World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.004s
<1234567…34>
  • Short Z80 QuizQ1) Which program gives different result ? A) XOR A ADD A,A B) XOR A ADC A,A C) SCF ADD A,A D) SCF ADC A,A Q2) What is the equivalent of NEG …

    ... Spectrum ?

    DI
    HALT
    EI
    RET
    Dr BEEP Dr BEEP July 2002 Games
  • [NEW]: Spectaculator 4.0Hi everyone, Finally managed to finish it... enjoy! --- [NEW]: Spectaculator 4.0 Spectaculator is a Sinclair ZX Spectrum emulator for PCs runnin…

    ... .

    o Changed the contended memory model for the 128k ... ,3,5,7 are now contended rather than 4,5,6 ...
    Jon Needle Jon Needle January 2003 Emulators
  • Emulation accuracy and how it affects softwareHi folks. I was thinking of bodging together a rudimentary Spectrum emulator myself, not as a competitor to the other emulators, but as an integrate…

    ... FAQ.

    As for contended memory and finite-speed screen ...
    GOC GOC May 2004 Emulators
  • ANNOUNCE: Fuse for Mac OS X 0.7.0Following the release of Fuse 0.7.0 is the unsurprising release of Fuse for Mac OS X 0.7.0 which should be available for download shortly at the Fuse…

    ... ZXCF support.
    + Much improved contended memory and floating bus emulation ...
    Fred Fred July 2004 Emulators
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…

    ... ZXCF support.
    + Much improved contended memory and floating bus emulation ...
    Philip Kendall Philip Kendall July 2004 Emulators
  • IM 2 interrupts and smooth scrolling - easy peasy!Okay, been fiddling around with IM 2 and have actually mastered (I think) how to use IM 2! Now I run my game Ragnar Revival in IM2 and use HALT to sy…

    ... Revival in IM2 and use HALT to sync screen drawing (dumping ... manipulation (a scrolling text) using HALT, and one without IM2 and ... HALT.

    Here is the ...
    ekoman ekoman July 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... ,RET interrupt function, so that HALT can be used to time ... /> jr z,nosprdraw

    halt ;Wait for interrupt
    call ...
    ekoman ekoman July 2004 Development
  • A few questions regarding EmuZwinA few questions regarding EmuzWin 1. I have been trying to write a program to generate multicolour effects on the Spectrum,ie more than 2 attributes…

    ... have something to do with contended memory, but don't know ...
    dmsmith dmsmith August 2004 Development
  • A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …

    ... have something to do with contended memory, but don't know ...
    dmsmith dmsmith August 2004 Emulators
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... />
    MainLoop:


    HALT ; Wait for VSYNC Refresh
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... waits till the next interrupt (HALT) so that it is in ... /> LD (OKTOFLIP),A

    HALT


    JP MAIN ...
    robpearmain robpearmain September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... /> LD (YOFFSET),A

    ; halt

    LD A,1 ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... /> LD A,0
    MLOOP HALT
    LD (SCRPOS),A ;SCROLL ...
    dmsmith dmsmith September 2004 Development
  • Zaf-forth to Z80 compiler Build 5This forth like complier is changing almost every day with new items been added. Here is a new Zaf-forth word add it the sptword.fth file - which is…

    ... to start label"

    halt
    ;"End of program"
    Steve(spt) Steve(spt) October 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... with screen refeshing, interrupts and HALT command, but I still dont ...
    Ralf Ralf October 2004 Development
  • name that game It was definately a budget release a kind of future sports games with two robots maybe on wheels maybe floating where you had to shoot the ball int…

    ... you would slow to a halt and couldn't move till ...
    chop983 chop983 February 2005 Games
  • Battle ValleyHope someone can help. I used to love this game, but I've forgotten how you 'halt' the helicopter (or tank). I know you have to stop the helicopter -…

    ... I've forgotten how you 'halt' the helicopter (or tank). I ...
    MattLamb MattLamb March 2005 Games
  • How many T-states takes PUSH DE ?Hi. Just a quick one. According to z80.info docs, a PUSH DE should take 11 T-States to be executed. But WHAT if SP is pointing to Contended Memory,…

    ... if SP is pointing to Contended Memory, specially to the display ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • Tape stopsHi, I'm trying to sample a tape, but it stops in the middle of the tape. I've tried it on 4 different players, and it stops on all of them. I've t…

    ... again it grinds to a halt almost immediately. It does this ...
    hldswrth hldswrth January 2006 MIA/STP/SDP
  • Hard drive imagingThe IT technician at the school I work at is having problems with the software that we use to distribute hard drive images to multiple machines at th…

    ... whole network grinds to a halt.

