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  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... the crocodile screen on a HALT at $93b0 with interrupts disabled ...
    Alessandro Grussu Alessandro Grussu August 2012 Games
  • A new ZX spectrum cloneOver the past 12 months i have been developing a new spectrum clone as a hobby project to waste my spare time on. It is still not fully complete yet …

    ... instruct the X80 coprocessor to halt the Z80 when the initial ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... 14; ++f) {
    asm("halt");
    }

    ... /> // frame sync
    asm("halt");

    // player ... /> // frame sync
    asm("halt");

    // hide sprite ...
    Einar Saukas Einar Saukas September 2012 Development
  • Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…

    ... />
    [code]
    #asm
    halt
    in a, (31)
    na_th_an na_th_an October 2012 Development
  • Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…

    ... a,i
    ei
    halt
    jp pe,.int_stays_on
    Hikaru Hikaru October 2012 Development
  • Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…

    [code]KMP_DETECT
    ld a,i
    ei
    halt
    jp pe,.int_stays_on
    di
    .int_stays_on

    [/code]

    what exactly does this piece of code ?
    catmeows catmeows October 2012 Development
  • Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…

    ... testing Kempston input just after HALT will be enough?
    Ralf Ralf October 2012 Development
  • Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…

    ... a,i
    ei
    halt
    jp pe,.int_stays_on
    Hikaru Hikaru October 2012 Development
  • Creatures never-released game, anybody knows what happened?Also fro the pages of Retro Gamer I came to this game and remembered it was previewed back in the day for the Spectrum, even in Microhobby... It was …

    ... trouble. Newsfield were forced to halt publication of their popular gaming ...
    Ralf Ralf October 2012 Games
  • Creatures never-released game, anybody knows what happened?Also fro the pages of Retro Gamer I came to this game and remembered it was previewed back in the day for the Spectrum, even in Microhobby... It was …

    ... trouble. Newsfield were forced to halt publication of their popular gaming ...
    Ivanzx Ivanzx October 2012 Games
  • Kempston detectionI could use some help. This Kempston joystick behaviour drives me mad. I've written a game called Necrospermia recently ([url]http://www.worldofspec…

    ... floating bus). IN 31 after halt can return value BIN 111xxxxx ... 8bit joystick data then after halt can return BIN 000xxxxx. Etc ... detect joy:
    EI
    HALT
    IN A,(#1F) ;read ... kempston joystick port after HALT
    AND #1F
    LD ...
    velesoft velesoft October 2012 Development
  • Edge connector breakout board/level translator boardFor a new project I'm thinking of working on (gah, too many projects...) I'm going to be making a new edge connector breakout board. Basically what …

    ... except RFSH, BUSACK, WAIT, BUSRQ, HALT and IORQGE. (These can be ...
    Winston Winston October 2012 Hardware
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... ;REMOVE AS REQUIRED
    lp halt ;just to slow things down ...
    R-Tape R-Tape October 2012 Development
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... /> ld b,2
    pause: halt
    djnz pause
    ret ...
    Battle Bunny Battle Bunny October 2012 Development
  • Edge connector breakout board/level translator boardFor a new project I'm thinking of working on (gah, too many projects...) I'm going to be making a new edge connector breakout board. Basically what …

    ... except RFSH, BUSACK, WAIT, BUSRQ, HALT and IORQGE. (These can be ...
    Black_Cat Black_Cat October 2012 Hardware
  • Felix the skydiverMad as a mongoose... [URL]http://www.redbullstratos.com/live/[/URL] But I hope he does it.

    [QUOTE=karingal;657507]127000 feet now and he still hasn't jumped.[/QUOTE]
    they wernt sure when exactly the balloon would halt
    mel the bell mel the bell October 2012 Chit chat
  • my tiny intros[IMG]http://pouet.net/screenshots/60493.png[/IMG] [url]http://pouet.net/prod.php?which=60493[/url] the following work will appear behind Demosplash…

    ... really needed.
    * That said, HALT itself isn't really needed ...
    Hikaru Hikaru October 2012 Development
  • my tiny intros[IMG]http://pouet.net/screenshots/60493.png[/IMG] [url]http://pouet.net/prod.php?which=60493[/url] the following work will appear behind Demosplash…

    ... really needed.
    * That said, HALT itself isn't really needed ... :
    - Interrupts are disabled, guess HALT stop z80 execution. Probably ei ... :halt isn't need in the ...
    g0blinish g0blinish October 2012 Development
  • my tiny intros[IMG]http://pouet.net/screenshots/60493.png[/IMG] [url]http://pouet.net/prod.php?which=60493[/url] the following work will appear behind Demosplash…

    ... :
    - Interrupts are disabled, guess HALT stop z80 execution. Probably ei ... :halt isn't need in the ...
    Hikaru Hikaru October 2012 Development
  • my tiny intros[IMG]http://pouet.net/screenshots/60493.png[/IMG] [url]http://pouet.net/prod.php?which=60493[/url] the following work will appear behind Demosplash…

    ... ):
    [PHP]mlp:
    ei: halt
    ld ix, # 5800, d ...
    g0blinish g0blinish October 2012 Development
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    ... />
    I have used a halt instruction before my draw operation ... tried:

    MAINLOOP
    HALT
    DELETE THINGS
    DRAW ... sound effects can overshoot the HALT quite a lot if you ...
    R-Tape R-Tape October 2012 Development
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    ... you do not overshoot the halt (ie tv vsync). Count the ... you're on after every halt, 1 2 1 2 ... Or ...
    csmith csmith October 2012 Development
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    [QUOTE=Morkin;659467]At first glance it looks smoother and has less flicker, even without worrying about interrupts[/QUOTE]

    Try to execute instruction "HALT" inside your main loop, just before you start to clear and draw sprites.
    Einar Saukas Einar Saukas October 2012 Development
  • Yumiko in the haunted MansionSo, here is the promised Halloween preview... Go to the zx section of my homepage to download it. [img]http://members.inode.at/838331/zx/YomikoInTheH…

    ...
    [code]
    ASM
    HALT
    END ASM
    [/code ...
    LCD LCD November 2012 Brand new software
  • Yumiko in the haunted MansionSo, here is the promised Halloween preview... Go to the zx section of my homepage to download it. [img]http://members.inode.at/838331/zx/YomikoInTheH…

    ...
    [code]
    ASM
    HALT
    END ASM
    [/code ...
    R-Tape R-Tape November 2012 Brand new software
  • Next Castle 2012 Party AnnouncedOkay, I've just found out that Newart has posted [URL="http://speccy-live.untergrund.net/2012/10/next-castle-party-%d1%81%d0%bf%d0%b1-03112012/"]this…

    ... /> I know what happened @Di:Halt'99. So, next parties has ...
    g0blinish g0blinish November 2012 Announcements
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