-
Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…
... the crocodile screen on a HALT at $93b0 with interrupts disabled ... -
A new ZX spectrum cloneOver the past 12 months i have been developing a new spectrum clone as a hobby project to waste my spare time on. It is still not fully complete yet …
... instruct the X80 coprocessor to halt the Z80 when the initial ... -
BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…
... 14; ++f) {
asm("halt");
}
... /> // frame sync
asm("halt");
// player ... /> // frame sync
asm("halt");
// hide sprite ... -
Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…
Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…
Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…
[code]KMP_DETECT
ld a,i
ei
halt
jp pe,.int_stays_on
di
.int_stays_on
[/code]
what exactly does this piece of code ?Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…
... testing Kempston input just after HALT will be enough?Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…
Creatures never-released game, anybody knows what happened?Also fro the pages of Retro Gamer I came to this game and remembered it was previewed back in the day for the Spectrum, even in Microhobby... It was …
... trouble. Newsfield were forced to halt publication of their popular gaming ...Creatures never-released game, anybody knows what happened?Also fro the pages of Retro Gamer I came to this game and remembered it was previewed back in the day for the Spectrum, even in Microhobby... It was …
... trouble. Newsfield were forced to halt publication of their popular gaming ...Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…
... floating bus). IN 31 after halt can return value BIN 111xxxxx ... 8bit joystick data then after halt can return BIN 000xxxxx. Etc ... detect joy:
EI
HALT
IN A,(#1F) ;read ... kempston joystick port after HALT
AND #1F
LD ...Edge connector breakout board/level translator boardFor a new project I'm thinking of working on (gah, too many projects...) I'm going to be making a new edge connector breakout board. Basically what …
... except RFSH, BUSACK, WAIT, BUSRQ, HALT and IORQGE. (These can be ...Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…
... ;REMOVE AS REQUIRED
lp halt ;just to slow things down ...Edge connector breakout board/level translator boardFor a new project I'm thinking of working on (gah, too many projects...) I'm going to be making a new edge connector breakout board. Basically what …
... except RFSH, BUSACK, WAIT, BUSRQ, HALT and IORQGE. (These can be ...Felix the skydiverMad as a mongoose... [URL]http://www.redbullstratos.com/live/[/URL] But I hope he does it.
[QUOTE=karingal;657507]127000 feet now and he still hasn't jumped.[/QUOTE]
they wernt sure when exactly the balloon would haltmy tiny intros[IMG]http://pouet.net/screenshots/60493.png[/IMG] [url]http://pouet.net/prod.php?which=60493[/url] the following work will appear behind Demosplash…
... really needed.
* That said, HALT itself isn't really needed ...my tiny intros[IMG]http://pouet.net/screenshots/60493.png[/IMG] [url]http://pouet.net/prod.php?which=60493[/url] the following work will appear behind Demosplash…
... really needed.
* That said, HALT itself isn't really needed ... :
- Interrupts are disabled, guess HALT stop z80 execution. Probably ei ... :halt isn't need in the ...my tiny intros[IMG]http://pouet.net/screenshots/60493.png[/IMG] [url]http://pouet.net/prod.php?which=60493[/url] the following work will appear behind Demosplash…
... :
- Interrupts are disabled, guess HALT stop z80 execution. Probably ei ... :halt isn't need in the ...my tiny intros[IMG]http://pouet.net/screenshots/60493.png[/IMG] [url]http://pouet.net/prod.php?which=60493[/url] the following work will appear behind Demosplash…
... ):
[PHP]mlp:
ei: halt
ld ix, # 5800, d ...Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …
... />
I have used a halt instruction before my draw operation ... tried:
MAINLOOP
HALT
DELETE THINGS
DRAW ... sound effects can overshoot the HALT quite a lot if you ...Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …
... you do not overshoot the halt (ie tv vsync). Count the ... you're on after every halt, 1 2 1 2 ... Or ...Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …
[QUOTE=Morkin;659467]At first glance it looks smoother and has less flicker, even without worrying about interrupts[/QUOTE]
Try to execute instruction "HALT" inside your main loop, just before you start to clear and draw sprites.Next Castle 2012 Party AnnouncedOkay, I've just found out that Newart has posted [URL="http://speccy-live.untergrund.net/2012/10/next-castle-party-%d1%81%d0%bf%d0%b1-03112012/"]this…
... /> I know what happened @Di:Halt'99. So, next parties has ...