    Can anyone suggest ...
    kevlight kevlight April 2006 Chit chat
  • my dodgy speccys.hi people, i was wondering if i could engage some opinions / thoughts / ideas of anyone, regarding my current "fixing up" of my speccys, since you s…

    ... tape player slows to a halt within a second or two ...
    Hungry Horace Hungry Horace May 2006 Hardware
  • Memory Map/ContentionHi I'm new to speccy coding (well I did some z80 coding a few years back - like 20yrs ago :) ), and I'd like to get back into writing some scrolling…

    ... bytes
    5B00-7fff 08k Contended Memory
    8000-FFFF 32k ...
    ZJones ZJones September 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... ),hl

    lp1:
    halt ; Wait for screen refresh every ...
    robpearmain robpearmain September 2006 Development
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    ... store the value in non-contended memory above RAMTOP, i.e ...
    ewgf ewgf September 2006 Development
  • ZX Spectrum +3 - incompatible ?Hello :) I'm newbie here. I know WOS site since years, never checked forum before ;) , but this moment came when I have problem. I wanna buy ZX Spe…

    ... the RAM banks were now contended causing high-speed colour-changing ...
    dax dax September 2006 Hardware
  • Urgent Help needed to fix this: calling all machine code gurusI am currently trying to write tutorials on the amazing Orfeus music composer by Proxima which allows you to do multi channel music through the beepe…

    ...
    ld bc,#0101
    halt
    l894f: call c,l8bd9 ...
    robpearmain robpearmain November 2006 Development
  • 128k Page FlippingOver on adverts, AOwen wrote the following: [quote=aowen]The trick, as I understand it, is to redraw the whole screen each time at #c000, but point…

    ... to wait for a refresh (HALT) until swapping screens, when is ...
    robpearmain robpearmain December 2006 Development
  • Manic Miner port on Wiicade? Want to assemble a team?Oh, feel free to move this topic, forum gods. It IS development, but for Flash instead of the Spectrum. I'm a 15-year-old American with an obsessio…

    ... , scrolling slows games to a halt and there's a little ...
    Brodalco Brodalco April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... />
    NextPass:
    halt
    halt
    halt
    halt ;just a delay (1 ...
    HexDump HexDump April 2007 Development
  • ZX Spectrum technical information wiki[With vague apologies for the multi-post] In order to push out updated information quicker than is currently happening with the [url=http://www.worl…

    ... ] and contains updated and improved contended memory information compared with that ...
    Philip Kendall Philip Kendall May 2007 Emulators
<1234567…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
halt 1.1K 1.6K
contended 1.2K 2K

Related Threads

  • Games that crash because of contended memory.I find these are really annoying.<br /> <br /> You load up a game like Astro Marine Corps, Fantasy World Dizzy, Dizzy: Prince Of The Yolkfolk and so …
  • R Register, Contended RAM and ClonesHi.<br /> I've had a quick look at the CSS FAQ but didn't spot quite what I'm looking for (also the CSS FAQ doesn't have much detail of the clones - …
  • LDIR timings in contended RAM?The 48K Spectrum technical reference page ([URL="http://www.worldofspectrum.org/faq/reference/48kreference.htm"]here[/URL]) describes the detailed ti…
  • BEEPER music compo 10-11 July on Di:Halt partyoh yeah! public pressure organizers [B]Di:Halt [/B]which will take place [B]July 10-11[/B], agreed to hold the [B]beeper music compo[/B]. <br /> <br …
  • Results of Di:HALT (music/graphic/demo)Official Online<br /> Place Score Place Score<br /> <br /> <br /> [ ZX Spectrum AY/YM TurboAY Music ]<br /> <br /> 1 6.30 2…
  • contended memory...so memory contention on the toastrack and the grey +2 is in the wrong place compared to the documentation, yet the +2a/b and +3 it is in the correct …
  • Quick question regarding contended memoryIf I've read the documentation correctly, the following applies:<br /> <br /> 128k/+3<br /> "Memory banks 1,3,5 and 7 are contended"<br /> <br /> +2A…
  • 128K - demos from Di Halt 2012Demos: <br /> <br /> [url]http://zx.pk.ru/attachment.php?attachmentid=36377&amp;d=1341756942[/url]<br /> [url]http://zx.pk.ru/attachment.php?attachme…
  • +2 grey Contended RAMhi all,<br /> <br /> i have some quenstions about,<br /> <br /> contended RAM are banks 1,3,5,7<br /> <br /> banks are the pairs of IC's (4164), so 1…

Related Searches

  • led storm contended
  • crash contended
  • contended author einar
  • contended einar
  • halt opcode
  • contended memory
  • halt contended
  • contended memory zxds
  • z80 initial halt reset
  • contended
  • contended speed
  • zx evo contended
  • contended instructions
  • halt instruction
  • tc2048 contended
  • tc2048 contended io
  • skate crazy contended
  • contended port
  • delay routine halt
  • pause routine halt

Copyright © 2024 World of Spectrum