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<1…20212223242526…34>
  • Assembly Programming for IDIOTSOk are there any websites guides for what opcodes do in a z80 or books... but for really really thick people like me :-) Something along the lines …

    ... a game was a fillscreen graphics routine using LDIR.[/QUOTE]
    editor instead. Boring!
    I discovered ...
    Arjun Arjun October 2010 Sinclair Miscellaneous
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... from the O.C.P editor/assembler into MS-DOS format ... the 80s games industry rip graphics by trying to remove the ...
    ASM ASM November 2010 Emulators
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    ... text if you can (hex editor/debugger needed here). So an ... small tool to convert the graphics to any format I required ...
    ASM ASM November 2010 Games
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... the old days and the editor is just 32 characters across ... IM2. The data for the graphics is loaded into memory by ...
    ASM ASM November 2010 Development
  • Hacking the O.C.P Full Screen Editor/AssemblerIf you have been reading my posts recently then you will know that I am eager to have the sourcecode I wrote for the Spectrum during the period 1988 …

    ... graphics dump... Moves beautifully smoothly in SpecEmu!!!... You've written an editor ...
    kgmcneil kgmcneil November 2010 Development
  • Untitled Zombie GameBought a Speccy 48k (wanted a 16k with a 32k Cheetah rampack and Kempston interface, but couldn't find a 16k) and started writing BASIC for the first…

    ... the gameover screen, ZX block editor ([url]http://www.zxmodules.de ... ] is ideal for converting PC graphics into spectrum screens) to liven ...
    kgmcneil kgmcneil November 2010 Development
  • How do you do it?What's your favoured method of games creation? Basic programming? Assembler? Basic Compiler? AGD? Etc etc. I currently have a management game written…

    ... /> - Sjasm assembler

    - Crimson Editor for code typing and editing ... /> - Paint Shop Pro for drawing graphics

    - Sevenup for exporting ... graphics to Spectrum

    - a ...
    Ralf Ralf November 2010 Development
  • How do you do it?What's your favoured method of games creation? Basic programming? Assembler? Basic Compiler? AGD? Etc etc. I currently have a management game written…

    ... assembler

    - Crimson Editor for code typing and editing ... - Paint Shop Pro for drawing graphics

    - Sevenup ... for exporting graphics to Spectrum

    ... /> - PDS/2 assembler/code editor (Win98 or below)
    < ...
    ASM ASM November 2010 Development
  • cases no tapes questionhi, i got a load of cases that i can't find the tapes for, would there be a call for them, maybe collectors that has a copy of a game with a damaged …

    ... case sleeve)
    full screen editor / assembler - ocp
    glider rider ... /> nodes of yesod - odin computer graphics
    orc attack - creative sparks ...
    shatshoes shatshoes November 2010 Sales
  • Best game of the Decade. The winner is...Gamefaqs.com have given the results of the Best Game of the Decade, and the winner is... Legend of Zelda: Majora's Mask. Which seems a bit strange …

    ... easy to use) multiplayer level editor),
    [B]Unreal Championship ... even that! The new graphics sometimes detract from the atmosphere ... but also cncentrating on great graphics over gameplay, like we needed ... ) with the GTA: IV graphics and detail then it would ...
    ewgf ewgf January 2011 Chit chat
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... started on the map editor to allow you to ... , Jump table, sprite/object graphics) and each has full gui ... to start on the sound editor, hopefully shouldn't take ... sending them to the code editor, where it gets to ... version of AGD without the editor code in it.
    ...
    Kiwi Kiwi January 2011 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... started on the map editor to allow you to ... , Jump table, sprite/object graphics) and each has full gui ... to start on the sound editor, hopefully shouldn't take ... sending them to the code editor, where it gets to ... version of AGD without the editor code in it.
    ...
    ZnorXman ZnorXman January 2011 Development
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... to a bank of 21 graphics at any one time, but ... set (which gives you 96 graphics to play with at a ... the GUI? in the sprite editor, etc.? would make my life ...
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... the GUI? in the sprite editor, etc.? would make my life ... ), there's a Sys Vars editor window. You can use that ... . The UDG/Sprite editor can export your graphics to any location in ...
    Dunny Dunny January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... address you choose in the editor, say 50000, the second pack ... just drawing a few graphics in the editor and then exporting to ... edit all the "Token Table" graphics.
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... just drawing a few graphics in the editor and then exporting to ... " graphics.[/QUOTE]

