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  • Alternative beeper enginesHi, I discovered world beeper music recently and found it strangely interesting. And addictive. Anyway, besides the usual supects like wham, fx engin…

    ... you remember some more unique engines ? I'm not looking for ...
    catmeows catmeows April 2014 Development
  • Spectrum sometimes boots with graphic issuesA while ago, my Spectrum 48K (issue 3B) broke down after fiddling with a brand new joystick interface in combination with DivIDE. Today I tested the …

    ... programs. The display however contains graphic glitches.

    I tried ...
    carlsson carlsson September 2014 Hardware
  • Original graphic adventureOK, lots of talk on the Monkey Island thread about an original graphic adventure for the Spectrum. Opening this thread so that we can discuss it here…

    ... Island thread about an original graphic adventure for the Spectrum. Opening ...
    4throck 4throck December 2014 New game ideas
  • Were there other graphic modes for the ZX Spectrum?I've read that there was a "hi-color" mode that allowed the color clash to be 8x1 instead of 8x8. Maybe I have the name of that mode wrong. I'm…

    ... attributes), were there any other graphic modes possible?

    Or ...
    cbmeeks cbmeeks November 2015 Hardware
  • pbm2scr: a graphic converterI've published a graphic converter I wrote some months ago. It converts 256x192 PBM pictures to the ZX Spectrum SCR format. It's written in [url=…

    I've published a graphic converter I wrote some months ...
    programandala.net programandala.net December 2015 Development
  • Llamasoft Graphic Creator / Graphics CreatorHi, I think the two Llamasoft UDG entries in WoS should be merged. I've checked my original tape, the inlay says "Graphics Creator", the tape says…

    Hi, I think the two Llamasoft UDG entries in WoS should be merged.

    I've checked my original tape, the inlay says "Graphics Creator", the tape says "Graphic Creator" and the software says "Character Editor System".

    Thoughts?
    Gilby Gilby March 2016 Infoseek database
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... out how the multicolour sprite engines have been implemented in z88dk ...
    thricenightly thricenightly July 2017 Development
  • Looking for people who published games using Graphic Adventure CreatorHi - I'm an academic researcher looking for people who created and published games in the 1980s and 1990s using Graphic Adventure Creator. If you're …

    ... the 1980s and 1990s using Graphic Adventure Creator. If you're ...
    John_Aycock John_Aycock September 2017 Announcements
  • Believe it or not, an academic paper about Graphic Adventure CreatorFor anyone willing to suffer through academic writing, my paper about analysis and auto-solving of Graphic Adventure Creator (Spectrum) games is publ…

    For anyone willing to suffer through academic writing, my paper about analysis and auto-solving of Graphic Adventure Creator (Spectrum) games is published: http://journals.sfu.ca/loading/index.php/loading/article/view/198/228

    John
    John_Aycock John_Aycock February 2018 Announcements
  • Better graphic in new ZX gamesLCD TV (ideally full hd) used with ZX Spectrum enable using new graphic modes with 2x higher vertical resolution, more colors and without attribute c…

    ... ZX Spectrum enable using new graphic modes with 2x higher vertical ...
    velesoft velesoft May 2018 New game ideas
  • ZX graphic editor for HI-RES mode / gigascreen / LCD TVI have idea for new ZX graphic editor. For example MULTIARTIST support gigascreen mode (interlace), but show stable mixed colors. Reality is differen…

    ... have idea for new ZX graphic editor. For example MULTIARTIST support ... LCD TV is interlaced ZX graphic without flickering and in hi ... increase vertical resolution of ZX graphic and visible resolution is 256x384 ...
    velesoft velesoft June 2018 Software
  • Creating Graphic AdventuresI was interested in creating a graphic text adventure on my pc, drawing the images in zxpaint, then exporting it as a zx spectrum game. What options …

    ... was interested in creating a graphic text adventure on my pc ...
    FadgePlaysGames FadgePlaysGames October 2018 Development
  • Wizard's Lair Sprite/Graphic sheet?Hi I'm seeking a Wizard's Lair Sprite/Graphic sheet for a project I'm considering. Does anyone have one or know the address of one (I know SOMEONE …

    ... a Wizard's Lair Sprite/Graphic sheet for a project I ...
    SKR SKR November 2018 Games
  • Graphic Artist required: Heavy on the Magick sequelGraphic Artist required for a fan made, unofficial sequel to Gargolye’s classic Heavy on the Magick. As the sequels never saw the light of day, we a…

