World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.018s
<1…22232425262728…34>
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... couple suggestions. with your arcade graphic rips you fixed up you ... get as much of the characters extremities into individual 8*8 ...
    Amigo Amigo June 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... the sprites graphically occupying 2x2 characters, the software treats them as ... pixel, it suddenly occupies 3 characters. Another trick gets me ... coding by typing DATA into BASIC ;)
    [/quote]

    ... save it to tape from BASIC.

    I now ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... a whole Basic routine, or an entire Basic program for ... learning this but my basic has gotten very rusty ... you'll get different characters in place of the ... than 9999 lines in Basic. Again when it comes ... be better off compiling your basic program - but this has ...
    Amigo Amigo July 2003 Games
  • Frog hopper questionThe 3 Frog hopper (by Walltone) tapes on the WOS archive all share a very interesting problem: when you load the game up and press I for info, you ca…

    ... 128K used certain higher graphical characters to represent new commands like ... 48K mode (or select 48K basic on 128K emulation), and see ...
    hackersanon hackersanon July 2003 Games
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... BIN2TAP, that also creates a basic header to load and execute ... the Links section of my graphic editor SevenuP:
    [url="http ...
    Metalbrain Metalbrain August 2003 Development
  • Was spectrum the most advanced thing when you got it?When you got your first spectrum games, were they the most advanced games at the moment? When my dad bought it for me I was crazy excited, it was ama…

    ... dug Spitting Images alot, the characters had that type of puppet ... and play games and learn basic and do stuff, and buy ...
    Amigo Amigo August 2003 Games
  • Adventure type-insI know there are many adventure enthusiasts in here. Did any of you type-in adventure listings from magazines or books? If so, do you still have a …

    ... a simple program that showed graphic images. A demo if you ... Usbourne. It contained a long BASIC program, with alternative lines for ...
    andrewbroad andrewbroad September 2003 Games
  • Monochrome Speccy gamesOkay, we all know the Speccy was (allegedly) crap at colour and lots of games just had to be in monochrome (honest). But lots of programmers just us…

    ... backround graphics and the monster graphic.

    respect Karnov, very ... scrolls for colours. But main characters move "walking". I guess thats ... in AMC, Savage and DanDareIII... characters are "running" and thats because ...
    judasEZT judasEZT October 2003 Games
  • Text compressionI'm sure I remember seeing a short machine code routine published in a (very random) multi-machine listings magazine way back in the mists of time, w…

    ... way to compress the 8x8 characters of the normal character set ... set, I would make the characters 5x6 with a free row ... well; saving a stand-alone BASIC program to redefine capitals, lower ... TZX file containing a short BASIC loader and the character set ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Games
  • Head Over Heels remake RELEASED !Hey all ! The Retrospec remake of Head Over Heels has JUST been released. The URL with everything important, including a 15Mb download is : [url="h…

    ... /> As for the graphics, drawing characters from the back always looks ... seemed amiss about the Speccy characters to me, especially Head's ... of them. As a standalone graphic they look really nice, though ...
    Dr Derek Doctors Dr Derek Doctors October 2003 Games
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... address 32000 and stop the basic auto running.

    You ... you can quickly find the basic starts about 35000 or so ... /> Quilled adventures always used inverted characters so you just had to ...
    dave_beer_uk dave_beer_uk October 2003 Sinclair Miscellaneous
  • Scrolling string variablesCan anyone help me with this for a program I'm writing on the spectrum. There was a command in speccy basic that would let you scroll a string variab…

    ... was a command in speccy basic that would let you scroll ... is made up to 32 characters with spaces, then keep on ...
    The Mighty Dopethrone The Mighty Dopethrone December 2003 Games
  • clueless spectrum usersI was quite young when I owned a speccy and didn't know much about how it worked. When I loaded games via the tape recorder it said in the manual so…

    ... like this # (some black blocky graphic)
    25 REM There should ... have the clue about other basic commands back then)....

    bjohnnybravo bjohnnybravo January 2004 Sinclair Miscellaneous
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... be adding any AMOS or basic style coding to TommyGun, mainly ... good graphics for levels and characters(sprites) and sounds are the ...
    Kiwi Kiwi February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... character square contains a udg graphic identified by a character code ... . Dunny mentions that the basic is translated into assembler and ... functions for free. New Basic keywords could be invented to ... be a way to specify Basic keywords and assembly functions ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Semi-Newbie QuestionsHi Peeps, OK, I'm starting to play with my old spectrum again I have been rather spoiled by my Atari 800xl and a tape to disk utility. To the poin…

    ...
    9000 input "Basic or Code?";a$
    9010 ... filenames can only be 8 characters long. they can also have ... d stick with 8 characters at the most and ... />
    Save the Basic Loader to disk like this ... Basic program or block of code has more than 8 characters ...
    Sadako Sadako February 2004 Sinclair Miscellaneous
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... 32 bytes for the monochrome graphic image and 4 bytes for ... the screen place these property characters in the dummy area in ...
    jonathan jonathan February 2004 Development
  • FUSEI've written a ONLINER textadventure in FUSE. I would like to share it with you all, but I can't get it to a textfile from FUSE. I have tried it with…

