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  • Every pixel different color on spectrum is it possible?I remember reading somewhere about a hardware modification that could make spectrums have 1 different color per pixel.This would make the color clash…

    ... /> The Sam Coup? had four graphics modes...

    MODE 1 ... identical to the ZX Spectrum graphics, with the 8*8 attributes ... , but with 8*1 attribute blocks
    MODE 3 was 4 ...
    Quazar Quazar July 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... through each upper range value stored in the selected amp[] array ... />
    // plot bargraph -- functions from graphics.h

    for (i ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... of interest, for the block graphics, is there any reason not ... ? (0x2580 - 0x259F)[/QUOTE]
    The blocks in mentioned Unicode range have ... are similar to Speccy block graphics, the rest isn't.
    graphics; they will be rendered with ...
    Paul van der Laan Paul van der Laan July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... van der Laan;205222]The blocks in mentioned Unicode range have ... are similar to Speccy block graphics, the rest isn't.[/QUOTE ...
    gasman gasman July 2007 Development
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    ... using the stack to push graphics onto the screen.

    stored as 5 x 16 and ...
    dmsmith dmsmith August 2007 Development
  • FuseX on the Xbox :releases, testing and feedbackI'm creating a new thread here to continue on from the thread about emulators on the Xbox ([url="http://www.worldofspectrum.org/forums/viewtopic.php…

    ... : Zip support.
    * NEW: Enabled graphics filters.
    * NEW: Emulator settings ... .
    * NEW: Snaps can be stored anywhere on the HD instead ...
    Crabfists Crabfists August 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... that the mountain distribution is stored in the "struct mtn g_mountains ... to run into other plot graphics but this can be fixed ... the code that draws plot graphics and the next programming assignment ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... sprite (SP1_DRAW_OR1LB - a sprite whose graphics are ORed to the display ... SP1_TYPE_1BYTE meaning there are only graphics and no mask bytes in ... sprite created and its handle stored in "p->sprite".< ... sprite we just created is stored internally as 9 independent ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... , which supports variable size blocks, may not be ideal ... screen its "struct sp_cs" blocks are present in linked lists ... u_free for reabsorbing previously allocated blocks for reuse and reallocation ... terminated by a '\0') stored at address "g_textBuffer". The ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... lose a plot) have additional graphics drawn on the display.
    stored in the "void *playerEventsFunc[]" array ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • New Game: BeTiled! by CEZGSIt's out: [url]http://cezgs.computeremuzone.com/eng/card.php?id=19[/url]

    ... 5 with all the special blocks -- this certainly makes it more ... that level. Quite addictive, pleasant graphics, nice music and effects, all ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Games
  • New Game: BeTiled! by CEZGSIt's out: [url]http://cezgs.computeremuzone.com/eng/card.php?id=19[/url]

    ... 5 with all the special blocks -- this certainly makes it more ... that level. Quite addictive, pleasant graphics, nice music and effects, all ...
    Benway Benway October 2007 Games
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... where the linker libraries or stored
    # Keep the - ... br /> // RAM variables required by graphics.h

    #asm< ... /> .coords defw 0 ; Current graphics xy coordinates

    ... that perimeter are currently stored on the stack. You ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    or are there 'only' blocks now still not bound.
    graphics stuff, that will be offered ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Loading ScreensWhat method of revealling loading screens can be achieved in BASIC or is the only one which can be done the one which reveals it line by line over an…

    ... be to have your screen$ stored in several parts of files ... top) by just swapping the blocks around. Of course you'd ...
    icabod icabod October 2007 Development
  • New services?Following up from the thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=18044"]My idea for Spectrum game fans[/URL], what would you…

    ... because they had such good graphics or sound.

    -It ... thread of discussion (but not stored in the forums). I only ...
    neoncherry neoncherry October 2007 Sinclair Miscellaneous
  • Evening Star > Rail SimulatorOver on [URL="http://www.eurogamer.net/"]EuroGamer[/URL] Oliver Clare has done a "new games journalism" concept review of a new game, Kuju's Rail Sim…

    ... compressed result was what you stored on tape - it decompressed when ... /vbulletin (well, except with less graphics and text!), there were multi ...
    Winston Winston November 2007 Games
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... blocks.

    If you don't plan to redefine character graphics ... the tile array with UDG graphics for each char, saving a ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... doesn't.

    3D graphics is all to do with ... , which are required to be stored in memory all the while ...
    The Starglider The Starglider December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... =The Starglider;234792]
    3D graphics is all to do with ... , which are required to be stored in memory all the while ...
    AndyC AndyC December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... /> [QUOTE=The Starglider;234792]3D graphics is all to do with ... , which are required to be stored in memory all the while ...
    TMR TMR December 2007 Games
  • Finally...Yes :smile: I've finally reached one thousand posts. And yes, I know that many other people have reached that august figure too, but for most of t…

    ... pixels the size of lego blocks, the graphics looked like they were ...
    ewgf ewgf January 2008 Chit chat
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... This makes sharing large blocks of code impractical and painful ... or less) support the graphics definitions of this sprite package ... of which have different graphics resolutions and will require ... internal format for music, graphics, etc and the availability ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... .
    Although images could be stored internally in a machine independent ... and a suitable C based graphics, sound and input library.
    Kiwi Kiwi January 2008 Development
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... .
    Although images could be stored internally in a machine independent ... a 'best effort' conversion of graphics to another format similar to ...
    Alcoholics Anonymous Alcoholics Anonymous January 2008 Development
  • Copying games I created on Spectrum to PCI should look up for the tape somewhere, but I'm sure I had couple of semi-cool games I've created back in 80-ies. What should I do in order to conv…

    ... + some POKEs for assigning mini-graphics for some characters that will ... more blocks
    2) Screen (LOAD "" SCREEN$)
    3) CODE - graphics data ... way to merge all 4 blocks in one TZX properly (having ... calls for loading other 3 blocks, and 4th block runs the ...
    dabac dabac February 2008 Emulators
  • Copying games I created on Spectrum to PCI should look up for the tape somewhere, but I'm sure I had couple of semi-cool games I've created back in 80-ies. What should I do in order to conv…

    ... + some POKEs for assigning mini-graphics for some characters that will ... more blocks
    2) Screen (LOAD "" SCREEN$)
    3) CODE - graphics data ... calls for loading other 3 blocks, and 4th block runs ... Seems that one of the blocks is corrupted... the one with ...
    dabac dabac February 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... an ASCII editor (with block graphics, use of UDGs etc?). If ... the example you can make graphics in low-res but with ... to ASCII with UDGs, block graphics and a custom font. It ... a whole project (BASIC blocks and code blocks). But I prefer a ...
    radastan radastan February 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... of UDGs or a font stored on a certain address. There ... to 2x2, 4x4, 8x8 etc blocks. That would generate the correct ...
    Dunny Dunny March 2008 Emulators
  • Toshiba t6600c - 1993 laptop[url=www.toshiba-europe.com/computers/products/notebooks/t6600c/index.shtm]T6600C literature.[/url] My neighbours has been given one for their son t…

    ... ] of 8-bit games I stored on there, and the machine ... rubbish because they have bad graphics, whereas any game on a ...
    ewgf ewgf March 2008 Chit chat
<1…14151617181920…34>

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