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  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... interrupts disabled, without a single HALT or any other attempt to ...
    Ralf Ralf May 2012 Development
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... interrupts disabled, without a single HALT or any other attempt to ... .[/QUOTE]

    Putting a HALT in before the screen update ...
    chev chev May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... /> [CODE]org 32768
    main halt
    call delay
    ld ...
    R-Tape R-Tape May 2012 Development
  • question re. STR$ bugCould someone point me to whereabouts in the ROM this goes wrong? [code]PRINT PAPER 5;1;STR$ 234[/code] (Only the "1" prints in cyan.) It's not the m…

    ... the routine should do a HALT if channel "K" is in ...
    chev chev May 2012 Sinclair Basic
  • question re. STR$ bugCould someone point me to whereabouts in the ROM this goes wrong? [code]PRINT PAPER 5;1;STR$ 234[/code] (Only the "1" prints in cyan.) It's not the m…

    ... the first test after the halt op.[/quote]

    There ...
    chev chev May 2012 Sinclair Basic
  • In Java for ZXHi All I am glad to notify you that I have opened the sources of my J2Z80 translator (0.1 version) which allows to use Java toolchain to generate Z8…

    ... ? What about IY? Can it HALT? Can it set an IM2 ...
    Einar Saukas Einar Saukas May 2012 Development
  • In Java for ZXHi All I am glad to notify you that I have opened the sources of my J2Z80 translator (0.1 version) which allows to use Java toolchain to generate Z8…

    ... ? What about IY? Can it HALT? Can it set an IM2 ...
    Raydac Raydac May 2012 Development
  • In Java for ZXHi All I am glad to notify you that I have opened the sources of my J2Z80 translator (0.1 version) which allows to use Java toolchain to generate Z8…

    ... area.

    Interruptions and HALT usage
    -------------------------------
    I think ... in translated programs, so that HALT can be used too. I ...
    Raydac Raydac June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... a ;On your marks
    halt ;Ready, stady...
    ld r ...
    mcleod_ideafix mcleod_ideafix June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> call setint
    PRINTSTUFF
    halt
    ld a,4
    R-Tape R-Tape June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... screen as possible
    main halt
    ld a,4
    R-Tape R-Tape June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> im 2
    ei
    halt
    ld a,(MyVector)
    mcleod_ideafix mcleod_ideafix June 2012 Development
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    ... a variable delay before each HALT, like this:
    [CODE]; simple ... /> delay:
    djnz delay
    halt
    ld a,(23560)
    Einar Saukas Einar Saukas July 2012 Emulators
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... go

    back:
    halt

    ;; 32 attribute lines ...
    na_th_an na_th_an July 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... sure you've always used HALT before the interrupt occurs, you ... up to 3T as the HALT waits in 4T cycles, like ...
    joefish joefish July 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... the # of t-states from halt to first pixel on screen ...
    na_th_an na_th_an July 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ...


    M2
    HALT
    LD (StoreSP),SP
    Ralf Ralf July 2012 Development
  • RET MHello. I?ve seen in the Joffa game SAUCER a kind of loop like this LOOP LD A,R RET M JR LOOP I do know what this loop mea…

    ... occurred. It's preferable to HALT as the time can be ...
    Alcoholics Anonymous Alcoholics Anonymous July 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ...


    M2
    HALT
    LD (StoreSP),SP
    Ralf Ralf July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... $ = ""
    Asm
    Halt
    Halt
    Halt
    Halt
    End Asm
    na_th_an na_th_an August 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... ) {
    // frame sync
    asm("halt");
    }

    // erase tiles ...
    Einar Saukas Einar Saukas August 2012 Development
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... sequence of instructions:
    [CODE] HALT
    LD (HL),A ; change ... to the variations in the HALT delay (from 0 to 3T ...
    Einar Saukas Einar Saukas August 2012 Emulators
  • PRINT a numerical value i.e. the scoreHow do you fo about printing a numerical value using the print routine in the ROM? For instance I have a value 0-255 and want to PRINT the result at…

    ... edit area
    di
    halt

    ret
    [/CODE ...
    ub880d ub880d August 2012 Development
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    I ended up on the crocodile screen on a HALT at $93b0 with interrupts disabled. I don't know if that's a new bug or an old one?
    Alcoholics Anonymous Alcoholics Anonymous August 2012 Games
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... the crocodile screen on a HALT at $93b0 with interrupts disabled ...
    def chris def chris August 2012 Games
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... the crocodile screen on a HALT at $93b0 with interrupts disabled ...
    Ralf Ralf August 2012 Games
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