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<1234567…34>
  • Oh the humanity, my beautiful den of thieves, and local pub, closed it's doors.My local pub. MY PUB. My wonderful, awful, piss soaked, blood stained den of eniquity..... the only place in town, where when I walk through the doo…

    ... a Friday night, the protaganists halt proceedings, to apologise profusely to ...
    thx1138 thx1138 May 2008 Chit chat
  • RZX reference samplesJust wondering, is it ok that neither Spin nor Spectaculator can replay the RZX reference samples provided on the [URL="http://www.ramsoft.bbk.org/rz…

    ... seems to start with a HALT, might it be that RealSpectrum ...
    Patrik Rak Patrik Rak July 2008 Emulators
  • Need Help - VideoOK, I have finally (nearly) finished my Z80 core! It's been a flipping long slog but I have now emulated (almost) all commands including a lot of th…

    ... the undocumented ones EXCEPT the HALT, IN and OUT commands. My ...
    MadDoc MadDoc July 2008 Emulators
  • IN 255 behaviour not emulated in Spectaculator and ZXSpinI'm not speaking about "normal" IN 255 behaviour. All of you know what I'm taking about: IN 255 can be used to "read" screen data as it's retrieved f…

    ...

    TestInFF proc
    halt
    ld c,255
    mcleod_ideafix mcleod_ideafix January 2009 Hardware
  • "This is a screensaver that do not save the screen"Which was a quote from the first release of SCREEN$ back in April 2001. Little did he know that, against the best judgement of myself and my peers, I…

    ... will likely grind to a halt with this one. But I ...
    Dunny Dunny April 2009 Sinclair Miscellaneous
  • Thinking ahead...Just mulling something over for the Project After The Spectranet (which seems to have become never-ending...) Would anyone (except for me, naturally…

    ... , IORQ, MREQ, M1, INT, NMI, HALT) writing the values of each ...
    Winston Winston June 2009 Hardware
  • Some ever noticed that +2A/+3 halts Z80 using WAIT?I mean: Anyone ever noticed that the +2A/+3 halts the Z80 using WAIT? All documentation I've read about contention state that the ULA halts the Z80 …

    ... mount ULA) uses WAIT to halt the CPU. I haven't ...
    mcleod_ideafix mcleod_ideafix October 2009 Hardware
  • Adjusting your code for screen refreshingOk, I'm aware that I should know it already after writing 5 Spectrum games in machine code but interrupts and screen refreshes were always my weaker …

    ... />

    If I perform HALT command in machine code, the ... can do:

    [B]HALT
    Delay to wait from ...
    Ralf Ralf November 2009 Development
  • many scr files to tap fileguys, I know that threads like this have existed in the past, but i'm gonna try to get a video onto speccy. The +3e to be exact. figured i'd use full…

    ... loading. maybe throw a im2 halt in between each one and ...
    nuggetreggae nuggetreggae December 2009 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... from buffer to screen after HALT.

    Am I doing ...
    Ralf Ralf December 2009 Development
  • Character scrollingOk, first I'd like to say that I'm not looking for a complete routine (but that might help) because I am hoping to write it myself and learn a bit mo…

    ... push/pop? Should I use "halt" or just let it run ...
    polomint polomint February 2010 Development
  • Emulator to create log files?Could someone please recommend a Spectrum 128K emulator that can dump the following data to an external text file, while emulating at normal speed? …

    ... routine and at a single HALT instruction, whose addresses I will ...
    ajmoss ajmoss June 2010 Emulators
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    The minigame competition doesn't permit the use of separate loaders like
    [code]10 LOAD "": RAND USR 32768[/code]
    The loader must be included in the byte count.

    In an attempt to save as many bytes as possible, people have written ...
    ajmoss ajmoss June 2010 Development
  • Games only possible in 128K mode?In the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=30145[/url] the discussion of 128K only games comes up, and it made me w…

    ... , volume, sound that didn't halt the Spectrum whilst it played ...
    ewgf ewgf July 2010 Games
  • Results of Di:HALT (music/graphic/demo)Official Online Place Score Place Score [ ZX Spectrum AY/YM TurboAY Music ] 1 6.30 2 5.66 adversary - Cj Splinter […

    Official Online
    Place Score Place Score


    [ ZX Spectrum AY/YM TurboAY Music ]

    1 6.30 2 5.66 adversary - Cj Splinter [Trinitrocode/DL Corp]
    2 5.97 1 5.98 life movement - ...
    Yerzmyey Yerzmyey July 2010 Sinclair Miscellaneous
  • Assembly Programming for IDIOTSOk are there any websites guides for what opcodes do in a z80 or books... but for really really thick people like me :-) Something along the lines …

    ... />
    what does HLT do (HALT = Halts the processor )

    halt the processor your program would ...
    ASH-II ASH-II October 2010 Sinclair Miscellaneous
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... generating dangerous code (such as HALT, IMn, EI, DI). Assembler shall ...
    tstih tstih January 2011 Development
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... address
    inc (hl)
    halt ;just so I can see ... what's going on.
    halt
    ret
    sprite ld ...
    R-Tape R-Tape January 2011 Development
  • IM2 calls to player routine on 128k?Hi all, Apologies for being crap, and not even in a funky, skillo kind of way but it's been over 20 years since I last wrote anything in machine cod…

    ... calling the play routine before halt keeps munging my registers around ...
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... on, then come to a halt at the other higher/lower ...
    TechnicianSi TechnicianSi November 2011 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how easy it actually is. (Actually I've already published this one some time ago, but this time the source is ...
    Timmy Timmy January 2012 Development
  • Precisely timed loops in assemblyI'm looking for a way to make my code stop until the raster has reached the lower screen border (right after having drawn the last pixel line). I und…

    ... ). I understand that I should HALT first to wait until the ...
    na_th_an na_th_an February 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... it would just need to HALT first to synchronize and avoid ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/showthread.php?p=608777"]here[/URL]).

    [IMG]http://www.image-share.com/upload/1337/164.png[/IMG]< ...
    Timmy Timmy March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... /> LD B,L
    TSLP3 HALT ; Hang around, modifying the instructions ...
    AMW AMW April 2012 Development
  • How do you open a port for a game?Hello all I am trying to get a game running via multiplayer.It doesn't want to let me do this and the customer support has told me to open your port…

    ... have come to a shuddering halt!.

    This is not ...
    ladderman ladderman April 2012 Chit chat
  • What's wrong with this code ?OK, working my way through Jonathan Cauldwells 'How To' tome and I can't get the following to run in either spin or basin. ( iused the assembler in b…

    ... splayr ; show player.

    halt ; delay.

    ; Jump back ...
    Saboteur Saboteur May 2012 Development
  • Korea to ban virtual (i.e. in game) item trading"[COLOR="SeaGreen"]Starting next month, South Korea will ban in-game item trades in videogames, according to a recent article on the Korean Times. …

    ... a new law that will halt virtual item trading. The ban ...
    ewgf ewgf June 2012 Chit chat
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  • Results of Di:HALT (music/graphic/demo)Official Online<br /> Place Score Place Score<br /> <br /> <br /> [ ZX Spectrum AY/YM TurboAY Music ]<br /> <br /> 1 6.30 2…
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