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<1234567…34>
  • 128K - demos from Di Halt 2012Demos: [url]http://zx.pk.ru/attachment.php?attachmentid=36377&d=1341756942[/url] [url]http://zx.pk.ru/attachment.php?attachmentid=36378&d=134175696…

    Demos:

    [url]http://zx.pk.ru/attachment.php?attachmentid=36377&d=1341756942[/url]
    [url]http://zx.pk.ru/attachment.php?attachmentid=36378&d=1341756961[/url]
    [url]http://zx.pk.ru/attachment.php?attachmentid=36379&d= ...
    Yerzmyey Yerzmyey July 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ) {
    // frame sync
    asm("halt");
    }

    // erase tiles ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... />
    // frame sync
    asm("halt");

    // erase and move ... ) {
    // frame sync
    asm("halt");
    }

    // erase and ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... ) {
    // frame sync
    asm("halt");
    }

    // erase tiles ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... ) {
    // frame sync
    asm("halt");
    }

    // erase player ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... 14; ++f) {
    asm("halt");
    }

    ... /> // frame sync
    asm("halt");

    // player ... /> // frame sync
    asm("halt");

    // erase enemy ...
    Einar Saukas Einar Saukas September 2012 Development
  • JSpeccy v0.92A new JSpeccy version has been released. Summary of changes, - Screen redrawing is a bit optimized now and a bug when speed > 1 has been corrected. …

    ... 's load/save, honour the HALT & EILAST flags.

    zx81 zx81 October 2012 Emulators
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    ... />
    I have used a halt instruction before my draw operation ...
    Atari_Jetman Atari_Jetman October 2012 Development
  • Tolerable cut scenes!I must be getting old as games with too much talking and/or cut scenes really does my nut in. I prefer it if I can switch off the voice acting and ju…

    ... the conveyor and it said "halt.. blah blah blah blah blah ...
    GeeKay GeeKay January 2013 Games
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... !!!');

    ReadLn;

    Halt;

    End;
    [/CODE ...
    g0blinish g0blinish April 2013 Development
  • Hacker Chris' Christmas Demo doesn't work[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0007314]Christmas Demo[/url] .z80 file from WOS doesn't work for me. I tested in Fuse and SpecE…

    ... program is stuck in a HALT instruction with maskable interrupt disabled ...
    TK90XFan TK90XFan December 2013 Emulators
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... (pseudo code):

    loop: halt ; wait for interrupt to occur ... I was thinking about the halt instruction I then thought it ... :

    loop: update_stuff
    halt
    clear_sprites (from old position ...
    feynman feynman January 2014 Development
  • Questions about Vortex Tracker II exported songsHi, I have been experimenting with Vortex Tracker II lately and have a couple of questions. By exporting the song to TAP format, a file is generated…

    ...
    EI
    LOOP:
    HALT
    CALL 27810+5
    Alessandro Grussu Alessandro Grussu March 2014 Development
  • VT2 hobeta player?I am trying to build something with a hobeta with player exported from vortex tracker ii. I want to be able to run the file on a standard 128K. I am …

    ... music
    ei
    loop: halt
    call music+5
    micken micken April 2014 Development
  • Retro Computers/Gaming Movies & TV ShowsThere's some really interesting retro computer/gaming related movies and TV shows out there at the moment, with some others in production. I've put t…

    ... =nv_sr_2[/url]

    [b]Halt and Catch Fire (TV SHow ...
    sj_howlett sj_howlett July 2014 Chit chat
  • Slow/fast games - change speedSome ZX games are too slow or too fast. Problem with speed is aslo in russian ZX games or thanks to different memory layout on zx128 and +2a models. …

    ... games if you remove some HALT instructions. For example in russian ... . One POKE 43315,0 replace HALT instruction with NOP and game ... .

