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Search Again :: Adv Search 1000 results in 0.149s
<1234567…34>
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... be able to speed up my Cybernoid editor by ... that switches to UDG mode in the PRINT statement?
    ... all the tile graphics stored in memory location in a UDG type ... points to the relevant memory location. I then PRINT ... pointer, but in a way that lines up where the ...
    48K 48K March 2007 Sinclair Basic
  • Killed Until Dead - Spectrum 128K versionI first got hold of this game about the same time as the film "Clue" started being shown on TV, and there was a "Miss Marple" series on TV, followed …

    ... show. However, I got fed up with it because you kept ... into $8000, a turbo loader high in memory and some operating code at ... control selection is only set up once normally anyway
    * The ... (AFAIK) all 32 mysteries take up about 137K of RAM, unless ...
    Ritchie333 Ritchie333 August 2021 Assembler
  • im trying to understand what the graphics codes in inpaws meani would like to extract individual pictures from various adventures that are written in paw and paste them into my own. unfortunately i dont understa…

    ... various adventures that are written in paw and paste them into ... i dont understand what the graphics codes in inpaws mean. i tried ... deleting one picture in an adventure and comparing it ... if you start removing pictures in paw and thats why i ...
    digital digital April 2022 Development
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... that 'part2' can be placed high in memory. 'Part2' is the depack routine ... has to be as high as possible in memory. The clever part of ... BYTES in packed form and fill the rest of the memory up to ... /> ; PART3: Z80 code to clean up memory used by PART2 (17 BYTES ...
    ASM ASM November 2010 Announcements
  • InterruptsCan someone help with providing some info or a link about IM 2. I know I need to create a vector table and want to store this as high in memory as po…

    ... want to store this as high in memory as possible to keep it ...
    Mr Millside Mr Millside February 2005 Development
  • InterruptsCan someone help with providing some info or a link about IM 2. I know I need to create a vector table and want to store this as high in memory as po…

    ... service routine addresses overlap in the table. Combined ... to store this as high in memory as possible to ... if the table is in contended memory, some Spectrum models ... This is because during memory refresh the z80 puts ... there is a memory contention whem there ...
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... put my code (and stack) in a REM statement -- it's ... the program will start that high in memory.
    John Elliott John Elliott May 2010 Sinclair Basic
  • TommyGun Question by Mister ignorant."64KB limit passed inside instruction" What have I done?

    ... at the end of the memory (63488 - 65535), which could probably ... around 64 bytes of stack in any of my games, and ... that the stack works down in memory, not up).
    bobs bobs May 2012 Development
  • More tea, vicar on disk?Hello, can somebody help me putting the 128k version of this game on disk? The 128k version is free available from Jonathans Webseite. However, the g…

    ... main (RAM0) compressed block as high in memory as possible. Decompress to 24000 ...
    FrankT FrankT June 2013 Sinclair Miscellaneous
  • Arkanoyd 2: Revenge of DohHow hard would it be to make the ball & the ship of a different color than the back ground, and so making this game playable?

    ... background draw but overwrote the graphics with zeros - empty space. ... br />
    The background graphics begin in memory at 62452. There are 5 ...
    First 32 bytes are graphics - to be erased, then 2 ... IMG]

    These graphics are copied to buffer at ...
    Ralf Ralf January 2014 Games
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    ... done some recolouring, but not in the past couple of weeks ... Dan Dare with
    improved graphics. Unfortunately I'm dreadful at ... graphics, and the
    person I ... />
    Anyway, should anyone be in the mood for an afternoon ...
    Sadako Sadako March 2004 Emulators
  • memory is filled up under Win XP when opening many filesDear friends, I have the big and strange problem that ZX-Rainbow's game scanner is not working properly under Windows XP. I figured out (during a ti…

    ... in RAM (or in the virtual memory), so that the memory is filled up ... the file stream, freeing the memory.
    I wrote another ... stores the complete file content in memory.

    The problem ... XP.

    Thanks in advance for ANY idea.
    Seejay Seejay April 2004 Development
  • Proxima user programs wantedCzech company Proxima software made/published a bunch of _very_ high quality user programs in 1990-1993 (in Czech), but they seem to be missing from …

