Adventure Creator, STOS/AMOS and ...
    RandySparks RandySparks August 2004 Announcements
  • 100s of games for sale!Dear All In preparation for a move to Manchester, I wish to get rid of the following games as a job lot! The list below should be pretty accurate, …

    ... , Graphix (Icon Software) ?3.00, Graphic Adventure Creator (Incentive Software Ltd ...
    wadsterboy wadsterboy September 2004 Sales
  • Queries about loading schemesAccording to the review of Wizard's Lair in Crash issue 14: [quote]Wizard's Lair has an unusual fast loader, which makes the border flash in wide ban…

    ... by Rabbit software having 'garbage' blocks on tape (i.e. sounded ...
    darkman darkman September 2004 MIA/STP/SDP
  • 15 Graphic Games for your spectrum - help!Can anyone list out all the 15 programs that were on this book? I had the book myself but can't find it anywhere. ADJB's website also doesn't have de…

    Can anyone list out all the 15 programs that were on this book? I had the book myself but can't find it anywhere. ADJB's website also doesn't have details on the book.

    A one line description of all the games will also greatly help. Or if that' ...
    Arjun Arjun September 2004 Sinclair Miscellaneous
  • Slightly OT : Xbox emulationI'm interested if anyone here uses a modded Xbox for emulation purposes. I like the idea of using a console rather than a PC for playing games, but I…

    ... Xbox hard drive holds 50000+ blocks. What does that transfer to ...
    Spector Spector September 2004 Emulators
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... LD A,(DE) ; Get Graphic
    OR (HL) ; ... LD A,(DE) ; Get Graphic
    OR (HL) ; ... LD A,(DE) ; Get Graphic
    OR (HL) ; ... LD A,(DE) ; Get Graphic
    OR (HL) ; ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... moment, which uses pre-shifted blocks 32x16 and then blends them ...
    dmsmith dmsmith September 2004 Development
  • Spectrum setY still have a ZX Spectrum (48k) (Europe) with a lot of accessories Cassettrecorder Interface 1, Microdrive Multiface 1 Kempston- Interface, Joysti…

    ... , disassembler, system Beta-Basic!
    graphic, games and so on.
    gekarb gekarb September 2004 Sales
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... /> LD (RDISPB+1),A ;tile graphic: 0,80,160 or 240 ... ,(0) ;HL = addr. of tile graphic
    LD A,H ;or ... ,BC ;HL=START OF PRESHIFTED GRAPHIC BLOCK

    CLIPDISP LD ... ,(0) ;HL=address of tile graphic,
    LD A,H ;or ...
    dmsmith dmsmith September 2004 Development
  • Jack The Nipper 2 Masking ... HowI understand masking i.e. ld a,(de) ; Get Mask and (hl) inc de ld a,(de) ; Get graphic or (hl) But how on Jack the nipper did they get the main ch…

    I understand masking

    i.e.

    ld a,(de) ; Get Mask
    and (hl)
    inc de
    ld a,(de) ; Get graphic
    or (hl)

    But how on Jack the nipper did they get the main character to go Behind the scenery?
    robpearmain robpearmain October 2004 Development
  • Programming Sound EffectsHi guys, Have decided, probably due in some way to my midlife crisis, to tart up and re-release (or even just re-lease) the old 48K Speccy games I w…

    ... there isn't anything biologically graphic and adult that comes under ...
    Speculator Speculator October 2004 Development
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