    Not always is HALT instruction use for screen synchronisation ...
    velesoft velesoft August 2014 Games
  • Halt and Catch FireAnyone watching this tv show? a bit like MadMen, but set on the early 80's (83 I think), and spent in the PC industry. bit of the underdog tale a…

    Anyone watching this tv show?

    a bit like MadMen, but set on the early 80's (83 I think), and spent in the PC industry.

    bit of the underdog tale about a small company that wants to rival with IBM.

    Finding it quite ...
    VanTammen VanTammen August 2014 Chit chat
  • Ensure my interrupt handler begins at the same T-stateHi! Is there a way to ensure that an IM 2 interrupt handler starts always at the same T-state (related to the moment the ULA triggers the INT line, w…

    ... main loop is full of HALT instructions, with some instructions to ... of instructions that aren't HALT last a number of cycles ...
    mcleod_ideafix mcleod_ideafix November 2014 Development
  • SpecBAS 0.830 Released!Hi guys - A new official release of SpecBAS has been released. The full changelog is below, but for now here's the download: [url]https://sites.goo…

    ... messages (including 0:OK) would halt all sound when displayed - now ...
    Dunny Dunny February 2015 Sinclair Basic
  • Playing AY music on the SpeccyCan anyone help with playing AY ripped music on the Speccy? So, let's say I want to play some ripped AY music, such as: [url]ftp://ftp.worldofspect…

    ... data in tra_0_2.BIN per HALT command (every 50th sec) to ...
    EI
    LOOP:
    HALT
    CALL 51802
    JR ...
    badgyre badgyre February 2015 Development
  • TV Pal, odd and even framesI have been researching, but haven't found any real interesting information on this subject, so far. What I mean is, since TV PAL signal is interl…

    ... ) frame, since they just use HALT to sync on the Spectrum ...
    RMartins RMartins August 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... ; length of delay.
    delay0 halt ; wait for an interrupt.
    delay0 halt ??
    djnz delay0 ??
    ret ...
    antonyjones101 antonyjones101 September 2015 Development
  • Text scroller and custom fontYesterday I was testing this text scroll routine taken from Jonathan Cauldwell's Intro Maker (labels have been inserted to allow partial code relocab…

    ... /> JR NZ, L_35381
    L_35387: HALT
    CALL 00654
    INC ...
    Alessandro Grussu Alessandro Grussu January 2016 Development
  • 20+ years of X128!Hard to believe, but it's true! I was inspired by Gerton Lunter's Z80 (which I had used for years) and I wanted to make my own Spectrum emulator. …

    ... proper releases ground to a halt with V0.94 on 02 ...
    Jmk Jmk March 2016 Emulators
  • Flicker-free animationTrying to create flicker-free screen update, but... Where I'm wrong? [url="https://dl.dropboxusercontent.com/s/pfywhfejfmwt2zq/test_128.sna"]Snaps…

    ... :
    ei
    loop:
    halt
    call swap_video
    call ...
    Bedazzle Bedazzle October 2016 Development
  • ZXDS 1.3.4Hello, to celebrate the 35th Spectrum (and 10th ZXDS) anniversary, I have prepared [url="http://zxds.raxoft.cz/"]new ZXDS release[/url]. It fixes …

    ... very subtle contention bug in HALT emulation, which no one will ...
    Patrik Rak Patrik Rak April 2017 Emulators
  • Double Buffering Artefacts on Real HardwareI have a project that I've played around with for a while and always tested using emulators, either ZX Spin or Spectaculator. It is a 128k game th…

    ... switch the screen after a HALT instruction.

    Of course ...
    dave18 dave18 May 2017 Development
  • Key repeat weirdness with EI & IYI finally (after 35 years!) decided to write something a) for 48k speccy b) in z80 assembler. It's been over 20 years since I've written anything in …

    ... because of that I use HALT instruction to wait for vertical ... retrace. And HALT does not seem to work ... wait for vertical retrace without HALT & EI?


    arttu arttu July 2017 Development
<1234567…34>

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