    It does. The UDG/Sprite editor also ... lots and lots of graphics in the UDG editor, but you'll ... display your new graphics only in strings ("") in the editor, so long ...
    Dunny Dunny January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... up a total of 96 graphics in 768 bytes. Explore the ... lots and lots of graphics in the UDG editor, but you'll ... display your new graphics only in strings ("") in the editor, so long ... much trouble in the code editor. switched "Line overwrite protection" to ...
    olaf olaf January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... ), there's a Sys Vars editor window. You can use that ... . The UDG/Sprite editor can export your graphics to any location in ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... can change only the graphics without disturbing the rest ... change a sprite's graphics. Perhaps a generalised command ... with 256 colours paletted graphics. It's very much ... br />
    The BASIC editor needs some work, as it ... like the old 48k editor. That's way down ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... , there's a lack of graphics editors which support the new ... graphics would need to be designed by first running a palette editor ...
    jonathan jonathan February 2011 Emulators
  • A thousand core CPU?Maybe this is old news to most people on here, but according to: [url]http://www.zdnet.co.uk/news/emerging-tech/2010/12/25/intel-why-a-1000-core-chi…

    ... probably do (I generally have editor/debugger/e-mail/facebook/#spin ... /debugged on the left), and graphics people must do something similar ...
    ccowley ccowley February 2011 Chit chat
  • Harrier Attack[IMG]http://www.worldofspectrum.org/showscreen.cgi?screen=screens/load/h/gif/HarrierAttack.gif[/IMG][IMG]http://www.worldofspectrum.org/showscreen.cg…

    ... better graphics, smoother scrolling and sprite movement, more varied levels, the editor ...
    Matt_B Matt_B February 2011 Games
  • A thousand core CPU?Maybe this is old news to most people on here, but according to: [url]http://www.zdnet.co.uk/news/emerging-tech/2010/12/25/intel-why-a-1000-core-chi…

    ... memory. The more memory the graphics card has, the less file ... settings that you needed a graphics card that had the memory ... probably do (I generally have editor/debugger/e-mail/facebook/#spin ... /debugged on the left), and graphics people must do something similar ...
    ewgf ewgf February 2011 Chit chat
  • Gauntlet.Ive never realy understood how you are supposed to play gauntlet. Ive only ever played it one player on various systems and had little success every …

    ... around with the [I]Gauntlet Editor[/I] but it took ages ... ) to look for where the graphics were stored, to edit them ...
    joefish joefish February 2011 Chit chat
  • Elite's iPhone/iPad Spectrum Emulator updated... with Manic Miner, Monty and more!This was updated earlier today: [URL="http://itunes.apple.com/gb/app/zx-spectrum-elite-collection/id391336343?mt=8"]link[/URL]. Now includes Manic M…

    ... because to be honest the graphics look pretty poor and don ... around in the iDaptive control editor section from the options screen ...
    matthew_hyden matthew_hyden March 2011 Announcements
  • Maketzx...Whats the state of play?Been out of the whole emulation bit for...a while :) But, back in the saddle, ready to transfer some more tapes.....except...maketzx doesnt seem to w…

    ... inspect files in their favourite editor(s) and check what's ... resource files needed to compile, graphics, makefiles etc; 2) you must ...
    Luca Luca April 2011 Emulators
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... the map (ie: a map editor like [url]http://www.tilemap ... columns time (prob ~25k for graphics). Not ideal I know, but ...
    R-Tape R-Tape April 2011 Development
  • A Pointless Propotional Font demoSomething I've made the last couple of days, which is probably completely pointless, but might be a bit amusing. It's also not worthy of posting thi…

    ... roof.

    In GAC editor: IF ( ( VERB 3 ) AND ( NOUN ... case I've sacrificed the graphics, and replaced it with proportional ...
    Timmy Timmy June 2011 Development
  • A Pointless Propotional Font demoSomething I've made the last couple of days, which is probably completely pointless, but might be a bit amusing. It's also not worthy of posting thi…

    ... , I've used an hex editor and an calculator to make ... other things with an hex editor :) I can't find that ... anymore unfortunately.

    The graphics blocks are not compatible, they ... make use of their own graphics capabilities.


    Oh ...
    Timmy Timmy June 2011 Development
  • Can a Voxel 3D engine be made in ZX Spectrum?I am not a programmer! So I could not investigate it... But I am not shy enough to shut up, I have to say the idea. I thought about this some weeks a…

    ... v2 of a voxel editor supporting up to 128x128x128 ... use this for the graphics in a game at ... .

    The editor data is just z-ordered ... face direction.
    The editor data is different from the ... />
    To use the editor data within the engine each ...
    cole cole August 2011 New game ideas
<1…20212223242526…34>

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