World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.003s
<1…3456789…34>
  • Korea to ban virtual (i.e. in game) item trading"[COLOR="SeaGreen"]Starting next month, South Korea will ban in-game item trades in videogames, according to a recent article on the Korean Times. …

    ... a new law that will halt virtual item trading. The ban ...
    ewgf ewgf June 2012 Chit chat
  • 128K - demos from Di Halt 2012Demos: [url]http://zx.pk.ru/attachment.php?attachmentid=36377&d=1341756942[/url] [url]http://zx.pk.ru/attachment.php?attachmentid=36378&d=134175696…

    Demos:

    [url]http://zx.pk.ru/attachment.php?attachmentid=36377&d=1341756942[/url]
    [url]http://zx.pk.ru/attachment.php?attachmentid=36378&d=1341756961[/url]
    [url]http://zx.pk.ru/attachment.php?attachmentid=36379&d= ...
    Yerzmyey Yerzmyey July 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ) {
    // frame sync
    asm("halt");
    }

    // erase tiles ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... />
    // frame sync
    asm("halt");

    // erase and move ... ) {
    // frame sync
    asm("halt");
    }

    // erase and ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... ) {
    // frame sync
    asm("halt");
    }

    // erase tiles ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... ) {
    // frame sync
    asm("halt");
    }

    // erase player ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... 14; ++f) {
    asm("halt");
    }

    ... /> // frame sync
    asm("halt");

    // player ... /> // frame sync
    asm("halt");

    // erase enemy ...
    Einar Saukas Einar Saukas September 2012 Development
  • Help me resurrecting a 128KHello to everybody. I'm really struggling along a repair of a standard 128K a friend of mine handed me over some (ok, actually a lot of) time ago. A…

    ... 've already changed the whole contended RAM bank, the Z80, ROM ...
    Falco-F8L Falco-F8L October 2012 Hardware
  • JSpeccy v0.92A new JSpeccy version has been released. Summary of changes, - Screen redrawing is a bit optimized now and a bug when speed > 1 has been corrected. …

    ... 's load/save, honour the HALT & EILAST flags.

    zx81 zx81 October 2012 Emulators
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    ... />
    I have used a halt instruction before my draw operation ...
    Atari_Jetman Atari_Jetman October 2012 Development
  • Tolerable cut scenes!I must be getting old as games with too much talking and/or cut scenes really does my nut in. I prefer it if I can switch off the voice acting and ju…

    ... the conveyor and it said "halt.. blah blah blah blah blah ...
    GeeKay GeeKay January 2013 Games
  • Timing of Timex Computer 2068Is the timing of the Timex Computer 2068 fully documented yet? I have one here with the ZX Spectrum Emulator cartridge and have downloaded a few test…

    ... like the 6C001 ULAs. The contended memory timing seems to be ... wondering how to test the contended I/O timing. Plenty of ...
    rga24 rga24 April 2013 Hardware
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... !!!');

    ReadLn;

    Halt;

    End;
    [/CODE ...
    g0blinish g0blinish April 2013 Development
  • Diodes placed the opposite way in +2A/+3 PCB'sI was just going to report this as a mistake in the schematics drawn by Guesser, but I saw a real board and realize that the schematics are right. […

    ... the address bus for non contended RAM. I realize that it ... CPU address that addresses non contended RAM there is a unique ...
    mcleod_ideafix mcleod_ideafix September 2013 Hardware
  • RF Modulator, not Astec UM1233While repairing a +2A board (D4 burnt out, so the WAIT signal from the gate array didn't reach the CPU and hence, the CPU was running full speed even…

    ... full speed even while using contended memory, which led to massive ...
    mcleod_ideafix mcleod_ideafix September 2013 Hardware
  • Beepola 1.07A new version of Beepoa, v1.07, is now available for download from:- [url]http://freestuff.grok.co.uk/beepola/[/url] (1.63MB zipped exe, no installe…

    ... being able to run from contended memory (so will work on ...
    ccowley ccowley November 2013 Announcements
  • Hacker Chris' Christmas Demo doesn't work[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0007314]Christmas Demo[/url] .z80 file from WOS doesn't work for me. I tested in Fuse and SpecE…

    ... program is stuck in a HALT instruction with maskable interrupt disabled ...
    TK90XFan TK90XFan December 2013 Emulators
  • Interesting 48K failureI thought I'd recount a failure I've not seen mentioned before that I saw tonight while fixing a 48K issue 6 board. The background: The initial fail…

    ... I/O ports would get contended) forming part of a very ...
    Winston Winston December 2013 Hardware
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... (pseudo code):

    loop: halt ; wait for interrupt to occur ... I was thinking about the halt instruction I then thought it ... :

    loop: update_stuff
    halt
    clear_sprites (from old position ...
    feynman feynman January 2014 Development
  • Toastrack/Grey +2 physical memory layoutI'm looking to extend the functionality of the test ROM used with Winston's diagnostic board to also properly test the RAM of toastrack and grey 128K…

    ... 0,2,4,8)
    Contended IC6 to IC13 (Banks 1 ... . No indication of what's contended and what isn't, or ... what corresponds to contended/uncontended memory.

