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<1…20212223242526…34>
  • Feel my pain......or sit back and laugh yourself sick. Recently upgraded to XP Pro. Getting intermittent crashes/reboots - nothing in event manager. OK reinstall …

    Those error codes are actually useful? I thought ...
    Collie Collie March 2007 Chit chat
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... one of the 4 item codes (e.g. #e4, #e5 etc ...
    FrankT FrankT March 2007 Development
  • Galaksija emulator for ZX Spectrum +3/+2A(black)This is a NEW program/utility/game pack for ZX Spectrum. It is basically an emulator of an ex-Yugoslav computer "Galaksija" which is also Z80 based. …

    ... patched witch non-existing ED-codes and then jumping to translated ...
    Dr BEEP Dr BEEP March 2007 Emulators
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... order of the new tile codes before they're poked in ... not sure if using these codes for 4 new items will ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    [url=http://download.yousendit.com/A377C88A6C2139ED]>>>Demo
    Mr. Anonymous Mr. Anonymous March 2007 Development
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... basic editor that have character codes 144 - 164. On Mac OS ...
    Paul van der Laan Paul van der Laan March 2007 Sinclair Basic
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... about typing in those ASCII codes - but anyway - I actually only ... of the OS X ASCII codes? (Google is drawing a blank ...
    48K 48K March 2007 Sinclair Basic
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... a reference. You see, character codes from 129-255 differ greatly ...
    Paul van der Laan Paul van der Laan March 2007 Sinclair Basic
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    Thanks guys, it seems I was OK using the codes for 32-95, though.
    48K 48K March 2007 Sinclair Basic
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... documentation file. All the character codes above 127 are supported:
    Paul van der Laan Paul van der Laan March 2007 Sinclair Basic
  • My emulator doesn't take "commands"Hi This is probably a question that is very hard to answer, but perhaps some of you have/had the same problem. In my own emulator (that I have built)…

    ... *wohooo* still have loads of codes to go thru but i ...
    Jmc Jmc March 2007 Emulators
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... all of the following character codes:
    #39 is an apostrophe ...
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... all of the following character codes:
    #39 is an apostrophe ... documentation file. All the character codes above 127 are supported:
    48K 48K March 2007 Sinclair Basic
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... . I'm wondering if these codes are ever used in the ...
    48K 48K March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... . I'm wondering if these codes are ever used in the ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... have a look at those codes tomorrow. Thanks.
    48K 48K March 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the new 16-bit tile codes optionally 8-bit, as before ... if the 16-bit tile codes are unnecessary.

    Since ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • The Beautiful GameNo, not Head Over Heels. Or Stonkers hehe. Football. No thread here specifically for the beautiful game, so tell us who you support, why you suppo…

    ... competition really).

    Andy Gray wasn't commentating!

    TechnicianSi TechnicianSi March 2007 Chit chat
  • The Beautiful GameNo, not Head Over Heels. Or Stonkers hehe. Football. No thread here specifically for the beautiful game, so tell us who you support, why you suppo…

    Well, I actually meant that Brooking was as dull as hell to listen to, but a hugely talented player, but hey, good rant, nicely wrapped up with the 'fairly good player' comment! :lol:

    Although, my personal pet-hate is Andy Gray...
    TechnicianSi TechnicianSi April 2007 Chit chat
  • The Beautiful GameNo, not Head Over Heels. Or Stonkers hehe. Football. No thread here specifically for the beautiful game, so tell us who you support, why you suppo…

    [QUOTE=TechnicianSi;180148]:
    Although, my personal pet-hate is Andy Gray...[/QUOTE]

    Beg pard sir.

    Andy Gray is absolutely top-hole sir, with a ying and a yang and a
    yippetty-doo.
    ChuckieEgg ChuckieEgg April 2007 Chit chat
  • The Beautiful GameNo, not Head Over Heels. Or Stonkers hehe. Football. No thread here specifically for the beautiful game, so tell us who you support, why you suppo…

    ... going to sway me. Mr Gray, is, to put it mildly ...
    TechnicianSi TechnicianSi April 2007 Chit chat
  • The Beautiful GameNo, not Head Over Heels. Or Stonkers hehe. Football. No thread here specifically for the beautiful game, so tell us who you support, why you suppo…

    [quote=azward;180173]Beg pard sir.

    Andy Gray is absolutely top-hole sir, with a ying and a yang and a
    yippetty-doo.[/quote]
    Tickaboo son...
    rich_chandler rich_chandler April 2007 Chit chat
  • The Beautiful GameNo, not Head Over Heels. Or Stonkers hehe. Football. No thread here specifically for the beautiful game, so tell us who you support, why you suppo…

    ... who can...)

    Andy Gray on the other hand is ... of subject before the Andy Gray fanclub gets their say... that ...
    TechnicianSi TechnicianSi April 2007 Chit chat
  • The Beautiful GameNo, not Head Over Heels. Or Stonkers hehe. Football. No thread here specifically for the beautiful game, so tell us who you support, why you suppo…

    ... way.

    As Andy Gray said later on when pointing ...
    rich_chandler rich_chandler April 2007 Chit chat
  • The Beautiful GameNo, not Head Over Heels. Or Stonkers hehe. Football. No thread here specifically for the beautiful game, so tell us who you support, why you suppo…

    ... who can...)

    Andy Gray on the other hand is ... of subject before the Andy Gray fanclub gets their say... that ... Mark Lawrenson!!

    Andy Gray has tactical nous abound, has ...
    ChuckieEgg ChuckieEgg April 2007 Chit chat
  • The Beautiful GameNo, not Head Over Heels. Or Stonkers hehe. Football. No thread here specifically for the beautiful game, so tell us who you support, why you suppo…

    ... way.

    As Andy Gray said later on when pointing ...
    ChuckieEgg ChuckieEgg April 2007 Chit chat
  • Anyone still use their Spectrum?I mean, with the quality of emulation available, does anyone still hook up the spectrum and load from tapes? I still have my Spectrum + and it's in p…

    ... to salvage all my source codes, images & modules and remaining ...
    Scyphe Scyphe April 2007 Emulators
  • Announce: Fuse 0.8.0Version 0.8.0 of [url=http://fuse-emulator.sourceforge.net/]Fuse[/url], the Free Unix (and OS X) Spectrum Emulator has been released. The major chang…

    ... or sectors with larger size codes that need masking down to ...
    obo obo April 2007 Emulators
  • Maps in progressIf you are working on some map, this thread is just for you! Post here the name of that game for which you are creating a map. Only then we can preve…

    ... );
    However I think (analyzing codes) that should be six kinds ...
    Viktor Drozd Viktor Drozd April 2007 Support files
  • mgt disk readeri started writing a program for the pc to read and disassemble the files in MGT image files, but i have not had the time to do much with it latley, s…

    ... and does not use hook codes or whatever. If Transit runs ...
    DEATH DEATH April 2007 Development
<1…20212223242526…34>

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