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<1…26272829303132…34>
  • What does SPIN have?I have been asking this question since somebody answered another I had made that RealSpectrum was a brilliant emulator. It is in fact. But... I see e…

    ... longer center on the current instruction when you trace/step.
    GOC GOC September 2004 Emulators
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... output.

    BEEP would halt the computer until finished.
    MatGubbins MatGubbins September 2004 Games
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... of how the Z80 works, instruction side-effects, undocumented opcodes and ...
    cyborg cyborg September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... memory address of the next instruction, right?).

    [quote]You ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... memory address of the next instruction, right?).
    [/quote]

    instruction opcode takes to execute, in ... the microcode breakdown of an instruction, the internal stages it goes ...
    Dunny Dunny September 2004 Development
  • What *Should* Have Been the Last Game to Be PublishedHi All, Inspired by the the thread about the last public/official/etc. Spectrum game, in your opinion, what would have been the ultimate (no hint in…

    ... the Spectrum. Why call a halt, and put a full stop ...
    chaosmongers chaosmongers September 2004 Games
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD (OKTOFLIP),A

    HALT


    JP MAIN ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ),HL etc. to modify the instruction HL1 LD HL,0.
    dmsmith dmsmith September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... inside the LD HL,xx instruction.
    AndyC AndyC September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD (OKTOFLIP),A

    HALT



    JP ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... lp1



    halt

    LD A,1 ...
    robpearmain robpearmain September 2004 Development
  • Techy Z80 questions****** Question 1 ****** Take the instruction SET b, (HL). This is broken down (in machine cycles) as follows (according to Microprocessor Technolo…

    ... /> [quote]
    How is this instruction broken down ?

    LD ... seem to have missed this instruction.
    [/quote]

    Which ...
    Philip Kendall Philip Kendall September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... .

    Plus the ret instruction at the end. Of course ... l instructions, only the last instruction was dec hl.

    jonathan jonathan September 2004 Development
  • Type-Ins Project - appeal #256This is primarily for all those who have just tuned into the Speccy scene (to the veterans- it's just another appeal for type-ins ok? ;) ): As you m…

    ... make more sense to have instruction go the dedicated Instructions archive ...
    Arjun Arjun September 2004 Sinclair Miscellaneous
  • Type-Ins Project - appeal #256This is primarily for all those who have just tuned into the Speccy scene (to the veterans- it's just another appeal for type-ins ok? ;) ): As you m…

    ... make more sense to have instruction go the dedicated Instructions archive ...
    mheide mheide September 2004 Sinclair Miscellaneous
  • Index register subtractionHi, Just wondering if there a way to perform SBC HL,BC on the IX or IY registers. I can't find an op code for it, and my assembler doesn't recognise…

    Sadly, it can't be done in a single instruction as SBC HL, BC is an ED prefixed instruction and the IX/IY opcodes don't work with any ED instructions.

    You'll need to swap some registers I'm afraid!

    Marko
    Marko Marko October 2004 Development
  • making games on a real speccy-------------------------------------------------------------------------------- i have recently bought a speccy on ebay and i want to try to make s…

    ... , it's a very simple instruction set to learn - it's ...
    Dunny Dunny October 2004 Games
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... /> ;"print end message"

    halt



    you ...
    Steve(spt) Steve(spt) October 2004 Emulators
  • Sparky eZX-BASIC Project in need of FPGA ExpertYou probably are not familiar with this project, but it is a computer system based on Zilog's new eZ80 chip and the OS is a superset of ZX BASIC. Ju…

    ... is only valid once an instruction has completely finished, and some ... using it for the current instruction.

    Unlike the Z80 ...
    Sparky Sparky October 2004 Sinclair Miscellaneous
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... /> Call DrawSprite


    halt

    jp lp4
    robpearmain robpearmain October 2004 Development
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... this way, though; just doing HALT would have the same effect ...
    Philip Kendall Philip Kendall October 2004 Development
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    ... this way, though; just doing HALT would have the same effect ...
    AndyC AndyC October 2004 Development
  • Cobra - scrollingHi everyone, I have been studying some of the code in Ocean' Cobra game using a debugger, in the hope of improving my own scrolling routines. In cas…

    I replaced the loop with a HALT and there seems to be no difference!!!!
    dmsmith dmsmith October 2004 Development
  • Doom 3 - hell's bells!Two days back I picked up a copy of Doom 3 and even before I'd started the game I had this strange creepy feeling... Two nights of playing later... …

    ... easy if you follow the instruction. Only at one point I ...
    Arm73 Arm73 October 2004 Sinclair Miscellaneous
  • pics next to titleshi, just an opinion , nothing more, i think would be very helpful to a have small screenshot of every game next to its tilles in the A,B,c...Z lists…

    ... to save instructions with the instruction project master I doubt if ...
    ADJB ADJB October 2004 Sinclair Miscellaneous
  • pics next to titleshi, just an opinion , nothing more, i think would be very helpful to a have small screenshot of every game next to its tilles in the A,B,c...Z lists…

    ... to save instructions with the instruction project master I doubt if ...
    Philip Kendall Philip Kendall October 2004 Sinclair Miscellaneous
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... cleared that space, by using HALT, and then waiting for (128 ...
    dmsmith dmsmith October 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... ...
    1. I start with HALT command to begin my routine ...
    Ralf Ralf October 2004 Development
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... ? (30-Oct-2004):
    [-] DAA instruction fixed.
    [-] Manual resize could ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
<1…26272829303132…34>

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