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<1…23242526272829…34>
  • Making GAC games on an emulatorHi, this is my first post here but I had a question that I hope someone might be able to answer. This may sound like an incredibly stupid question, …

    ... a way to use the Graphic Adventure Creature on an ... need to make a basic loader though to load ... you could make you Basic loader first then save ...
    if you save your basic loader * and screen if you ... the order putting the Basic loader first then a ...
    Sadako Sadako May 2004 Games
  • MC 101Hello Group Members: Can't spectrum MC be embedded in a BASIC program

    ... take the start of the BASIC program area, as pointed to ... sure that the number of characters after the REM statement is ...
    monty.mole monty.mole May 2004 Development
  • Type-ins for non-standard languagesDoes anyone know if there has ever been any type-in programs for non-standard languages e.g. Forth, Micro Prolog etc. I recently bought copies of tho…

    ... 's from the book, "BASIC & FORTH in Parallel" ... some' knowledge of BASIC ) as it takes BASIC examples and shows ... do that goes beyond BASIC. I happen to like ... limited - has to be five characters long or under )
    ... for Forth either. My Basic got better. I don ...
    Sadako Sadako May 2004 Sinclair Miscellaneous
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... that the editor will allow Basic ( anything you want really ) ... could be. though this Basic environment with all these features ... a simple high level language, Basic, and all the sound, ... compressed screens, some of the graphic stuff. ifthat's possible because ...
    Sadako Sadako June 2004 Emulators
  • Spectrum 48k benchmark program/resultsIs there any program (basic or assembler) to test performance of a Spectrum 48k? Want to compare results in my FPGA Spectrum 48k with real hardware …

    Preferably some simple Basic code which tests either graphic or normal performance (like ...
    klingler klingler July 2004 Emulators
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... might be the old 48K Basic editor. It repaints the whole ... more so if printing the characters took longer.

    Ok ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 56 ;for smooth return to Basic


    MoveSprite:
    LD A,(IX+2) ; x graphic offset, increase and store

    ; 4 frames of a graphic moving 2 pixels at a ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 56 ;for smooth return to Basic


    ; **** START INTERRUPT ... /> LD A,(IX+2) ; x graphic offset, increase and store
    ; 4 frames of a graphic moving 2 pixels at a ...
    robpearmain robpearmain August 2004 Development
  • Loading TR-Dos game (not autoload)When I can`t autoload a TR-Dos game, what do I type? I`ve got the Pentagon set up, CAT alogued the disk, and get the following:- Title: AMD4ever 6 …

    ... the displayed filenames are 9 characters and I think perhaps the ... S isn`t there on basic loader... damn Im going blind ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... its just garbage and random characters - I don't know how ... ('48.rom'); or whatever. Your BASIC should be able to do ...
    Dunny Dunny September 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    ... for the YPosition, you use characters, with a Y Offset of ... blank character above each sprite graphic to allow for the offset ...
    robpearmain robpearmain September 2004 Development
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... /> Which one had the best basic and was easier to use ... colour as well as a 'graphic' ( if i'm not mistaken ...
    Sadako Sadako October 2004 Games
  • can someone make manic miner in b.a.s.i.c (oh, the horrors!)can someone make manic miner (or it's first level) in b.a.s.i.c . yes i know this is stupid, but i would like to know what would happen! from matthew

    Wow, looks pretty darn good for a BASIC game. I really thought there must be some machine code in it somewhere, as I thought the graphic would be much more jerky and flickery for BASIC.

    Derek
    dmsmith dmsmith October 2004 Games
  • If you could re-design the Spectrum...Let's suppose you could go back in time to the beginning of the Eighties. The Spectrum is being designed as the revolutionary successor to the alread…

    ... /> [/quote]

    Even GW BASIC on the IBM PC stored ... were a superset of GW BASIC) They didn't however use ... 't limit the number of characters like on the Spectrum.
    By the way, in Beta Basic you could type in the ...
    diederick76 diederick76 November 2004 Sinclair Miscellaneous
  • Pixel LimitIF Y3&lt;192 THEN : LET x2=INT (128+X*A*SIN A): LET y2=INT (Y3): DRAW INK

    [quote]
    On 2004-11-16 21:44, dalmudlee wrote:

    I have never seen this graphics restriction before. Why does the Spectrum have this limitation?

