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  • Testing Z80 op codesHappy new year all! I'm currently testing my Z80 emulator (hand written from scratch in C#) and I've possibly now gone insane, testing is taking hug…

    ... the case of every undocumented opcode.
    Philip Kendall Philip Kendall January 2012 Emulators
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... suppose that we must use HALT that goes the game solwest ...
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... . Then make your main routine HALT and wait for it. Now ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    Wow!!! I did not idea about it. Itś very interesting the world of the tv refresh. I only knew about putting a HALT!!! Iĺl try to understand it, but I think that it?d too much for me... Very very thanks. I like very much hearing abut this!!!!!
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... no wasted cycles in a HALT, eg, waiting to synchronize screen ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... no wasted cycles in a HALT, eg, waiting to synchronize screen ...
    climacus climacus January 2012 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... fairly crude test after a HALT, subtracting the time for the ...
    obo obo January 2012 Sinclair Miscellaneous
  • Screenshots in magazinesAlways meant to ask, how did the magazines get those perfect screenshots on their pages? Does anyone know if any special software was involved or may…

    The Spanish magazine Micro-Hobby first used a camera set up, but later on they used a modified ZX Spectrum which could halt the game and send the screenshot to a printer.
    na_th_an na_th_an January 2012 Sinclair Miscellaneous
  • Screenshots in magazinesAlways meant to ask, how did the magazines get those perfect screenshots on their pages? Does anyone know if any special software was involved or may…

    ... modified ZX Spectrum which could halt the game and send the ...
    JuanF. Ramirez JuanF. Ramirez January 2012 Sinclair Miscellaneous
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... you do disable interrupts, the HALT command will hang forever. You ... 'RET') cut in before the HALT will continue. It won't ...
    joefish joefish January 2012 Development
  • SOPA good or bad?I see the [url=http://www.raspberrypi.org/]Raspberry Pi[/url] stie is going dark in protest on against SOPA on the 18th Jan. Is it worth going dark …

    Now I'm getting that SOPA screen. Seems like it's only every other search I do where it pops up with it but you can halt it if you press ESC (chrome) immediately after loading a page (but it has to be a split-second before they redirect you).
    ZnorXman ZnorXman January 2012 Chit chat
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... , though I found out about halt and di the hard way ...
    R-Tape R-Tape January 2012 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    Ah, should the line [B]LD D,1[/B] have been [B]LD D,L[/B]?

    Noticed there is no $ in front of the 1.

    May be not as there does not seem to be an [B]LD D,L[/B] opcode. :-(

    Paddy
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • 8080 opcode question ?Never mind I think I have worked it out

    I just looked up the opcode, then translated it to Z80. At which point I knew what it was doing. :-)
    AndyC AndyC January 2012 Emulators
  • Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…

    ... if you can use a HALT to wait for it.
    HALT, that works like a lot ...
    Patrik Rak Patrik Rak January 2012 Games
  • Would anyone be interested in......Hi, I'm wondering if there would be much interest in an expansion card for the speccy that gives a VGA output with enhanced gfx & sound capabilities…

    ... of intercepting the RST $28 opcode for example, to intercept calls ...
    Dunny Dunny January 2012 Hardware
  • Would anyone be interested in......Hi, I'm wondering if there would be much interest in an expansion card for the speccy that gives a VGA output with enhanced gfx & sound capabilities…

    ... of intercepting the RST $28 opcode for example, to intercept calls ...
    guesser guesser January 2012 Hardware
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... you can then use the HALT command in your main program ...
    joefish joefish February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    Cheers. I haven't used HALT either because I didn't ...
    Morkin Morkin February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... the main loop going ei-halt-di. A naff solution but ...
    R-Tape R-Tape February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... means you can just use HALT at the end of your ...
    AndyC AndyC February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... />
    An useful instruction is HALT - it makes that processor to ... />
    The simplest use of HALT when you don't have ... is:

    A) Execute HALT which makes Spectrum start to ...
    Ralf Ralf February 2012 Development
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    ... rotate those bits? Why this opcode is there, where will I ...
    Arda Arda February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    ... rotate those bits? Why this opcode is there, where will I ...
    Wookiee Wookiee February 2012 Sinclair Basic
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... bit of experimentation with using HALT etc. then.
    Morkin Morkin February 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... a bash at putting a halt in your mainloop instead of ...
    R-Tape R-Tape February 2012 Development
  • Authored with ZXodus EngineIMHO the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0026639"]ZXodus Engine[/URL] entry should have a list like "The following games are k…

    ... - try to get into a HALT instruction to wait for the ...
    joefish joefish February 2012 Infoseek database
  • Authored with ZXodus EngineIMHO the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0026639"]ZXodus Engine[/URL] entry should have a list like "The following games are k…

    ... game, I was using a halt & the developers even graciously ...
    R-Tape R-Tape February 2012 Infoseek database
  • Quick OpCode Q...Leet emulat0r makerz.... I've seen two versions for this set of OpCodes, obviously they are undocumented.... FDCB d 40 BIT 0,(IY+d) (From Seans z80…

    ... you are right, the first OpCode is correct in this case ... )[/CODE]

    However the OpCode for all other operations (except ...
    Einar Saukas Einar Saukas February 2012 Emulators
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