    Could ...
    balford balford February 2014 Hardware
  • Questions about Vortex Tracker II exported songsHi, I have been experimenting with Vortex Tracker II lately and have a couple of questions. By exporting the song to TAP format, a file is generated…

    ...
    EI
    LOOP:
    HALT
    CALL 27810+5
    Alessandro Grussu Alessandro Grussu March 2014 Development
  • VT2 hobeta player?I am trying to build something with a hobeta with player exported from vortex tracker ii. I want to be able to run the file on a standard 128K. I am …

    ... music
    ei
    loop: halt
    call music+5
    micken micken April 2014 Development
  • Totally random idea for the hardware nuts to exploreWhen it comes to multi-player games, how hard would it be to generate a second display from a single Speccy, instead of trying to link up machines, s…

    ... cope with writing to ULA-contended memory of an external system ...
    joefish joefish April 2014 Hardware
  • New version Emulator ZEsarUX-1.0Hi I have uploaded a new version of my Spectrum/ZX80/ZX81 emulator. This is a major stable version, with real timing for all the models and with hi-…

    ... 2014 - Rainbow edition

    Contended memory and real timing for ... of the Inves Spectrum +: no contended memory, snow in border, colour ...
    chernandezba chernandezba May 2014 Emulators
  • Pyskool 1.1.2Pyskool 1.1.2 has been released. Pyskool is a remake of Microsphere's Skool games written in Python and Pygame. It's designed to be very customisabl…

    ... produced by code running in contended memory). Hopefully you'll be ...
    SkoolKid SkoolKid June 2014 Announcements
  • Retro Computers/Gaming Movies & TV ShowsThere's some really interesting retro computer/gaming related movies and TV shows out there at the moment, with some others in production. I've put t…

    ... =nv_sr_2[/url]

    [b]Halt and Catch Fire (TV SHow ...
    sj_howlett sj_howlett July 2014 Chit chat
  • Slow/fast games - change speedSome ZX games are too slow or too fast. Problem with speed is aslo in russian ZX games or thanks to different memory layout on zx128 and +2a models. …

    ... games if you remove some HALT instructions. For example in russian ... . One POKE 43315,0 replace HALT instruction with NOP and game ... .

    Not always is HALT instruction use for screen synchronisation ...
    velesoft velesoft August 2014 Games
  • New version emulator ZEsarUX-1.2Hi I have uploaded a new version of my ZX80/81/Spectrum emulator at [url]http://sourceforge.net/projects/zesarux/[/url] Changes are: Added emulat…

    ...
    Added option to disable contended memory
    Added fuller audio ...
    chernandezba chernandezba August 2014 Emulators
  • Halt and Catch FireAnyone watching this tv show? a bit like MadMen, but set on the early 80's (83 I think), and spent in the PC industry. bit of the underdog tale a…

    Anyone watching this tv show?

    a bit like MadMen, but set on the early 80's (83 I think), and spent in the PC industry.

    bit of the underdog tale about a small company that wants to rival with IBM.

    Finding it quite ...
    VanTammen VanTammen August 2014 Chit chat
<1…3456789…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
halt 1.1K 1.6K
contended 1.2K 2K

Related Threads

  • Games that crash because of contended memory.I find these are really annoying.<br /> <br /> You load up a game like Astro Marine Corps, Fantasy World Dizzy, Dizzy: Prince Of The Yolkfolk and so …
  • R Register, Contended RAM and ClonesHi.<br /> I've had a quick look at the CSS FAQ but didn't spot quite what I'm looking for (also the CSS FAQ doesn't have much detail of the clones - …
  • LDIR timings in contended RAM?The 48K Spectrum technical reference page ([URL="http://www.worldofspectrum.org/faq/reference/48kreference.htm"]here[/URL]) describes the detailed ti…
  • BEEPER music compo 10-11 July on Di:Halt partyoh yeah! public pressure organizers [B]Di:Halt [/B]which will take place [B]July 10-11[/B], agreed to hold the [B]beeper music compo[/B]. <br /> <br …
  • Results of Di:HALT (music/graphic/demo)Official Online<br /> Place Score Place Score<br /> <br /> <br /> [ ZX Spectrum AY/YM TurboAY Music ]<br /> <br /> 1 6.30 2…
  • contended memory...so memory contention on the toastrack and the grey +2 is in the wrong place compared to the documentation, yet the +2a/b and +3 it is in the correct …
  • Quick question regarding contended memoryIf I've read the documentation correctly, the following applies:<br /> <br /> 128k/+3<br /> "Memory banks 1,3,5 and 7 are contended"<br /> <br /> +2A…
  • 128K - demos from Di Halt 2012Demos: <br /> <br /> [url]http://zx.pk.ru/attachment.php?attachmentid=36377&amp;d=1341756942[/url]<br /> [url]http://zx.pk.ru/attachment.php?attachme…
  • +2 grey Contended RAMhi all,<br /> <br /> i have some quenstions about,<br /> <br /> contended RAM are banks 1,3,5,7<br /> <br /> banks are the pairs of IC's (4164), so 1…

Related Searches

  • led storm contended
  • crash contended
  • contended author einar
  • contended einar
  • halt opcode
  • contended memory
  • halt contended
  • contended memory zxds
  • z80 initial halt reset
  • contended
  • contended speed
  • zx evo contended
  • contended instructions
  • halt instruction
  • tc2048 contended
  • tc2048 contended io
  • skate crazy contended
  • contended port
  • delay routine halt
  • pause routine halt

Copyright © 2024 World of Spectrum