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Korea to ban virtual (i.e. in game) item trading"[COLOR="SeaGreen"]Starting next month, South Korea will ban in-game item trades in videogames, according to a recent article on the Korean Times. …
... a new law that will halt virtual item trading. The ban ... -
128K - demos from Di Halt 2012Demos: [url]http://zx.pk.ru/attachment.php?attachmentid=36377&d=1341756942[/url] [url]http://zx.pk.ru/attachment.php?attachmentid=36378&d=134175696…
Demos:
[url]http://zx.pk.ru/attachment.php?attachmentid=36377&d=1341756942[/url]
[url]http://zx.pk.ru/attachment.php?attachmentid=36378&d=1341756961[/url]
[url]http://zx.pk.ru/attachment.php?attachmentid=36379&d= ... -
BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …
In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ... -
BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…
... ) {
// frame sync
asm("halt");
}
// erase tiles ... -
BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…
... />
// frame sync
asm("halt");
// erase and move ... ) {
// frame sync
asm("halt");
}
// erase and ... -
BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…
... ) {
// frame sync
asm("halt");
}
// erase tiles ... -
BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…
... ) {
// frame sync
asm("halt");
}
// erase player ... -
BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…
... 14; ++f) {
asm("halt");
}
... /> // frame sync
asm("halt");
// player ... /> // frame sync
asm("halt");
// erase enemy ... -
Help me resurrecting a 128KHello to everybody. I'm really struggling along a repair of a standard 128K a friend of mine handed me over some (ok, actually a lot of) time ago. A…
... 've already changed the whole contended RAM bank, the Z80, ROM ... -
JSpeccy v0.92A new JSpeccy version has been released. Summary of changes, - Screen redrawing is a bit optimized now and a bug when speed > 1 has been corrected. …
Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …
... />
I have used a halt instruction before my draw operation ...Tolerable cut scenes!I must be getting old as games with too much talking and/or cut scenes really does my nut in. I prefer it if I can switch off the voice acting and ju…
... the conveyor and it said "halt.. blah blah blah blah blah ...Timing of Timex Computer 2068Is the timing of the Timex Computer 2068 fully documented yet? I have one here with the ZX Spectrum Emulator cartridge and have downloaded a few test…
... like the 6C001 ULAs. The contended memory timing seems to be ... wondering how to test the contended I/O timing. Plenty of ...Diodes placed the opposite way in +2A/+3 PCB'sI was just going to report this as a mistake in the schematics drawn by Guesser, but I saw a real board and realize that the schematics are right. […
... the address bus for non contended RAM. I realize that it ... CPU address that addresses non contended RAM there is a unique ...RF Modulator, not Astec UM1233While repairing a +2A board (D4 burnt out, so the WAIT signal from the gate array didn't reach the CPU and hence, the CPU was running full speed even…
... full speed even while using contended memory, which led to massive ...Beepola 1.07A new version of Beepoa, v1.07, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.63MB zipped exe, no installe…
... being able to run from contended memory (so will work on ...Hacker Chris' Christmas Demo doesn't work[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0007314]Christmas Demo[/url] .z80 file from WOS doesn't work for me. I tested in Fuse and SpecE…
... program is stuck in a HALT instruction with maskable interrupt disabled ...Interesting 48K failureI thought I'd recount a failure I've not seen mentioned before that I saw tonight while fixing a 48K issue 6 board. The background: The initial fail…
... I/O ports would get contended) forming part of a very ...Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…
... (pseudo code):
loop: halt ; wait for interrupt to occur ... I was thinking about the halt instruction I then thought it ... :
loop: update_stuff
halt
clear_sprites (from old position ...Toastrack/Grey +2 physical memory layoutI'm looking to extend the functionality of the test ROM used with Winston's diagnostic board to also properly test the RAM of toastrack and grey 128K…
... 0,2,4,8)
Contended IC6 to IC13 (Banks 1 ... . No indication of what's contended and what isn't, or ... what corresponds to contended/uncontended memory.
Could ...Questions about Vortex Tracker II exported songsHi, I have been experimenting with Vortex Tracker II lately and have a couple of questions. By exporting the song to TAP format, a file is generated…
VT2 hobeta player?I am trying to build something with a hobeta with player exported from vortex tracker ii. I want to be able to run the file on a standard 128K. I am …
Totally random idea for the hardware nuts to exploreWhen it comes to multi-player games, how hard would it be to generate a second display from a single Speccy, instead of trying to link up machines, s…
... cope with writing to ULA-contended memory of an external system ...New version Emulator ZEsarUX-1.0Hi I have uploaded a new version of my Spectrum/ZX80/ZX81 emulator. This is a major stable version, with real timing for all the models and with hi-…
... 2014 - Rainbow edition
Contended memory and real timing for ... of the Inves Spectrum +: no contended memory, snow in border, colour ...Pyskool 1.1.2Pyskool 1.1.2 has been released. Pyskool is a remake of Microsphere's Skool games written in Python and Pygame. It's designed to be very customisabl…
... produced by code running in contended memory). Hopefully you'll be ...Retro Computers/Gaming Movies & TV ShowsThere's some really interesting retro computer/gaming related movies and TV shows out there at the moment, with some others in production. I've put t…
... =nv_sr_2[/url]
[b]Halt and Catch Fire (TV SHow ...Slow/fast games - change speedSome ZX games are too slow or too fast. Problem with speed is aslo in russian ZX games or thanks to different memory layout on zx128 and +2a models. …
... games if you remove some HALT instructions. For example in russian ... . One POKE 43315,0 replace HALT instruction with NOP and game ... .
Not always is HALT instruction use for screen synchronisation ...New version emulator ZEsarUX-1.2Hi I have uploaded a new version of my ZX80/81/Spectrum emulator at [url]http://sourceforge.net/projects/zesarux/[/url] Changes are: Added emulat…
...
Added option to disable contended memory
Added fuller audio ...Halt and Catch FireAnyone watching this tv show? a bit like MadMen, but set on the early 80's (83 I think), and spent in the PC industry. bit of the underdog tale a…
Anyone watching this tv show?
a bit like MadMen, but set on the early 80's (83 I think), and spent in the PC industry.
bit of the underdog tale about a small company that wants to rival with IBM.
Finding it quite ...
