World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.004s
<1…19202122232425…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... but not running in the interrupt yet";

    void cls ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... but not running in the interrupt yet. I struggled with this ... get this running in the interrupt so that I can improve ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... instruction at address 0xd4d4 (interrupt service routine entry)
    ... scroll_isr() is running in the interrupt routine
    [/code]
    interrupt service routine scroll_isr().
    interrupt routines with the generic ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... supposed to run in the interrupt.";
    ///////////////////////////////////////////////////////////////////////

    ///////////////////////////////////////////////////////////////////////
    /////////////////////////// Scroll_Isr ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... test message running in the interrupt.";
    ///////////////////////////////////////////////////////////////////////

    ///////////////////////////////////////////////////////////////////////
    /////////////////////////// Scroll_Isr ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... about 14000 cycles from the interrupt to the top of the ... *8 = 55216 cycles from the interrupt to when the raster catches ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the end of your scroll_isr() interrupt routine. Specataculator reports T states ... since the interrupt occurred (therefore the count is ... reset to 0 on interrupt) so the T state reading ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Wii remote and Speccy gamesThe latest version of Project64 (N64 emulator) has drivers to allow you to control N64 games with the Wii remote! They even have the motion working …

    ... !)
    Fighter Pilot (maybe)
    Gyroscope (maybe)
    Fairlight (fight with ...
    Arjun Arjun July 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    }
    }

    ////////////////////
    // interrupt routine

    M_BEGIN_ISR(isr ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... speed is tied to the interrupt. But the version I put ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • 68000 programming.Anyone here know anything about this? My question is: how does the programmer know how long hisinstructions are? Do determine the operands to branch …

    ... the last instruction in the interrupt handling routine would be an ... there are 8 levels of interrupt?
    wilsonsamm wilsonsamm July 2007 Chit chat
  • 68000 programming.Anyone here know anything about this? My question is: how does the programmer know how long hisinstructions are? Do determine the operands to branch …

    ... has 8 interrupts and 8 interrupt levels. When one of the ... , a vector address for that interrupt is fetched from a specific ... RTE instruction.

    Each interrupt routine has a priority equal ... number. So "int 4" can interrupt "int 3" processing, but "int ...
    Laser Laser July 2007 Chit chat
  • 68000 programming.Anyone here know anything about this? My question is: how does the programmer know how long hisinstructions are? Do determine the operands to branch …

    ... which (eventually) checks if an interrupt has occurred.
    AC is ...
    wilsonsamm wilsonsamm July 2007 Chit chat
  • 68000 programming.Anyone here know anything about this? My question is: how does the programmer know how long hisinstructions are? Do determine the operands to branch …

    ... which (eventually) checks if an interrupt has occurred.
    AC is ...
    Laser Laser July 2007 Chit chat
  • 68000 programming.Anyone here know anything about this? My question is: how does the programmer know how long hisinstructions are? Do determine the operands to branch …

    ... case, don't allow an interrupt to be dealt with till ...
    wilsonsamm wilsonsamm July 2007 Chit chat
  • Harlequin ZX Spectrum Clone now 100% compatible!Hi all! The Harlequin ZX Spectrum clone now shows full timing compatibility with the ZX Spectrum! 8-) Both the ULA IO and memory contentions are fa…

    ... be due to the Harlequin interrupt looking like it's 1 ...
    csmith csmith July 2007 Hardware
  • He's back......and he's got a new trick! AY Chip here. I've been away far too long. I would like to announce 'HatStand': for no adequately explored reason, I h…

    ... a little trouble with the Interrupt. At every frame (1/50 ... s), there's an interrupt, yes? And the ROM scans ... the Z80 know that the interrupt should trigger a RST 38h ...
    Where's that AY chip gone... Where's that AY chip gone... August 2007 Chit chat
  • He's back......and he's got a new trick! AY Chip here. I've been away far too long. I would like to announce 'HatStand': for no adequately explored reason, I h…

