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Spectrum 48k benchmark program/resultsIs there any program (basic or assembler) to test performance of a Spectrum 48k? Want to compare results in my FPGA Spectrum 48k with real hardware …
... used for researching the updated contention and timing information in the ... -
Emulator is better than a real thing?I transffered DigiSID TAPe from [url="http://www.speccy.cz/"]http://www.speccy.cz/[/url] to my really ZX Spectrum 128K +2 (in 128 mode) and the demo …
... the most up to date contention and other accuracies. EmuZWin has ... most of the contention right, but not all - and ... -
ZX in FPGA...Hmm..seems nobody is interested in a replacement PCB with FPGA...well..heading towards next FPGA projects then...C64 and others (o; [ This Messag…
... the original's speed. All contention patterns are implemented (Basic rom ... -
ZX in FPGA...Hmm..seems nobody is interested in a replacement PCB with FPGA...well..heading towards next FPGA projects then...C64 and others (o; [ This Messag…
... the original's speed. All contention patterns are implemented (Basic rom ... -
EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…
... have to work through my contention and display code again. -
Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …
... 'proper' code as CALL draw_screen \ HALT \ JR halt_inst \.
The ... proper program
jump to HALT instruction
reenter IM2 vector ... -
Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…
... the IM2 interrupt (using the HALT command)
Paint the offscreen ... -
A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …
... for the details on memory contention.
[quote]
4 ... -
need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …
... for sprite drawing
HALT
CALL DRAWSPR ;Call sprite ... -
Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …
Have you read the [url="http://www.worldofspectrum.org/faq/index.html"]FAQ[/url]'s [url="http://www.worldofspectrum.org/faq/reference/48kreference.htm#Contention"]comprehensive section[/url] on this? -
can I ear the loading sound while loadind a .tzx in zx 32?can I ear the loading sound while loadind a .tzx in zx 32? if so please tell me how tanx
... of accuracy for z80/ula contention (it barely renders a correct ... -
can I ear the loading sound while loadind a .tzx in zx 32?can I ear the loading sound while loadind a .tzx in zx 32? if so please tell me how tanx
... Element though! Neither does "no contention". ZX32 and Spectaculator display it ... -
If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…
MacFuse 0.7.0: performance and TR DOS problemsI can't praise Fuse enough for being such a comprehensive emulator that' still updated regularly. I'm grateful for all the new features in version 0.…
... smoothly, and there's no contention issues either - all the multicolour ...I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…
... want to dabble with memory contention at a later date, then ...I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…
... from my homepage) if the contention and stuff clutters up FUSE ...What *Should* Have Been the Last Game to Be PublishedHi All, Inspired by the the thread about the last public/official/etc. Spectrum game, in your opinion, what would have been the ultimate (no hint in…
... the Spectrum. Why call a halt, and put a full stop ...On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…
... T in one frame. BUT contention has been ignored here; it ...I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…
Forgive me if I'm wrong, but doesn't Phil's test suite require an emulator that outputs advanced details and needs memory contention ?I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…
... advanced details and needs memory contention?[/quote]
This is ...I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…
... all the specific read/write contention output lines and use the ...I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…
... does have Spectrum-like memory contention in it. You can ignore ...zx32 and Windows XPI like zx32 and I use it for all the games I download from WOS. But does this emulator work under Windows XP ? You see, I am going to upgrade my comp…
... . SPIN's z80 core and contention model is just as accurate ...Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…
Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…
... this way, though; just doing HALT would have the same effect ...Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…
... this way, though; just doing HALT would have the same effect ...