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  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... into an assembler. The tile blocks, are exported as bitmap (.bmp ... , Iv been assembling the tile graphics data first and then following ...
    Fikee Fikee February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... is asking everybody about the graphics :-o I believed that decisions ... difference.

    - level graphics built of blocks 16x16 pixels

    graphics mono or in colour? How ...
    Ralf Ralf February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... is asking everybody about the graphics :-o I believed that decisions ... difference.

    - level graphics built of blocks 16x16 pixels

    graphics mono or in colour? How ...
    Swainy Swainy February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... to individual tile blocks, as savings in tile graphics have been made ... different ways (ie: multiple use graphics)(eg: tile zero, is a ... ground and also for door graphics, for instance... thus you could ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... consists of using solid monochrone blocks. Would storing the colour data ... colours could be stored as coordinates for retanglular blocks or zones, we ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... so far have been stored as rectangular blocks of data, level 5 ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... so far have been stored as rectangular blocks of data, level 5 ...
    Swainy Swainy February 2010 Development
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... 8 possible values can be stored (8 values = 3 bits, 4th ... have compressed and uncompressed graphics. The compressed graphics decompress AFTER the uncompressed ... graphics so I only need to ...
    Dr BEEP Dr BEEP February 2010 Development
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... block size needing to be stored with the malloc'd data ... a linked list of free blocks. The overhead is 2 bytes ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Sinclair Basic
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... acceptable, all the level graphics are now complete (except ... /> LEVEL ONE:
    96x15 blocks, 161 tiles used.
    ... :
    182 x 10 blocks, 145 tiles used.
    ... :
    48 x 25 blocks, 122 Tiles used.
    ... :
    136 x 20 blocks, 175 tiles used.
    ...
    kgmcneil kgmcneil February 2010 Development
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... libraries. Speaking of sprites or graphics in general, the spectrum is ... of available fixed size memory blocks. Allocating a certain size block ...
    Alcoholics Anonymous Alcoholics Anonymous February 2010 Sinclair Basic
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... /> LEVEL ONE:
    96x15 blocks, 155 tiles used.
    TOTAL ... :
    182 x 10 blocks, 145 tiles used.
    ... :
    48 x 25 blocks, 122 Tiles used.
    ... :
    136 x 20 blocks, 174 tiles used.
    ... the reason why the graphics were drawn rather than ported ...
    kgmcneil kgmcneil March 2010 Development
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... character-based graphics (text processing, arcade games using 8x8 blocks to build ...
    RetroTechie RetroTechie March 2010 Sinclair Miscellaneous
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... either have your graphics erase your background in blocks as it moves ... command)... In theory, for your graphics to look the way that ...
    kgmcneil kgmcneil March 2010 Development
  • Some help needed, pretty please! :-)Hi there WOSsers! Long time no see! :-) I'm going through a process to get all my tape games (some real, some downloaded from here) onto +3 disk. I'…

    ... I did notice some slight graphics corruption in the 48k TAP ... as it consists of 3 blocks with header (BASIC loader, SCR ... transfer program to copy headerless blocks onto disk). However, I'm ...
    pottyboy pottyboy March 2010 Sinclair Miscellaneous
  • Some help needed, pretty please! :-)Hi there WOSsers! Long time no see! :-) I'm going through a process to get all my tape games (some real, some downloaded from here) onto +3 disk. I'…

    ... I did notice some slight graphics corruption in the 48k TAP ... as it consists of 3 blocks with header (BASIC loader, ... transfer program to copy headerless blocks onto disk). However, I'm ... />
    First thing with headerless blocks is to disassemble the games ...
    Hercules Hercules March 2010 Sinclair Miscellaneous
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... the data needs to be stored). For example, can I have ... definitions, they need to be stored in columns. Each column most ... ,x,x ; one char of graphics : 8 bytes of UDG if ...

    .column1 ; beginning of graphics for another column of this ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... allows their locations to be stored with the screen draw ... not crash, however the graphics displayed will be unusual as ... a bunch of unshifted sprites stored someplace. You decide which you ... cuirrent level and generate shifted graphics for them before the level ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... screen. Right now, it's stored in a temporary buffer that ... forward to going back to graphics and level design again soon ...
    riv riv April 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... my earlier concerns regarding the graphics... They're in good hands ... the map tiles were?... as blocks of assembly?...
    kgmcneil kgmcneil May 2010 Development
  • So you want to be a poser. Again.Imagine operating a website that got exposed for gamestaging other people's work, hilariously forgetting to remove the author names when claiming it …

    ... a game released by Gremlin Graphics, and one of its authors ... lost many original games, now stored in files.

    Martijn ...
    Paulo_PT Paulo_PT May 2010 Sinclair Miscellaneous
  • Resolving USR entry point into a data + m/code block?Well, I had another look at that Merlin listing and decided that blowing up the faint page made it possible to read everything (with a struggle). How…

    ... [has] smooth colour hi-resolution graphics [...] usually only found in highly ... , leaving just the first three blocks of that listing, it ends ... a long string of zeroes (blocks 4 & 5 are all ...
    Battle Bunny Battle Bunny June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... no idea how all those graphics fit into 48K. It's ... most of the game is graphics data. How Hinsley and Strudwick ... expanding sprites into pre-shifted blocks as you change screen or ...
    Gedlion Gedlion June 2010 Development
  • Arkos TrackerHi all, I'm proud to present you my Windows-based Tracker : Arkos Tracker, for you to compose for Spectrum, CPC and MSX. It requires .NET 3.5 at lea…

    ... possible to have the song stored elsewhere, without corrupting the screen ... we can 't have any graphics simultaneously)... Just wondering...

    kgmcneil kgmcneil June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... which describes the sprite graphics for the character-size ... being drawn. Inside struct_sp1_cs, graphics pointers are loaded and one ... character square is drawn is stored in the sp1_update_struct itself. ... slice up the sprite graphics in 16x16 units rather ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Your thoughts on TurricanI've always considered the Turrican games ugly and unappealing - am I missing anything?

    ... 't bad, I liked the graphics, but they weren't too ... was possible to replace loadable blocks of the levels to see ...
    Shiru Shiru July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... only 3 blocks of sprite data need to be stored.

    Turkwel Turkwel July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... the screen. These maps are stored as co-ordinates for areas ... screen that is symmetrical is stored as a half-screen and ... all they could with the graphics bar maybe making the player ... the reproduction of the level graphics the SC version had.
    mulder mulder August 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... are only 4 patterns), new graphics for a pipe level, was ... an exit. Experiments with pushable blocks. And lots more.

    FrankT FrankT August 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    The graphics in Bubble Bobble aren't ... platforms.

    16x16 pixels blocks, which are just enlarged 8x8 ... pixel blocks, look pixelated and bad but ... enough memory to create proper graphics and store it in memory ...
    Ralf Ralf August 2010 Games
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Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
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  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
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