    Because that's the interrupt mode it's in. You ... can change the interrupt mode with instructions IM0, IM1 ... behaviour by selecting a different interrupt mode. IIRC mode 2 is ... of the addess of the interrupt routine were the same then ...
    Code Monkey Code Monkey August 2007 Chit chat
  • IY RegisterIve got a really bizarre bug, and I have only just started using the IY register. I seem to remember reading somewhere in a programming book, to neve…

    IY is used by the rom interrupt routine. If you have im1 interrupts running your program is going to crash.
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... seem start counting from the interrupt (woody's float48k). And yet ... exact time until the next interrupt. Is this perhaps what your ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • He's back......and he's got a new trick! AY Chip here. I've been away far too long. I would like to announce 'HatStand': for no adequately explored reason, I h…

    ... a little trouble with the Interrupt. At every frame (1/50 ... s), there's an interrupt, yes? And the ROM scans ... the Z80 know that the interrupt should trigger a RST 38h ... to have to implement all interrupt modes.

    Once you ...
    Winston Winston September 2007 Chit chat
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... ) at 0x7ffe 14331 tstates after interrupt, which I think should give ...
    Philip Kendall Philip Kendall September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... ) at 0x7ffe 14331 tstates after interrupt, which I think should give ...
    csmith csmith September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... it from when the Z80 interrupt occurs? This is offset exactly ... />
    I mean, the IM2 interrupt takes 19T states to reach ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... it from when the Z80 interrupt occurs?[/QUOTE]

    I ...
    Philip Kendall Philip Kendall September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... it from when the Z80 interrupt occurs? This is offset exactly ...
    csmith csmith September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... be also related to the interrupt sensing? I am not a ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... be also related to the interrupt sensing? I am not a ...
    csmith csmith September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... tstates 14335 and 14336 after interrupt do not experience memory contention ...
    Philip Kendall Philip Kendall September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... tstates 14335 and 14336 after interrupt do not experience memory contention ...
    csmith csmith September 2007 Emulators
<1…19202122232425…34>

Latest Posts

  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on 9:55PM
  • Goodbye Z80
    moggy on 9:07PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
gyroscope 235 327
interrupt 2.6K 4.5K

Related Threads

  • Interrupt driven code at overclocked pace....Is it possible for a MC coder to do a routine (i.e. interrupt music player, for within/during Basic)if he knows said machine is running at 400 percen…
  • Interrupt timingsHow long does the ULA hold /INT low for on interrupt on each of the Spectrum models?
  • Gyroscope vs SpindizzyTwo games that play similar, both based on the Marble Madness theme. Gyroscope has more great graphics, with neat use of BRIGHT on the playing area a…
  • Gyroscope gamesI'd like to know how many games there are similar to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002196"]Gyroscope[/URL], one of my fave …
  • Your views on...Gyroscope[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002196]Gyroscope[/url] <br /> <br /> Gyroscope was a neat little game. Preferred it over Spin…
  • Data bus at interrupt timeIt is "well known" that some peripherals can put values other than 0xff on the data bus at interrupt time, thus meaning that IM2 is slightly more fid…
  • Ensure my interrupt handler begins at the same T-stateHi! Is there a way to ensure that an IM 2 interrupt handler starts always at the same T-state (related to the moment the ULA triggers the INT line, w…
  • Interrupt routineI have been trying to create an interrupt routine for playing AY music in the background but cant seem to get anything working.<br /> <br /> I have…

Related Searches

  • 16k interrupt
  • im1 interrupt routine
  • im1 rom interrupt routine
  • im1 rom interrupt routine iy
  • interrupt routine
  • best place for interrupt routine
  • best place for interrupt table
  • interrupt table
  • vortex interrupt
  • interrupt rom
  • firestorm interrupt
  • non maskable interrupt
  • non maskable interrupt error
  • non maskable interrupt start
  • interrupt
  • gyroscope
  • gyroscope keys
  • beeper interrupt
  • interrupt vector
  • interrupt driven sound

Copyright © 2024 World of Spectrum