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<1…11121314151617…34>
  • Sinclair Research gamesGames released by Sinclair Research itself were coded with a G for Games prefix and an S for Spectrum suffix (to distinguish Spectrum games from ZX81…

    ... complete because there are several codes there with no titles next ...
    woodcock88 woodcock88 March 2004 Games
  • Sinclair Research gamesGames released by Sinclair Research itself were coded with a G for Games prefix and an S for Spectrum suffix (to distinguish Spectrum games from ZX81…

    ... been compiling lists of index codes used by several publishers for ...
    Gilby Gilby March 2004 Games
  • Sinclair Research gamesGames released by Sinclair Research itself were coded with a G for Games prefix and an S for Spectrum suffix (to distinguish Spectrum games from ZX81…

    ... . We don't know the codes for most of the 'MacMan ...
    woodcock88 woodcock88 March 2004 Games
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... charcters and all the associated codes in BASIC (like INK, PAPER ...
    cyborg cyborg March 2004 Development
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... like the different shades of Gray, and the Blues. The Brown ... an Orange, Brown and a Gray at least. I'm forced ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • Reckless Rufus - questionsSome questions about this game: 1. How many levels does the game have? 2. Do you have anybody input codes for this game?

    ... 128 or 130 levels.
    Codes for levels are:

    Viktor Drozd Viktor Drozd March 2004 Games
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... Displayed as

    Control codes:
    00-05 "{XX}", where ... the value

    Normal codes:
    20-7E character it ...
    dalmudlee dalmudlee April 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... can store *all* the control codes and ascii chars that the ...
    Dunny Dunny April 2004 Sinclair Basic
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... my first program written in codes for Speccy, which actually was ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... to be black paper appears gray.

    Btw, Horace and ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... to be black paper appears gray.

    Please reply, I ...
    na_th_an na_th_an April 2004 Emulators
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... the graphics produced using hexadecimal codes in a text file ,rather ...
    Mark Sandles Mark Sandles May 2004 Development
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... the graphics produced using hexadecimal codes in a text file ,rather ... ASCII text representing the hexadecimal codes of the file.

    cyborg cyborg May 2004 Development
  • +D/Disciple games archive?Hi all, Having finally got my disciple to work, I'm starting to have a look at hacking multiload games. Is there any archive on the web with games t…

    ... special do-nothing z80 op codes to signal the emulator to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Sinclair Miscellaneous
  • WYE Compiler Infoi wonder that nobody knows about this masterpiece... for example games BLUE THUNDER or some of AUTOMATA games were compiled by this tool... it is lim…

    ... ?)

    I think the codes to use are the same ...
    chaosmongers chaosmongers June 2004 Development
  • WYE Compiler Infoi wonder that nobody knows about this masterpiece... for example games BLUE THUNDER or some of AUTOMATA games were compiled by this tool... it is lim…

    ... ?)

    I think the codes to use are the same ...
    Fikee Fikee June 2004 Development
  • Earth ShakerIm stuck on a level. Can anyone help me if i tell you the level number/name?

    All level codes:

    [url="http://www.the-tipshop.co.uk/cgi-bin/info.pl?name=Earth%20Shaker"]http://www.the-tipshop.co.uk/cgi-bin/info.pl?name=Earth%20Shaker[/url]
    biotoxin biotoxin June 2004 Games
  • BASIC OptimisationsOk, BASin is maturing fast and now I want to add some more special "stuff". A guy called Chris requested by email that I include a REM killer, to s…

    ... memory than inputting the control codes *directly* into the quotes and ... "hello"
    ^ ^
    | |
    input codes direct -- --and turn them off ...
    Mr. Anonymous Mr. Anonymous June 2004 Development
  • keyboard support on Spectaculator 6.XDear Johnathan, your emulator is fascinating, but, to be honest, a better keyboard support on non-english keyboards would be great. The major proble…

    ... calls to get the right codes.

    You're supporting ...
    Dunny Dunny July 2004 Emulators
  • Early Speccy Memories ThreadHiya. Right Ok. I want to start a thread going here and I want to know all about your early days with speccys. I am 31 now. I got involved with spec…

    ... to manually input all the codes!

    I guess the ...
    Gwyn Gwyn July 2004 Games
  • Atlas Assignment - questions...(1) How do you know you have to fly to Quimper? If it's in the inlay of the "proper" version of the game, that's why I don't know - my copy was on a…

    ... tried looking up the ASCII codes for "48LA4LO" and found nothing ...
    The Mighty Dopethrone The Mighty Dopethrone July 2004 Games
  • Atlas Assignment - questions...(1) How do you know you have to fly to Quimper? If it's in the inlay of the "proper" version of the game, that's why I don't know - my copy was on a…

    ... tried looking up the ASCII codes for "48LA4LO" and found nothing ...
    Mr. Anonymous Mr. Anonymous July 2004 Games
  • Z80 processor question...Suppose we fill the entire $0000-$ffff memory range with $ed. What will the processor do ? I suppose it will get locked, but will it still respond to…

    ... include no special action for codes 00h-40h, 7Fh-9f, A4h ...
    JHutcheson JHutcheson July 2004 Development
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... is a +2 (gray - or, used-to-be gray) and a Sam ...
    ekoman ekoman August 2004 Sinclair Miscellaneous
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... yes, what are the machine codes for these commands and how ...
    moroz1999 moroz1999 August 2004 Development
  • Codesanybody know where there is a code reference ??? like for example 10 = OA in hex but what about for larger numbers like 500,000 etc ??? anybody go…

    ... ???

    anybody got the codes ????
    [/quote]

    Sounds ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Shock Horror, Spectrum mentioned in MAME Forums Anyone else here a member of the Mame forum? Got the Spectrum mentioned today, and someone mentioned Sabre Wolf... felt really good seeing an old g…

    Welcome to Speccy land :)

    I still got that Sega guy, Im snapping one of his fingers off each day, trying to get the codes- but still no luck...

    Maybe I shoulda let him go when the Mame guys said.... oops *()*(*
    CKay CKay August 2004 Sinclair Miscellaneous
  • Activision's Ghostbusters (1984 version)Did anyone ever manage to work out (or hack) the account numbers? If so, are they the same for the 1986 rehash?

    ... had a couple of other codes that we were given, but ...
    VincentAC VincentAC September 2004 Games
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... hours spent tracing through Z80 codes trying to find the bugs ...
    Philip Kendall Philip Kendall September 2004 Development
  • Little Known Classic GamesI've been spending a while downloading some of my fave speccy games lately, and while I probably have most of the well-known great speccy games on my…

    ... the stricken scientists, learn the codes for the computer and smash ...
    Daren Daren September 2004 Games
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