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  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ... /> [a-uA-U] | # udg characters
    [\:.']{1,2} | # graphic characters
    )

    pkersey pkersey February 2014 Development
  • 140 characters Basic game contestHey there, I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak …

    ... 48K Sinclair BASIC that will fit into 140 characters, which is ... the Twitter social network. The characters count one by one, ... "[/code]
    - are 21 characters (not 15 (bytes) as it ... 140 characters, including spaces of the standard 48K Sinclair BASIC syntax ...
    Factor6 Factor6 May 2016 Sinclair Basic
  • BasIn bug? feature? bad usage?I've found that Basin has problems with inline attributes into strings. If you load a snapshot containing a BASIC program which uses inline attribute…

    ... load a snapshot containing a BASIC program which uses inline attributes ... again to BASIC the codes get misplaced if there are graphic characters or ... got funny colours in my graphic patterns pictures :p
    < ... ,I,M,A,N are graphic characters. If you save it as ...
    na_th_an na_th_an April 2005 Emulators
  • SevenuP and fontsIs it possible to use SevenuP to create replacement Spectrum fonts? If not, can anyone suggest a windows-based Speccy font editor? I've got plenty fo…

    You can create the characters and then save them as ... scratch, you may create a BASIC program that prints all chars ... rows to a new 256x24 graphic. The BASIC program can be this ...
    Metalbrain Metalbrain August 2003 Development
  • Kilroy's Caravan CapersWell, my entry for the comp.sys.sinclair crap games compo 2005 is now available for download at: [url="http://www.lofi-gaming.org.uk/speccy/cgc2005/…

    ... looked up the snippet of BASIC code in the +3 manual ... define your own user-defined graphic characters, so now I'm thinking ...
    BigBadMick BigBadMick April 2005 Games
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... defined graphic) characters (8*8 pixel cels) for use in Speccy BASIC.
    characters as to like, whatever size ...
    frobush frobush November 2009 Games
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... defined graphic) characters (8*8 pixel cels) for use in Speccy BASIC.
    characters as to like, whatever size ...
    MinerWilly MinerWilly November 2009 Games
  • Matthew Smith's Delta Tau OneGoing through some old boxes I've managed to dig up some stuff on Matthew Smith's first commercially released game [B]Delta Tau One[/B]. I don't know…

    ... nothing to eliminate you. The basic scoring is 10 for a ... computer. Unfortunately compared to the graphic heavy and highly animated TRS80 ... the Spectrum's 2x2 block graphic characters) and arise out of photographing ...
    Turkwel Turkwel January 2010 Games
  • Matthew Smith's Delta Tau OneGoing through some old boxes I've managed to dig up some stuff on Matthew Smith's first commercially released game [B]Delta Tau One[/B]. I don't know…

    ... on screen was by PRINTing graphic Characters that were based on a ... screen quickly and efficiently in BASIC.

    I assume Delta ... in Machine Code rather than BASIC though?
    Turkwel Turkwel January 2010 Games
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... if I want the sprite/graphic bigger say 8x16 then all ... . There are only 26 UGD characters, Basic works slowly and you can ... data[/B]. The code copies graphic data to the screen memory ... old picture and copy another graphic data (e.g. with different ...
    Ralf Ralf September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... . There are only 26 UGD characters, Basic works slowly and you can ... data[/B]. The code copies graphic data to the screen memory ... old picture and copy another graphic data (e.g. with different ...
    meow meow September 2011 Development
  • List of useful POKEs?Hi all. :smile: Just out of curiosity, does anyone know of a thread/file somewhere here containing a list of useful POKEs? Stuff like POKEs to make …

    ... . I use it to change BASIC mode to 48k in a ... />
    It allows BASIC programs to use graphic characters T and U (instead ... as a quick-fix for BASIC programs).
    Zup Zup July 2013 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... memory and use 96 font characters. You can also switch between ... fonts and have much more graphic characters.
    I use Britlion's ... so very fast. Boriels ZX Basic Compiler is better for game ...
    LCD LCD December 2013 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... fonts and have much more graphic characters.
    I use Britlion ... very fast. Boriels ZX Basic Compiler is better for game ... lines are printed, containing 672 characters. With some modifications, one ... of 24 lines and 768 characters.

