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<1234567…34>
  • Harlequin 128 issue 1Bhello Superfo i have the Harlequin 128 issue 1B i have a question. when i connect interface one the Harlequin is not booting up if i force to work l…

    hello Superfo i have the Harlequin 128 issue 1B i have a question.< ... i connect interface one the Harlequin is not booting up if ... interface one to work on 128 mode?
    if i remember ...
    mkcreta mkcreta September 2017 Hardware
  • Harlequin 128 Rev 2D with ZX Interface 1 RS232Hi, Does anyone have any experience of using serial interface on ZX Interface 1 plugged into a Harlequin 128. While microdrive works fine, i can't…

    ... Interface 1 plugged into a Harlequin 128. While microdrive works fine, i ... the same test on a Harlequin 128k Rev 2D produces no ...
    Georgeo Georgeo May 2021 Hardware
  • Harlequin 128k??Hi peeps... I've seen that you can do a 128k version of the Harlequin board. Is it just the standard board with different chips or is it a dif…

    ... />
    I start develope Superfo Harlequin Rev A in 2011. From ... improve it.
    For Superfo Harlequin 128 issue 1, I start develope in ... . it is extend from Superfo Harlequin Rev G.
    Before this ... -2014) there is a Superofo 128 Rev A to Rev C ...
    superfo superfo June 2016 Hardware
  • SLAM48 ula will have a PAL/NTSC selector?So I read that elsewhere, however is it a rumor or is it confirmed? But is that even possible?

    ... />
    By the way, Superfo Harlequin 128 Issue 3B has PAL/NTSC selector ... ]https://i.postimg.cc/jdmyWyY9/HARLEQUIN-128-Issue-3-B-comp.jpg[/img ...
    superfo superfo November 2018 Hardware
  • SLAM48 ula will have a PAL/NTSC selector?So I read that elsewhere, however is it a rumor or is it confirmed? But is that even possible?

    ... />
    By the way, Superfo Harlequin 128 Issue 3B has PAL/NTSC selector ...
    Renegade Renegade November 2018 Hardware
  • Powering the Halequin 128....Hi all, I've just ordered a Harlequin 128, and have been looking at the documentation. Looking at the way it is designed, it looks like it's de…

    ... /> I've just ordered a Harlequin 128, and have been looking at ...
    prime prime February 2017 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... almost finished. The only pending issue was to decide if we ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    This was my attempt to implement "3D Maze" using algorithm #404:

    [CODE]
    1 DIM m(862):
    READ n,d,q,p:
    FOR f=1 TO 25:
    LET m(32*f)=1:
    NEXT f:
    FOR z=-1 TO 0:
    LET q=q+d:
    LET ...
    Einar Saukas Einar Saukas March 2008 Development
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... br /> "Big Brother" has an Issue E PCB and a very tall ... big taller case 2) Issue E PCB 3) Excomm EPROM ... connectors 9) The Multiface 128 modification is fitted and ... OK so the Multiface 128 works OK on the ... later designated PCB (eg Issue E rather than A) does ...
    harriusherbartio harriusherbartio November 2016 Hardware
  • ZX Nuvo 128..Hi There, I have built the ZX Nuvo 128 by Superfo, but it has a problem. The machine is working, but the video signal is completely bonkers. I've …

    ... (and also including all older Harlequin 128 - as this part of the ... D5 in ZX Nuvo and Harlequin 128 - lines D6 and D7 ... introduced to sort out this issue using just three 1n4148 ... ...this issue is constantly copied on the design of Harlequin 128 board versions ...
    screemer screemer June 2017 Hardware
  • a couple of questionsHello, Just wondering if anyone has or knows about this 'vga box' that enables you to use a pc monitor with the spectrum. I have a speccy 128k+ and …

    ... changing three bytes in the 128 editor at $0240 to NOPs ... it go with the 128?

