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<1…78910111213…34>
  • Spectrum 48k benchmark program/resultsIs there any program (basic or assembler) to test performance of a Spectrum 48k? Want to compare results in my FPGA Spectrum 48k with real hardware …

    ... used for researching the updated contention and timing information in the ...
    Philip Kendall Philip Kendall July 2004 Emulators
  • Emulator is better than a real thing?I transffered DigiSID TAPe from [url="http://www.speccy.cz/"]http://www.speccy.cz/[/url] to my really ZX Spectrum 128K +2 (in 128 mode) and the demo …

    ... the most up to date contention and other accuracies. EmuZWin has ... most of the contention right, but not all - and ...
    Dunny Dunny July 2004 Emulators
  • ZX in FPGA...Hmm..seems nobody is interested in a replacement PCB with FPGA...well..heading towards next FPGA projects then...C64 and others (o; [ This Messag…

    ... the original's speed. All contention patterns are implemented (Basic rom ...
    pmsr pmsr July 2004 Sinclair Miscellaneous
  • ZX in FPGA...Hmm..seems nobody is interested in a replacement PCB with FPGA...well..heading towards next FPGA projects then...C64 and others (o; [ This Messag…

    ... the original's speed. All contention patterns are implemented (Basic rom ...
    klingler klingler July 2004 Sinclair Miscellaneous
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    ... have to work through my contention and display code again.
    Woody Woody July 2004 Emulators
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... 'proper' code as CALL draw_screen \ HALT \ JR halt_inst \.

    The ... proper program
    jump to HALT instruction
    reenter IM2 vector ...
    cyborg cyborg July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... the IM2 interrupt (using the HALT command)
    Paint the offscreen ...
    ekoman ekoman July 2004 Development
  • A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …

    ... for the details on memory contention.

    [quote]
    4 ...
    Woody Woody August 2004 Emulators
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... for sprite drawing

    HALT
    CALL DRAWSPR ;Call sprite ...
    dmsmith dmsmith August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    Have you read the [url="http://www.worldofspectrum.org/faq/index.html"]FAQ[/url]'s [url="http://www.worldofspectrum.org/faq/reference/48kreference.htm#Contention"]comprehensive section[/url] on this?
    Philip Kendall Philip Kendall August 2004 Development
  • can I ear the loading sound while loadind a .tzx in zx 32?can I ear the loading sound while loadind a .tzx in zx 32? if so please tell me how tanx

    ... of accuracy for z80/ula contention (it barely renders a correct ...
    Dunny Dunny August 2004 Emulators
  • can I ear the loading sound while loadind a .tzx in zx 32?can I ear the loading sound while loadind a .tzx in zx 32? if so please tell me how tanx

    ... Element though! Neither does "no contention". ZX32 and Spectaculator display it ...
    AndyC AndyC August 2004 Emulators
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... output.

    BEEP would halt the computer until finished.
    MatGubbins MatGubbins September 2004 Games
  • MacFuse 0.7.0: performance and TR DOS problemsI can't praise Fuse enough for being such a comprehensive emulator that' still updated regularly. I'm grateful for all the new features in version 0.…

    ... smoothly, and there's no contention issues either - all the multicolour ...
    Dunny Dunny September 2004 Emulators
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... want to dabble with memory contention at a later date, then ...
    Dunny Dunny September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... from my homepage) if the contention and stuff clutters up FUSE ...
    Dunny Dunny September 2004 Development
  • What *Should* Have Been the Last Game to Be PublishedHi All, Inspired by the the thread about the last public/official/etc. Spectrum game, in your opinion, what would have been the ultimate (no hint in…

    ... the Spectrum. Why call a halt, and put a full stop ...
    chaosmongers chaosmongers September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD (OKTOFLIP),A

    HALT


    JP MAIN ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD (OKTOFLIP),A

    HALT



    JP ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... lp1



    halt

    LD A,1 ...
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... T in one frame. BUT contention has been ignored here; it ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    Forgive me if I'm wrong, but doesn't Phil's test suite require an emulator that outputs advanced details and needs memory contention ?
    GOC GOC September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... advanced details and needs memory contention?[/quote]

    This is ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... all the specific read/write contention output lines and use the ...
    Philip Kendall Philip Kendall September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... does have Spectrum-like memory contention in it. You can ignore ...
    Philip Kendall Philip Kendall September 2004 Development
  • zx32 and Windows XPI like zx32 and I use it for all the games I download from WOS. But does this emulator work under Windows XP ? You see, I am going to upgrade my comp…

    ... . SPIN's z80 core and contention model is just as accurate ...
    Dunny Dunny September 2004 Emulators
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... /> ;"print end message"

    halt



    you ...
    Steve(spt) Steve(spt) October 2004 Emulators
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... /> Call DrawSprite


    halt

    jp lp4
    robpearmain robpearmain October 2004 Development
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... this way, though; just doing HALT would have the same effect ...
    Philip Kendall Philip Kendall October 2004 Development
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... this way, though; just doing HALT would have the same effect ...
    AndyC AndyC October 2004 Development
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