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<1234567…34>
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... to load in the graphics that you`ll be ... platforms, which are stored as blocks of 16*16 usually ... at a time placing the graphics blocks - whilst you map ... order of your graphic blocks so say the first ... special things like spikes, transport blocks etc

    ...
    CKay CKay October 2004 Development
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... the original loading and saving blocks but maybe saved the filename ... the data when adding/removing blocks within the room data. ... pattern is
    the graphics for the objects. The object ... on the move, their graphics
    are stored someplace else, before the ...
    Joe the Iceman Joe the Iceman January 2011 Games
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... that it needs it's blocks deconstructed into Pilot/Sync/Date ... blocks/pulses separately. It doesn't ... because we currently have the blocks stored as 'glued' together.

    Andrew Barker Andrew Barker December 2012 MIA/STP/SDP
  • why am i getting b integer out of range in this code?ive tried running this in spin but thats what i get [code]main org 40000; ; We want a black screen. ld a,71 ; white ink (7) on black paper (0…

    ... /> ; Set up the graphics.
    ld hl,blocks ; address of user-defined ... graphics data.
    ld (23675 ... y coordinate.
    ; UDG graphics.
    blocks defb 16,16,56,56 ...
    digital digital June 2020 Assembler
  • this code wont give me a random starfieldim using a peice of code that ive copied from a book, ignore most of it as it is redundant. for some reason i get a strange random starfield instead …

    ... /> ; Set up the graphics.
    ld hl,blocks ; address of user-defined ... graphics data.
    ld (23675 ... y coordinate.
    ; UDG graphics.
    blocks defb 16,16,56,56 ...
    digital digital July 2020 Assembler
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... processor where all the new graphics was stored and processed, this of ... already tools available to extract graphics from a snapshot, and others ... to put the new colored graphics back into the snapshot and ...
    Arm73 Arm73 January 2004 Emulators
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... need to know where the graphics are stored in the memory and ...
    Tom-Cat Tom-Cat January 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... . I wonder if the graphics are stored in some sort of unconventional ...
    Arjun Arjun April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... . I wonder if the graphics are stored in some sort of unconventional ... is. Unfortunately, the data is stored in what appears to be ...
    Refrenz Refrenz April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... . I wonder if the graphics are stored in some sort of unconventional ... is. Unfortunately, the data is stored in what appears to be ...
    Arm73 Arm73 April 2004 Games
  • Basic corruptionDoes anyone have any tips or solutions for when a Basic listing becomes over a certain size and starts to get corrupted due to paging... I remember …

    ... of variables, and also any blocks stored in string$ such as Arr ... , without having lots of stuff stored in string$ etc. This way ...
    CKay CKay August 2004 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... to really worry about graphics if you wanted to ... even need to rip the graphics."

    Is ... game without altering the graphics? If there is a ... map (with the same graphics), I could distribute it ... down where the graphics are stored (help appreciated!).
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    [quote=48K;170619]Well...continuing my personal blog ;-)
    Next step is to track down where the graphics are stored (help appreciated!).[/quote]
    You could use the GFX Ripper in Spin to find out where the graphics are stored.
    rich_chandler rich_chandler February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... to find out where the graphics are stored.[/QUOTE]
    Love to ... some way of importing the graphics into SevenUp via Mac2Spec if ... I want to customise the graphics, although that isn't my ...
    48K 48K February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... .

    Regarding the graphics and attributes: I think Mr ... , modify, and export the graphics into the correct format for ... I think.
    The current graphics blocks at the bottom of the ... the memory area containing the graphics? What does ! and # do? ...
    48K 48K February 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... now that graphics in the 72 byte buffer are stored in column ... open the possibility of sharing graphics for use as both background ... uses to describe the background graphics in a character cell. ... different from the order plot graphics are stored in the 72 byte ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... selects one of four mountain graphics to use when drawing and ... tall. Since the plot graphics are stored in column major order, adding ... . The location of the dot graphics in the buffer ("buff + ?") are ... we're drawing new plot graphics into a 72-byte buffer ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... I can see whwre the graphics are stored in the editor. If ... SGE.

    Using spectrum graphics editor I found my sprites ...
    BiNMaN BiNMaN September 2009 Development
  • A side scrolling platform game with colour?Just a call to all the zx programmers that a mario/sonic type game needs to be done, love turbo the tortoise but colour is needed in this, even if i…

    ... Spectrum can do at placing graphics blocks, or can you speed the ...
    CKay CKay January 2010 New game ideas
  • A side scrolling platform game with colour?Just a call to all the zx programmers that a mario/sonic type game needs to be done, love turbo the tortoise but colour is needed in this, even if i…

    ... Spectrum can do at placing graphics blocks, or can you speed the ...
    frobush frobush January 2010 New game ideas
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... whether your graphics have been stored correctly. ("See? My graphics is stored there correctly ...
    Timmy Timmy June 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... marks or the 4x4 pixel graphics blocks (+50h). See:
    [url]http ...
    joefish joefish September 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... marks or the 4x4 pixel graphics blocks (+50h). [/QUOTE]

    But ... 't redefine the 4x4 pixel graphics blocks. You can only redefine the ...
    na_th_an na_th_an September 2010 Development
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... to have 252 different 8x8 graphics blocks in less than 2Kb. I ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... to have 252 different 8x8 graphics blocks in less than 2Kb. I ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Gauntlet.Ive never realy understood how you are supposed to play gauntlet. Ive only ever played it one player on various systems and had little success every …

    ... ) to look for where the graphics were stored, to edit them. I ...
    joefish joefish February 2011 Chit chat
  • A Pointless Propotional Font demoSomething I've made the last couple of days, which is probably completely pointless, but might be a bit amusing. It's also not worthy of posting thi…

    ... anymore unfortunately.

    The graphics blocks are not compatible, they each ... make use of their own graphics capabilities.


    Oh ...
    Timmy Timmy June 2011 Development
  • Worst graphics ever?There's (yet another) thread about the best Spectrum graphics, so here's one about the worst. Of course, if you want to be fair then a "worst" graphi…

    Cliff Hanger. Graphics seem to have been drawn ... assume this is because the graphics are stored as vectorial, as in ...
    mcleod_ideafix mcleod_ideafix December 2011 Games
  • ASCII shoot'em-up. Work-in-progress video #1.I've posted up my first WIP video of the ASCII shoot'em-up game: [URL="http://www.facebook.com/bobs.stuff"]http://www.facebook.com/bobs.stuff[/URL] …

    ... any of the Speccy-specific graphics blocks, spoils the look a bit ... like solid and stippled 6x7 blocks so it wouldn't appear ...
    joefish joefish April 2012 Development
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... consist of spaces and solid graphics blocks, all 16 combinations representing binary ...
    joefish joefish May 2012 Development
<1234567…34>

Latest Posts

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