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  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... and decompress selectively. Maybe the fonts and the sprites, but I ... the 1.5K of the BASIC area that's present on ... feasible is to load the fonts at the top of memory ... over the system variables and BASIC and re-allocate the space ...
    joefish joefish August 2009 Development
  • z80 program to BASIN?I have a BASIC program with UDG:s loaded in a z80 snapshot file. I would like to edit the program with Basin, but I wonder what must be done before…

    ... remember some troubles with large basic programs.

    [QUOTE=Dunny ... can use BASin's Sprite/Graphic editor to create them :)[/QUOTE ...
    Rickard Rickard September 2009 Sinclair Basic
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    ... a TAP file, with a BASIC loader, that could start the ... , and noticed the "You Died" graphic when killed by a zombie ... - how was that graphic generated?... Was it drawn with ...
    kgmcneil kgmcneil October 2009 New game ideas
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ... print subroutine entirely written in basic by me, in the game ... .

    Line 7100 contains fonts. you only need to call ...
    Arda Arda October 2009 Sinclair Miscellaneous
  • Cyclone Vs TLLWhich did/do you prefer? My vote goes for Cyclone as I enjoyed the precision element to it.

    ... about that actually although the graphic style is basically the same ... which run on the same basic code.
    MattLamb MattLamb October 2009 Games
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... defined graphic) characters (8*8 pixel cels) for use in Speccy BASIC ...
    frobush frobush November 2009 Games
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... memory by drawing a graphic, use it then clear ... and use it for another 'graphic'?[/QUOTE]

    ... - you can put your graphic data anywhere in memory, ... that's dictated by Basic, because they have to ... get more custom characters from Basic - you can POKE ...
    gasman gasman November 2009 Games
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... save memory by drawing a graphic, use it then clear ... and use it for another 'graphic'?[/QUOTE]

    I ... it and every time the BASIC PRINT (or ROM routine ... do all this with the BASIC PRINT functions and using ... are way round this in BASIC but you won't ...
    Turkwel Turkwel November 2009 Games
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... defined graphic) characters (8*8 pixel cels) for use in Speccy BASIC ...
    MinerWilly MinerWilly November 2009 Games
  • The ZX Spectrum Screenshot ChallengeI know that the idea has been nicked from another forum but thought it would be fun to have a Speccy version... Post a pic of a Speccy game and let …

    ... (was some of it in BASIC?) but thought it was quite ... recall all that many famous graphic adventures at the time of ...
    Morkin Morkin January 2010 Games
  • Star Trip (SU)Sinclair User's [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0012123]Star Trip[/url] based on (or same game as) [url=http://www.worldofspect…

    ... changes in the graphic (slower game rate, different fonts). Star Trip [b ... different games: Solaris have enchanted graphic, different from Speed Zone game ...
    biotoxin biotoxin January 2010 Infoseek database
  • Star Trip (SU)Sinclair User's [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0012123]Star Trip[/url] based on (or same game as) [url=http://www.worldofspect…

    ... changes in the graphic (slower game rate, different fonts). Star Trip [B ... different games: Solaris have enchanted graphic, different from Speed Zone game ...
    mheide mheide January 2010 Infoseek database
  • Matthew Smith's Delta Tau OneGoing through some old boxes I've managed to dig up some stuff on Matthew Smith's first commercially released game [B]Delta Tau One[/B]. I don't know…

    ... nothing to eliminate you. The basic scoring is 10 for a ... computer. Unfortunately compared to the graphic heavy and highly animated TRS80 ... the Spectrum's 2x2 block graphic characters) and arise out of ...
    Turkwel Turkwel January 2010 Games
  • Matthew Smith's Delta Tau OneGoing through some old boxes I've managed to dig up some stuff on Matthew Smith's first commercially released game [B]Delta Tau One[/B]. I don't know…

    ... on screen was by PRINTing graphic Characters that were based on ... screen quickly and efficiently in BASIC.