    1720 FOR A=0 TO INT ((50*3.14)-38) STEP 3.14/P
    1730 LET Y3=96+Y*A*COS A
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Sinclair Basic
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... 'll be a lot of characters talking to you. How can ... have multiple action descriptions, but BASIC will only let me use ...
    cyborg cyborg November 2004 Sinclair Basic
  • Need some help making a BASIC gameI'm creating a text adventure in 128 BASIC (I don't like using the 'keywords' in 48 BASIC - It's slow and annoying!) called "The Legend of The Red Dr…

    ... a text adventure in 128 BASIC (I don't like ... using the 'keywords' in 48 BASIC - It's slow and ...
    then use a short BASIC prog:

    10 LOAD ... ll be a lot of characters talking to you. How ... multiple action descriptions, but BASIC will only let me use ...
    Dunny Dunny November 2004 Sinclair Basic
  • There's a bug in my Speccy, Dear Liza, Dear Liza...Hi guys, Just me being annoying again - Can anyone out there in 'Internetland' help me with ideas about what could be causing a bug in my Speccy em…

    ... . Just the same old mad characters instead of PRINT or NEW ... /> So then I rewrote the basic, one byte type instruction side ...
    Speculator Speculator December 2004 Development
  • War of the Worlds Movie RantSorry that this is not Speccy related, but I'm just too shocked not to ... Have you seen the trailer for War of the Worlds? "No one would have bel…

    ... scenes and swapping lines between characters are explained.

    As ... /> _________________
    C Nonsense in BASIC, 0:1

    [ This ...
    Refrenz Refrenz January 2005 Sinclair Miscellaneous
  • Does Spec256 work on XP?I guess the subject says it all. I really want to try out this program but it doesn't work so I was wondering if anyone was able to get it to work o…

    ... a compelling story with cool characters, the only thing I hate ... playstation had, it had better graphic and it was dark and ...
    Arm73 Arm73 January 2005 Emulators
  • Popeye 1 no colour clash?How was Don Priestley able to get rid of the colour clash in this classic game (and the Trapdor etc)??? Was it because he was doing the fast switchi…

    ... />
    [/quote]

    The characters probably move in blocks of ... the large size of the characters, the visible effect was less ... /> _________________
    C Nonsense in BASIC, 0:1

    [ This ...
    Refrenz Refrenz February 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... good games were written in BASIC" is true, but "No ... games can be written in BASIC" is not. I'm ... games can be written in BASIC.

    Also note ... your program is written in BASIC, compiled or not. I ... characters for the GFX. I mean, when you think on a BASIC ...
    na_th_an na_th_an March 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... />
    ====================

    * General BASIC tips
    --------------------

    * Place ... possible to read UDG as characters. You make your characterset point ... contains various flags controlling the Basic system and generally should ...
    na_th_an na_th_an April 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... easy way of priting big characters in BASIC by using some quirk ...
    Arjun Arjun April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... message lengths greater than 30 characters long.



    BASIC ******* BLAH BLAH BLAH"
    20 ...
    chaosmongers chaosmongers April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... message lengths greater than 30 characters long.



    BASIC ******* BLAH BLAH BLAH"
    20 ...
    Dr BEEP Dr BEEP April 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... .
    You can read the "graphic" key by means of chr ... @x;... of the Tandy/Dragon basic.
    zx_if1 zx_if1 April 2005 Sinclair Basic
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... sprentry *se;

    /* Replace graphic associated with space character */
    RxC sprite (in characters) is R*C+1 blocks ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • Protection against MERGEI remember using a routine to protect against using MERGE to break into a BASIC listing. It was along the lines of :- 1. Enter a random line e.g. 1 …

    ... only one copy of the BASIC program in memory (would be ... of CHR$ 8 (cursor left) characters before your message, for the ...
    gasman gasman April 2005 Sinclair Basic
<1…23242526272829…34>

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