    Nevertheless, ...
    TK90XFan TK90XFan December 2013 Sinclair Basic
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... file is loaded as a BASIC program into the emulator.
    BASIC" error at the end, but ... to include control codes or graphic characters, or put tokens in strings ... TXT2Emu's "{..}" codes; eg. block graphic inverse space = {8F}; UDG A ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • how to fix instructions on screenI have a problem with my sequencer. I want the top half of the screen to stay fixed but allow the note values to print without pushing the instructio…

    ... side comparisons of the various Basic commands and their machine code ... machine code is essential because Basic is too slow and ... ll have a suite of Basic tools and the necessary ... them the similarity between Sinclair graphic characters and the Minecraft look. I ...
    mik3d3nch mik3d3nch November 2016 Sinclair Basic
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... other programming utilities for the graphic and BASIC part. This is the ... Italian, fine-tuning of the BASIC housekeeping program and to final ...
    Alessandro Grussu Alessandro Grussu March 2013 Brand new software
  • ZX Lo-Fi editorHi, I thought I would share some work in progress I did on ZX editor of peculiar kind. It is an web-app (WIP, not yet accessible on the web - p…

    ... byte gets converted in 2 graphic characters.

    I liked the ...
    nenadp nenadp January 2021 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... game that uses the standard graphic characters to draw. I found the ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... game that uses the standard graphic characters to draw. I found the ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... game that uses the standard graphic characters to draw. I found the ...
    na_th_an na_th_an April 2004 Emulators
  • manic miner version?in the archive I?ve found this screen from MicroHobby: [url]ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/MicroHobby/Issue061/Pages/MicroHobb…

    ... attributes.

    The Oric graphic characters are 6x8 on a 240x200 ... , it can't horizontally, and graphic colours are handled with teletext ...
    chaosmongers chaosmongers October 2006 Games
  • manic miner version?in the archive I?ve found this screen from MicroHobby: [url]ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/MicroHobby/Issue061/Pages/MicroHobb…

    ... attributes.

    The Oric graphic characters are 6x8 on a 240x200 ... , it can't horizontally, and graphic colours are handled with teletext ...
    Digital Prawn Digital Prawn October 2006 Games
  • How to read +3BASIC program in PC ?Is it possible to see the +3BASIC file content in the pc with some editor ?. I used a HEX editor and i saw that the program is there but converted to…

    ... listing to a file - although graphic characters get printed as '?'. If I ...
    Battle Bunny Battle Bunny May 2010 Sinclair Basic
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... 24 lines: magenta status, white graphic, yellow options, green text. ... decoration, as would the graphic zone when there was no ... location graphic (eg. game logo?). I ... simplify things if individual graphic characters used for status/inventory ...
    Battle Bunny Battle Bunny April 2012 New game ideas
  • Graphics DisplaysI?m not sure if this should be in here in in the BASIC section, so mods please move if necessary Does anyone know of any programs (TZX or type-in) t…

    ... would have contained the literal graphic characters - and these seem to have ...
    jp jp June 2012 Sinclair Miscellaneous
  • DooM on Spectrum 128kHello my fellow WoS'ers My hope is that you can help me, recently I discovered a DooM clone -esque on the Humble spectrum, - here is a [URL="https:/…

    ... gives 35 text & 171 graphic characters (7 bytes deep). That would ...
    Battle Bunny Battle Bunny August 2012 Games
  • Nu pagadi wrong languageAlthough the author is czechm, the game has russian as language: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0003470[/url]

    ... .

    Instead of some graphic characters 128 Spectrum keywords like SPECTRUM ...
    Ralf Ralf November 2012 Infoseek database
  • Storing strings in minimum spaceIn the game I am planning there will be a number of text strings. I am looking into different ways of encoding the strings so that they use the minim…

    ... bits allows everything except the graphic characters. (Just thinking aloud here.)
    Battle Bunny Battle Bunny June 2013 Development
  • Were there other graphic modes for the ZX Spectrum?I've read that there was a "hi-color" mode that allowed the color clash to be 8x1 instead of 8x8. Maybe I have the name of that mode wrong. I'm…

    ... plotted pixels made from predefined graphic characters). The picture was build up ...
    1024MAK 1024MAK November 2015 Hardware
<1234567…34>

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