    ... 's a graphic, not text. Try printing from the 128K basic editor ...
    Paul van der Laan Paul van der Laan March 2004 Emulators
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... per tile, that is, 4 characters and 4 attributes, getting 16x16 ... could just have a small basic tile unit with no more ...
    cyborg cyborg March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... py) to the routine from BASIC? In my code, "dir" is ... are designed to be 2x2 characters, each one with its attributes ...
    na_th_an na_th_an March 2004 Development
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... on the spectrum. using different graphic modes on screen. be it ... doing any sort of alternate graphic modes multicolour, as in CPU ... when i've made some basic games or something, colour clash ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... graphic mode then use the letters corresponding to them in your BASIC ...
    cyborg cyborg March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    On 2004-03-30 03:05, cyborg wrote:
    Pretty simple really - you poke the UDG area with the bit patterns of your UDG's, go into graphic mode then use the letters corresponding to them in your BASIC so you can print them.
    dalmudlee dalmudlee March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    On 2004-03-30 03:05, cyborg wrote:
    Pretty simple really - you poke the UDG area with the bit patterns of your UDG's, go into graphic mode then use the letters corresponding to them in your BASIC so you can print them.
    dalmudlee dalmudlee March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... & true" standard for SAVEing BASIC blocks that I would suggest ... , AT and TAB control
    characters are printed at e.g ... is 'A' - 'U'

    BASIC tokens:
    A4-FF expanded ...
    dalmudlee dalmudlee April 2004 Sinclair Basic
  • Martianoids Map Editor Yup, I`ve managed to get instructions written it`s now ready for downloading at [url="http://www.angelfire.com/retro/carcass/index.htm"]www.angelf…

    ... editor.

    A graphic editor for the game would ... I was to construct a graphic editor for Martianoids (or ... to write it in AMOS Basic for the Amiga - no ... to write an editor in BASIC,
    compile it, move ... problem would be the graphic editor as some of ...
    MatGubbins MatGubbins April 2004 Games
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... to be able to write Basic programs in TG also. ... there is no Spectrum Basic plugin to output to ... program, in this case Basic, and be able to ... the thing with Special Graphics characters, etc., is a problem. ... a solution for TG for Basic ( others too of course ) ...
    Sadako Sadako April 2004 Development
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... all the debate about the characters in [I]Dun Darach[/I ... /> _________________
    C Nonsense in BASIC, 0:1

    [ This ...
    Refrenz Refrenz April 2004 Games
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... change. But working in 128 BASIC is a plus: you have ... been wanting to create a graphic adventure for so long time ...
    na_th_an na_th_an April 2004 Games
  • new games you want?some questions about games for Speccy you want to see/play: 1. type? (strategy, action etc) 2. maybe sequel of some cool old game? ;) 3. 48k/128k? 4…

    ... name used for the improved graphic chipset of the third generation ... any noticable improvement to the basic game mechanics.

    In ...
    AndyHerbert AndyHerbert May 2004 Games
<1…22232425262728…34>

Latest Posts

  • European Software Titles with an English version
    Antiriad2097 on 6:40AM
  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
graphic 3.8K 5K
characters 7.3K 9.4K
basic 24.7K 39K

Related Threads

  • Switch from 128k BASIC to 48k BasicHello,<br /> <br /> Is there a way to start off running a program in 128k basic (so that you can use the ramdisk facilities) but then switch back dow…
  • (Basic) Sinclair BASIC mode for EmacsI saw this [URL=http://www.worldofspectrum.org/forums/showthread.php?t=14622]post[/URL] regarding a Sinclair BASIC editing mode along with some Fuse …
  • Help with Visual Basic 6.0 vs Visual Basic.netI have a program that auto generates VB.Net code..... I know VB.net syntax and am happy with the code generated.<br /> <br /> However, I have been as…
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…
  • 48K BASIC to ZX81 BASIC conversion possible?Looking for an automated way of converting a BASIC program done on a<br /> 48K Spectrum to one for the ZX81. It's obvious that some things cannot<br …
  • ZX Basic 1.2.5 - a BASIC CompilerWell, my old post about ZX BASIC seems to be gone (maybe this phorum purges old threads?), so I started a new one.<br /> <br /> After more than 6 mon…
  • How to insert special characters in Basic and ASM ?Look the next picture.<br /> <br /> [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG]<br /> <br /> I dont know how to insert these black and…
  • Basic BASIC help needed RNDHi all,<br /> <br /> I have recently re-discovered an old program I wrote in the early 90s which would do generate random lottery numbers.<br /> <br …
  • Star BASIC or *BASIC??? Anyone heard of this?Does anyone remember a thing called Star Basic or *basic?<br /> <br /> It was a tape that extended the BASIC instruction set and from memory you put …
  • Loading basic from basic?Hi Guys,<br /> <br /> Could you please help me. I want to create a menu on my plus 3 disks. If I use the line below I just get "c nonsense in basic…

Related Searches

  • rst8 return to basic
  • rst8 basic
  • return to basic
  • basic tips tricks
  • best basic manual
  • writing music in basic
  • play in basic
  • play command in basic
  • basic upper lower case
  • basic toupper tolower
  • basic lcase ucase
  • basic change upper lower case
  • basic
  • graphic pokes basic
  • string graphic blocks basic
  • graphic blocks basic
  • graphic fonts basic
  • graphic editor basic
  • graphic editor basic map
  • special characters in basic loader

Copyright © 2024 World of Spectrum