    ... inserting pictures and up to 4 proportional 12-pixels high fonts. There ... -states. Can be loaded in any place in memory. There is also 128K ... programs released with this, Wlezley graphics debugger/finder, and some copiers ...
    asgard asgard June 2004 MIA/STP/SDP
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... everyone to be picky about graphics, sound, code and game ... the entire colony to be high in order to please Earth, but ... screen or to a buffer in memory. The scroller reads the rendered ... memset(), strtok() works, look it up under the strings library. Also ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... tool which tells you where in memory the current line is ... a new blank set of graphics to your specification - just ... the backspace key would end up corrupting the program. (Arjun ... grid would result in strange behaviour whilst editing graphics. (Woody)
    ...
    Dunny Dunny February 2008 Emulators
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... go. However, I inevitably ended up getting a few games, just ... the early Nodes of Yesod graphics that were being created by ... all the screens would fit in memory, and that the update rate ... ]P ? All your games are high quality ones. Is there any ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • Compact Flash Card In "Memory Mode" - (Help)Hello my fellow WoS'ers I have been developing a Z80 8bit interface with a compact flash card port based on Pera's ZXCF "memory mode" interface for …

    ... based on Pera's ZXCF "memory mode" interface for the +2AB ... that some one out here in the land of WoS would ... while the Spectrum will boot up, it cannot "see" / detect any ...
    Zetr0 Zetr0 January 2014 Hardware
  • 4294967296 pseudo output portsIn an effort to avoid any hardware conflicts with the clashbasher interface I've been looking for an alternative to using the spectrum's ports for ou…

    ... sprinter to control it's graphics controller.

    [QUOTE]< ... the solution I have come up with is to make ... at the address of n in memory. If you execute LD(HL ... and the n the the high and low bytes of the ... quite a lot of set up involved with this method ...
    Basher Basher March 2014 Hardware
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... wide. It uses no memory variables for storage of intermediate ... a-yankee-in-iraq-2017-a-shoot-em-up"]my game ... data needs to be aligned in memory with something like
    ... bits of scr addr high will be 0 then< ... ;else, load A with high byte of screen address
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • Tutorial: Using UDGs in SpecBASSpecBAS is capable of using graphics mode, in a similar manner to the original Spectrum. Like most things though, the extended nature of SPecBAS's ab…

    ... />
    The second will stay in graphics mode until you press shift ... /> Which displays the currently held memory banks. Because the original Speccy ... - one bit per pixel, making up one byte per row. Because ...
    Dunny Dunny May 2018 Sinclair Basic
  • BASIC compo on our Facebook page - join in, win cash!1st - will receive £50 2nd - will receive £20 It's been a few years since our game competition, so I think its time for another! This time t…

    ... to tap left then right in time in order to move the ... />
    The scenario is totally up to you as long as ... /> You can load graphics / UDGs in or POKE to memory.

    The ...
    david_retro david_retro August 2019 Sinclair Basic
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... me I just enjoy messing about and fall way way ... then back 2 lenslok write up :) That reminds me, ... br /> Before we start set up your emlator and load Genie ... />
    i) Start up Spin emulator and select View ... store the number of lives in memory. Let's say, for ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... . If another dialog box pops up just answer OK.

    memory using the two smiley icons ... high number like 7 or 8 (depending on how big the graphics ... are in the game). Scroll all ...
    Arjun Arjun April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... other 2D graphics that are held in memory, in snapshots only. Any graphics that are ... be modified (witness the cock-up that is Horace and the ... screen).

    Similarly, no high res, and you'll get ... s sakes, draw some decent graphics. And you'll have to ...
    Dunny Dunny April 2004 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... and 0 (left, right, down, up and fire, respectively) and Joystick ... quieter click normally given. Values high than 130 tend to noticeably ... when you run out of memory in a situation like this. Also ... , such as everything coming as graphics as in G mode. 252 will ...
    na_th_an na_th_an April 2005 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... to a C64 3D graphics engine on the web ...
    ;YES. EXCHANGE ELEMENTS IN MEMORY
    PHA ; BY SAVING ... LDA ($30),Y ; THEN GET HIGH BYTE AND
    DEY ; ... and if you look up the clock cycles by ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... br />
    Fire up BASin, look at the spectrum ... in memory.

    Define your character set, either using BASin's graphics ... editor, or by manually POKEing the data somewhere high up. ... Then set CHARS (using the example in the ...
    Dunny Dunny October 2006 Development
  • Speccy graphics on CBM64The recent "Starquake" thread had me browsing through Steve Crow's portfolio of games and I was quite surprised when following the links to the CBM64…

    ... 've never seen demo graphics that combine high-res and low-res ... best possible compromise between graphics quality and memory usage. For a 10 ... 16 diferent colours in either hires or lowres and in up to 320x200 ...
    netraider netraider November 2006 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... you get to pick it up in a half hour. Hurrah ... be explained in a high level manner rather than in detail, unless ... can be included in a program. Things like graphics commands, sprite ... compiler allocates space for it in memory someplace:

    [code]< ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
<1234567…34>

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