    I.e I use #556 ... and save.
    Does the 128 use the same routines if ... NOP NOP?
    Does the 128 not use a ROM from ... I know little of the 128.
    Dr BEEP Dr BEEP December 2002 Sinclair Miscellaneous
  • How could you hear if loading BASIC or MC?When loading a Spectrum program from tape you could usually hear from the sound if it is a BASIC or is some machine code program *. My question is, w…

    ... vast majority of bytes under 128 (i.e. FLASH bit off), whereas ...
    gasman gasman November 2007 Development
  • How could you hear if loading BASIC or MC?When loading a Spectrum program from tape you could usually hear from the sound if it is a BASIC or is some machine code program *. My question is, w…

    ... vast majority of bytes under 128 (i.e. FLASH bit off), whereas ...
    BloodBaz BloodBaz November 2007 Development
  • sign of two's complement numbersIs it possible to treat the leftmmost bit of a two's complement number as a sign bit? will this work in all cases?

    One thing to watch out for when running NEG on the (8-bit) accumulator,

    it will work fine for all two's complement values -127
    Digital Prawn Digital Prawn January 2008 Chit chat
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;247816]It may sound strange, but posting on WoS has acted as a sort of escapism over the last couple of days, and has been a very good thing for me.[/QUOTE]

    In this case, I would like to contribute with further work for ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;251872]Save 1 character by inserting statement [b]LET f=b-d[/b] into the code.[/QUOTE]

    [QUOTE=Digital Prawn;251883]DIM m(2e3) would save another character.[/QUOTE]

    Good thinking!

    Now I found a way ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    I got it!

    Since we are now using variable [B]f[/B], we don't really need variable [B]b[/B] anymore. We can eliminate it and thus save another 6 positions!

    Here's the new version again, now 2 positions [B]under[/B] the limit:
    ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;252232]Even so, increasing the current maze size from 19x19 to 21x31 (or at least 19x31) should help a lot. In this case, it would be better to rotate the current maze "sideways" (player start on the left side and exit location on the ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;252708]The only exceptions to this rule are the "rooms" along the East and South borders of the map.[/QUOTE]

    After I posted this explanation, I realized the following problem:

    In the original version, the ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Replace
    [code]
    FOR e=-1 TO 1 STEP 2:
    LET w=m(q-e*z*(1765*(z*z=1)-1)/42)*m(q)=0:
    PLOT 128+a*e,88-d-f*w:
    POKE m(q)*n,8+15*(q
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;253279]Replace
    [code]
    FOR e=-1 TO 1 STEP 2:
    LET w=m(q-e*z*(1765*(z*z=1)-1)/42)*m(q)=0:
    PLOT 128+a*e,88-d-f*w:
    POKE m(q)*n,8+15*(q
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;253279]Replace
    [code]
    FOR e=-1 TO 1 STEP 2:
    LET w=m(q-e*z*(1765*(z*z=1)-1)/42)*m(q)=0:
    PLOT 128+a*e,88-d-f*w:
    POKE m(q)*n,8+15*(q
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here's my first implementation of Maze 2:

    [CODE]
    1 RANDOMIZE :
    DIM m(735):
    FOR f=-149 TO 0:
    RESTORE :
    READ n,m(608),p,z:
    POKE n,4+3*(m(p)=0)*m(p+z+z):
    READ m(p),m(p+z):
    POKE ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;254509]Here's my first implementation of Maze 2:

    [code]
    1 RANDOMIZE :
    DIM m(735):
    FOR f=-149 TO 0:
    RESTORE :
    READ n,m(608),p,z:
    POKE n,4+3*(m(p)=0)*m(p+z+z):
    ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    It may help if I post the current version of "Maze 2", now called [B]"3D Maze"[/B]:

    [CODE]
    1 DIM m(735):
    FOR f=-149 TO 0*USR 7766:
    RESTORE :
    READ n,m(608),p,z:
    POKE n,3+3*(m(p)=0)*m(p+z+z):
    ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;255356]in LABYRIN3D I have managed to delete the 'double' calculation of the sideway-check.[/QUOTE]

    I managed to apply the same idea to 3D Maze, but I had to use a couple dirty tricks to make it work in this case:

    [ ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;255404]When you set J with the K-loop to 1 it will work too.

    only first key 6 or 7 will give false rotation, but it is solved as soon as any other key is pressed.[/QUOTE]

    Good catch!

    This idea would ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here's a new release candidate for [B]3D Maze[/B], now incorporating improvement #384 that makes it run 2x faster:

    [CODE]
    1 DIM m(735):
    FOR f=-149 TO 0*USR 7766:
    RESTORE :
    READ n,m(608),p,j,z:
    ...
    Einar Saukas Einar Saukas March 2008 Development
<1234567…34>

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