    I assume Delta ... in Machine Code rather than BASIC though?
    Turkwel Turkwel January 2010 Games
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... if you want to mix basic and assembler, you should go ... [/URL]

    An awesome basic compiler which let you use ... [/URL]

    Awesome spider graphic, btw. Keep up the good ...
    apenao apenao March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... sprite limitations and issues of graphic recycling.

    TO FIKEE ... sprite design, and ask some basic questions about what limits are ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... sprite limitations and issues of graphic recycling.
    [/QUOTE]
    i ... sprite design, and ask some basic questions about what limits are ... : perhaps it looks strange but basic bricks of sprite is not ...
    Fikee Fikee March 2010 Development
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... 1 after start show incorrect graphic. After set interrupt at line ... 191 game graphic is ok. All 48kB SNApshots ... 6.0MHz mode.
    From basic line 3000 (step 20) begin ...
    velesoft velesoft May 2010 Games
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... location, no additional characters or fonts anywhere in the ROM. The ... it using many ways, for BASIC easiest is UDG. If you ... can see a character in BASIC, it is either UDG or ...
    Shiru Shiru June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... than any mess with changing fonts etc.[/QUOTE]

    [QUOTE ... a simple algorithm like the BASIC line quoted above but straight ...
    The Starglider The Starglider June 2010 Sinclair Basic
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... to put 8 bytes of graphic data down in pixel based ... effect writing each byte of graphic data twice as well as ... addressing both approaches in ZX Basic and putting in two different ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... as well as the background graphic and background colour. As the ... the C entry points with Basic entrypoints. In z88dk we offer ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Die RollerOkay, technically it's in machine code - but it's all compiled in a basic compiler. (you know, the one that people keep telling us is impossible to …

    ... font setup (including around 70 fonts), auto Line REM/unREM, and ... think, ZXBC is the ultimative BASIC Compiler, and the next release ...
    LCD LCD July 2010 Sinclair Basic
  • Developing on Linux (Ubuntu 10.04)Ok, so I decided to install Ubuntu as my main OS, but keep XP as a bootable partition just in case I err mess up Ubuntu, :) I also have XP VM in Virt…

    ... for proportional and half-width fonts and UDGs. While working on ... disc. I use SE Basic as my BASIC editor of choice most ... I write a lot of BASIC.



    [quote ...
    chev chev August 2010 Development
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... store it somewhere, paste a graphic onto the screen, then paste ... to delete or move the graphic)
    [/quote]

    Sprites ... on the surface underneath. Any graphic can be a sprite, no ... /> All the abilities of sinclair basic are in there, including all ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • New RZX Block Type Suggestion -- AnnotationWho is maintaining the RZX specification at the moment? I'd like to ask for the feasability of the following request. Annotations embedded within th…

    ... ).

    Text Attributes: The basic attributes of Text are display ... based emulators have plenty of fonts available, ZXDS for example is ... limited for very few fonts: All-Caps Fixed-Width 4x8 ... any way, we can discuss Fonts and Font Styles in greater ...
    Patrik Rak Patrik Rak August 2010 Emulators
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... loading memory banks or assigning fonts yet, but they'll go ... would go about adding proportional fonts, given the way that AT ... ]

    The CPC's BASIC has TAG/TAGOFF commands (Text ...
    AndyC AndyC September 2010 Sinclair Miscellaneous
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... you want to work with Basic or assembler.

    In ... Basic there are 21 UGD characters - ... hardware sprites, text modes or graphic modes. There is one universal ...
    Ralf Ralf September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... you want to do with fonts. As Ralf pointed out ... using machine code or from BASIC with my new routine ... (see the ZX BASIC tips and tricks area ... that the routine uses a BASIC variable called "at" (for ... fancy e.g. proportional fonts then once again take a ...
    Paddy Coleman Paddy Coleman September 2010 Development
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