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  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... $ using a graphics editor (and also a duplicate copy stored somewhere else ...
    Digital Prawn Digital Prawn May 2009 Games
  • Useful Hacks and Alterations ArchiveBeyond infinite lives and 'cracked' games (which I don't like much) there are several really useful hacks of Spectrum games that make them - more pl…

    ... With new features like pushable blocks, new pickup items that can ... screen. I made some graphics for the first level too ... 20graphics_test.sna]Cybernoid new gun+graphics demo[/url]. Its only the ... one screen for testing graphics.

    And Cybernoid ...
    FrankT FrankT May 2009 Games
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... [/b].
    They are stored as a graphics bitmap, not text. I ...
    Digital Prawn Digital Prawn June 2009 Games
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... [/b].
    They are stored as a graphics bitmap, not text. I ...
    Digital Prawn Digital Prawn June 2009 Games
  • Which is the most technically accurate Spectrum Emulator?Ok, which is the most technically accurate Spectrum Emulator? Please don't just vote but give reasons why.

    ... games will need to be stored in a 1.20 compatible ... 't actually use the new blocks. I suspect it might barf ...
    Dunny Dunny June 2009 Emulators
  • FLASH EPROM programming on ZXExist any other software for rewriting FLASH EPROM or EEPROM chips on real ZX ? I know only: EEPROM flasher for original DivIDE [url]http://85.132.…

    ... /> ;Note: the whole code is stored at 15000 in ROM and ... /> len DEFW 0002 ;always 128 blocks 23304
    destADR DEFW 0003 ...
    roko roko July 2009 Hardware
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... . There are plenty of small blocks of unused bytes. Added together ... more languages, and will be stored in another page.
    Jimmy Jimmy July 2009 Development
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... for enemies or creating new graphics as well?

    If ... how the level data are stored, I would do the nice ...
    Ralf Ralf July 2009 Games
  • PlayStation PlatinumI was given a PS2 recently, so I've been picking up a few of the old PS1/PS2 classic titles, when I can get them cheap. My question is about PlayStat…

    ... the game, obviously), but the graphics are perfectly clear, there's ... was happening.

    The graphics are quite weak, even by ... first person view mode!), better graphics (woo-hoo!), can't think ... time (my game DVDs are stored safely away, you only need ...
    ewgf ewgf August 2009 Chit chat
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... in ernest very soon, the graphics side is ok but actual ... wondering where the values were stored and could the be simply ...
    BiNMaN BiNMaN August 2009 Development
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... typical game stored as a TAP has several TAP blocks, and the ...
    Winston Winston September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 'll need information for sprites, blocks and object graphics.
    mulder mulder September 2009 Development
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... /> How many piccies could be stored on a +3 disk, and ... menu).We could also use graphics compression so, let's say ...
    Ralf Ralf October 2009 New game ideas
  • Coming soon...[IMG]http://myweb.tiscali.co.uk/binman/trooper1.gif[/IMG] and [IMG]http://myweb.tiscali.co.uk/binman/gbomber.gif[/IMG]

    ... the screen data / colour map stored compressed.. and uncompressed as you ... between functionality/ game map/ and graphics that are causing the headache ... withn lots of variations in graphics and functionality which impedes the ...
    BiNMaN BiNMaN October 2009 Games
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... ROM where they are is stored is a value that you ... that uses your own characters stored where you want them to ... position on screen where the graphics appeared, now it looks like ...
    Turkwel Turkwel November 2009 Games
  • Emulator 'primer'Hi, I see there is an emulator primer from the perspective of [i]using[/i] one but does anyone have a primer for [i]writing[/i] one? I've already s…

    ... ?

    can sprites/background graphics be found from a cut ... graphics? can 3d vector code storage be located are they all stored ...
    Roger Jowett Roger Jowett November 2009 Emulators
  • Emulator 'primer'Hi, I see there is an emulator primer from the perspective of [i]using[/i] one but does anyone have a primer for [i]writing[/i] one? I've already s…

    ... ?

    can sprites/background graphics be found from a cut ... graphics? can 3d vector code storage be located are they all stored ...
    rich_chandler rich_chandler November 2009 Emulators
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ...
    ///Sub header///
    Building blocks

    ///Body copy///
    Step by step the blocks are constructed, beginning with a ... any support chips to handle graphics processing so this has ... extra features, for which graphics are drawn and code is ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • King's ValleyBloody hell, [URL="http://www.worldofspectrum.org/whatsnew.html"]this[/URL] is good. Really slick, professional and impressive - well done RetroWorks…

    ... -pressed to mimic the MSX2 graphics on the Speccy. Didn't ... 512 colours, but the MSX2 stored the bytes in GGGRRRBB form ...
    chev chev December 2009 Games
  • good driving gamesSuggestions for good racing games please. P.S. is there a 3d racing game like enduro racer or WEC, that actually involves a race with other vehicles?…

    ... tricks to keep the colour 'blocks' in check, and produce a ... C64 version of Outrun. The graphics were a bit crude, but ...
    urbanupstart urbanupstart January 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... rather thought porting the original graphics across to the speccy ... the time of putting the graphics together I had the ... the graphics):

    - maps were broken down into 16x16 pixel blocks ... consideration: Lets forget the graphics and ponder more on the ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... the map data (array and graphics for map), as I have ... never more than 512 map blocks per level... Porting is expensive ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... the map data (array and graphics for map), as I have ... which can only decompress entire blocks. I like the random access ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... will likely mean on the graphics front too...

    To ... areas, individually restricted to 256 blocks per area, which of course ... drastic way to reduce the blocks, rather than reducing the whole ... level to 256 blocks. At the present moment, ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... use any of the original graphics. Everything is redrawn.

    Swainy has lost graphics for the levels. There are ... or two levels and create graphics for them.

    ... probably in colour, build of blocks 16x16 pixels.

    [B ...
    Ralf Ralf January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... definitely no more than 256 blocks on a level. What a ... block occupies 36 bytes - 32 (graphics)+4 (attributes)

    256 ...

    So seven levels graphics would take 7*9= 63 ... level is around 13 blocks high and 100 blocks wide, that is ...
    Ralf Ralf January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... block occupies 36 bytes - 32 (graphics)+4 (attributes)

    256 ...

    So seven levels graphics would take 7*9= 63 ... level is around 13 blocks high and 100 blocks wide, that is ...
    Metalbrain Metalbrain January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... now over hearing that the graphics will not be ported across ... is the sprite to be stored in memory... This will obviously ... overlays [weapons,walls,doors], object graphics, some sort of collision detection ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... sprites and 40 kb for blocks.[/QUOTE]

    Having written ... want all your game & graphics to be running in uncontended ... your level data and the graphics / tunes you'll be playing ...
    bobs bobs January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... into an assembler. The tile blocks, are exported as bitmap (.bmp ... , Iv been assembling the tile graphics data first and then following ...
    kgmcneil kgmcneil February 2010 Development
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Latest Posts

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