    Graphic Artist required for a fan ...
    MrD MrD April 2020 Updates
  • uMIA: SAGA Sprites und Graphic Animator - Individual Software Service[b]Full Title:[/b] SAGA Sprites und Graphic Animator [b]Also known as:[/b] SAGA Sprites and Graphic Animator [b]Year:[/b] 1984 [b]Company:[/b] Ind…

    ... Title:[/b] SAGA Sprites und Graphic Animator
    [b]Also known ... as:[/b] SAGA Sprites and Graphic Animator
    [b]Year:[/b ...
    Frankie Frankie August 2020 MIA/STP/SDP
  • HighSPEC (brand new RADICAL High resolution emulator) Hi there, This is an announcement to all spectrum lovers of a brand new (and radical) spectrum emulator called HighSPEC! It is the work of Tom Walk…

    ... do not know about any graphic scalers your program has or ... way to super eagle style engines and IMO produce better results ...
    happymonster happymonster November 2003 Emulators
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... character square contains a udg graphic identified by a character code ... library. I have two sprite engines now, with more to come ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... holds address of current sprite graphic used
    currentFrame = ... update coordinates
    - modify sprite graphic pointers given the displacement passed ... />
    Most sprite engines do things this way, so ... of the nice sprite engines I've seen on ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... />
    * I have several sprite engines in development. One is currently ... and it uses unusual sprite graphic definitions. Further, it supports 8 ... this? 0. The aforementioned sprite engines will be ported to several ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... too, but one simple 16x16 graphic take me usually an hour ... games. I have still some engines left here just without the ...
    Timmy Timmy July 2011 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... - the ones who prefer making engines and the ones who prefer ... comfortable makes a big difference. Graphic design can be too tightly ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... Most draw-it-all sprite engines will do redundant things when ... they can share the same graphic data. Horizontal shifting is ... . Simply by changing the graphic associated with the letter A ... than other types of sprite engines, the overhead will overcome ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... Most draw-it-all sprite engines will do redundant things when ... they can share the same graphic data. Horizontal shifting is ... . Simply by changing the graphic associated with the letter A ... than other types of sprite engines, the overhead will overcome ...
    climacus climacus January 2012 Development
  • Ocean?s never-released games for the SpectrumI was having a look at the Ocean?s softography and I came across many interesting games, specially in the early 90s which were not published for the …

    ... , is tricky coz of the graphic design..

    thanks to ... different from many other game engines... esp. the ones hi-tec ...
    fog fog April 2012 New game ideas
  • Assembler v Machine CodeHi. I've been looking at a lot of the code examples in the Development section and can see that Assembler is the way to go. However, I was wondering …

    ... .. they would also reuse game engines and share routines and libraries ... market was allowed a delay. Graphic artists and team members may ...
    ASM ASM March 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... tricky for traditional interrupt-driven engines. All you need to do ... enough to make sure the graphic output never crosses the raster ...
    Hikaru Hikaru December 2013 Development
  • New Game: GENEHTIKA newer game from Monty Designs (again). [IMG]http://webperssonaldesign.com/webs/zxspectrum/images/ending.png[/IMG][IMG]http://webperssonaldesign.co…

    Some engines work in a special mode ... graphic backend the game engine uses.

    There's many engines ...
    na_th_an na_th_an February 2014 Brand new software
  • New Game: GENEHTIKA newer game from Monty Designs (again). [IMG]http://webperssonaldesign.com/webs/zxspectrum/images/ending.png[/IMG][IMG]http://webperssonaldesign.co…

    [QUOTE=na_th_an;754260]Some engines work in a special mode ... graphic backend the game engine uses.

    There's many engines ...
    Crash Nicker Crash Nicker February 2014 Brand new software
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... and Slayer have quite similar graphic background.. Is it a coincidence ... [/b] are running fairly similar engines for scrolling (although i suspect ...
    TMR TMR January 2015 Development
  • What would have been the hardest game to write?<div>I was recently think about Code Masters' Fruit Machine Simulator and what a piece of **** that would have been to code. I bet it brought in some…

    ... programmed by hand assembly and graphic data added up manually.
    engines. But both have had some ...
    joefish joefish May 2015 Games
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