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Quick OpCode Q...Leet emulat0r makerz.... I've seen two versions for this set of OpCodes, obviously they are undocumented.... FDCB d 40 BIT 0,(IY+d) (From Seans z80…
... you are right, the first OpCode is correct in this case ... )[/CODE]
However the OpCode for all other operations (except ... -
Kobrahsoft: Code InvestigatorHi folks, While digging around my HD I found an "Unknown Kobrahsoft Tape" which appears to contain the MIA title Code Invesitgator by Kobrahsoft: [u…
Space Harrier Redux...For me, Space Harrier 1 on the Speccy was nice and quick but difficult to play because it could be difficult to see what was going on (also it was a …
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much like people use HALT or something on speccy ? i ...Z80 instructions tableI could never find a complete z80 instructions table (including timings) that I really liked. All reference material I have is either incomplete, or …
... incur an extra 4-cycle opcode fetch compared to the regular ...Z80 instructions tableI could never find a complete z80 instructions table (including timings) that I really liked. All reference material I have is either incomplete, or …
... incur an extra 4-cycle opcode fetch compared to the regular ...Precisely timed loops in assemblyI'm looking for a way to make my code stop until the raster has reached the lower screen border (right after having drawn the last pixel line). I und…
... ). I understand that I should HALT first to wait until the ... really)
[CODE]
halt ;raster at tip
ld ...Precisely timed loops in assemblyI'm looking for a way to make my code stop until the raster has reached the lower screen border (right after having drawn the last pixel line). I und…
... compiler). It just did a halt at the beginning, and the ... " need a couple of extra "halt"s, I thought of changing ...Precisely timed loops in assemblyI'm looking for a way to make my code stop until the raster has reached the lower screen border (right after having drawn the last pixel line). I und…
... /> SUB fspRedraw()
asm
halt
; Wait for scan line ...A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
[QUOTE=Timmy;594378]Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how easy it actually is. (Actually I've already published this one some time ago, but this ...A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... . However if you remember to HALT right before calling a subroutine ...A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... /> The programmer would then call HALT, erase the last sprite positions ...A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... ]The programmer would then call HALT, erase the last sprite positions ... post the idea of calling HALT first, and I had in ...A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…
... slower because there is a HALT instruction after each border effect ...A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... at all. It uses a HALT for synchronisation, then calls different ...A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... at all. It uses a HALT for synchronisation, then calls different ...A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
[QUOTE=Einar Saukas;608675]Basically the license only asks you to give proper credit, and only forbids using tiles 8 to 21 (you can use all others or design your own). If the text was not clear enough, I can upload a new demo without these tiles so it will ...New projectHello, you can see my new project for Spectrum in this link. I think that I finish it in few weeks. I hope you like it [URL="http://www.youtube.co…
... OPQ SPACE and H for HALT.
You can download ...LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…
... is changed. there is NO opcode to rotate the higher digit ...Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …
... applied to recognize tag for 'halt' (for example byte 255 as ...Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…
I obtained Timmy's approval to improve and optimize the library interface for using the BIFROST* ENGINE with z88dk, that he previously posted in this thread. The new version is available here:
[url]http://www.worldofspectrum.org/infoseekid.cgi ...Hidden Spectrum emulator discovered in Goldeneye (N64)Commence ewgf's mind being blown in 3...2...1... [url]http://news.ycombinator.com/item?id=3770288[/url] [url]http://www.therwp.com/forums/showthread…
... lasts 69888 Spectrum cycles. Each opcode consumes a certain amount of ...28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…
... trivial to lost sync, because HALT is a serie of NOP ...Text Adventures through Facebook; advice please!I've started doing what I call text adventures (but would really fall under the category of role-playing) with friends through the chat on Facebook, …
... whole game ground to a halt. It never did get going ...The official Pandora handheld threadHas anyone here got a Pandora yet? If so, what do you think of it? Is it as comfortable to hold and use as we're all hoping? What is the screen like …
... development comes to a grinding halt, my Python/C++ KungFu turns ...BorderTron 3000A little bit of speccy-related fun for a Friday afternoon... I've knocked together a program for Windows which I've called Bordertron 3000 (a suitabl…
... 2k without looping!
-halt
-bc loop
-call ...BorderTron 3000A little bit of speccy-related fun for a Friday afternoon... I've knocked together a program for Windows which I've called Bordertron 3000 (a suitabl…
... of time to complete. A HALT instruction (assuming that's how ...
