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Harlequin 128 issue 1Bhello Superfo i have the Harlequin 128 issue 1B i have a question. when i connect interface one the Harlequin is not booting up if i force to work l…
hello Superfo i have the Harlequin 128 issue 1B i have a question.< ... i connect interface one the Harlequin is not booting up if ... interface one to work on 128 mode?
if i remember ... -
Harlequin 128 Rev 2D with ZX Interface 1 RS232Hi, Does anyone have any experience of using serial interface on ZX Interface 1 plugged into a Harlequin 128. While microdrive works fine, i can't…
... Interface 1 plugged into a Harlequin 128. While microdrive works fine, i ... the same test on a Harlequin 128k Rev 2D produces no ... -
Harlequin 128k??Hi peeps... I've seen that you can do a 128k version of the Harlequin board. Is it just the standard board with different chips or is it a dif…
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I start develope Superfo Harlequin Rev A in 2011. From ... improve it.
For Superfo Harlequin 128 issue 1, I start develope in ... . it is extend from Superfo Harlequin Rev G.
Before this ... -2014) there is a Superofo 128 Rev A to Rev C ... -
SLAM48 ula will have a PAL/NTSC selector?So I read that elsewhere, however is it a rumor or is it confirmed? But is that even possible?
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By the way, Superfo Harlequin 128 Issue 3B has PAL/NTSC selector ... ]https://i.postimg.cc/jdmyWyY9/HARLEQUIN-128-Issue-3-B-comp.jpg[/img ... -
SLAM48 ula will have a PAL/NTSC selector?So I read that elsewhere, however is it a rumor or is it confirmed? But is that even possible?
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By the way, Superfo Harlequin 128 Issue 3B has PAL/NTSC selector ... -
Powering the Halequin 128....Hi all, I've just ordered a Harlequin 128, and have been looking at the documentation. Looking at the way it is designed, it looks like it's de…
... /> I've just ordered a Harlequin 128, and have been looking at ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... almost finished. The only pending issue was to decide if we ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
This was my attempt to implement "3D Maze" using algorithm #404:
[CODE]
1 DIM m(862):
READ n,d,q,p:
FOR f=1 TO 25:
LET m(32*f)=1:
NEXT f:
FOR z=-1 TO 0:
LET q=q+d:
LET ... -
Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …
... br /> "Big Brother" has an Issue E PCB and a very tall ... big taller case 2) Issue E PCB 3) Excomm EPROM ... connectors 9) The Multiface 128 modification is fitted and ... OK so the Multiface 128 works OK on the ... later designated PCB (eg Issue E rather than A) does ... -
ZX Nuvo 128..Hi There, I have built the ZX Nuvo 128 by Superfo, but it has a problem. The machine is working, but the video signal is completely bonkers. I've …
... (and also including all older Harlequin 128 - as this part of the ... D5 in ZX Nuvo and Harlequin 128 - lines D6 and D7 ... introduced to sort out this issue using just three 1n4148 ... ...this issue is constantly copied on the design of Harlequin 128 board versions ... -
a couple of questionsHello, Just wondering if anyone has or knows about this 'vga box' that enables you to use a pc monitor with the spectrum. I have a speccy 128k+ and …
... changing three bytes in the 128 editor at $0240 to NOPs ... it go with the 128?
I.e I use #556 ... and save.
Does the 128 use the same routines if ... NOP NOP?
Does the 128 not use a ROM from ... I know little of the 128. -
How could you hear if loading BASIC or MC?When loading a Spectrum program from tape you could usually hear from the sound if it is a BASIC or is some machine code program *. My question is, w…
... vast majority of bytes under 128 (i.e. FLASH bit off), whereas ... -
How could you hear if loading BASIC or MC?When loading a Spectrum program from tape you could usually hear from the sound if it is a BASIC or is some machine code program *. My question is, w…
... vast majority of bytes under 128 (i.e. FLASH bit off), whereas ... -
sign of two's complement numbersIs it possible to treat the leftmmost bit of a two's complement number as a sign bit? will this work in all cases?
One thing to watch out for when running NEG on the (8-bit) accumulator,
it will work fine for all two's complement values -127 -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
[QUOTE=Digital Prawn;247816]It may sound strange, but posting on WoS has acted as a sort of escapism over the last couple of days, and has been a very good thing for me.[/QUOTE]
In this case, I would like to contribute with further work for ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
[QUOTE=Digital Prawn;251872]Save 1 character by inserting statement [b]LET f=b-d[/b] into the code.[/QUOTE]
[QUOTE=Digital Prawn;251883]DIM m(2e3) would save another character.[/QUOTE]
Good thinking!
Now I found a way ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
I got it!
Since we are now using variable [B]f[/B], we don't really need variable [B]b[/B] anymore. We can eliminate it and thus save another 6 positions!
Here's the new version again, now 2 positions [B]under[/B] the limit:
... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
[QUOTE=Einar Saukas;252232]Even so, increasing the current maze size from 19x19 to 21x31 (or at least 19x31) should help a lot. In this case, it would be better to rotate the current maze "sideways" (player start on the left side and exit location on the ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
[QUOTE=Einar Saukas;252708]The only exceptions to this rule are the "rooms" along the East and South borders of the map.[/QUOTE]
After I posted this explanation, I realized the following problem:
In the original version, the ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
Replace
[code]
FOR e=-1 TO 1 STEP 2:
LET w=m(q-e*z*(1765*(z*z=1)-1)/42)*m(q)=0:
PLOT 128+a*e,88-d-f*w:
POKE m(q)*n,8+15*(q -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
[QUOTE=Dr BEEP;253279]Replace
[code]
FOR e=-1 TO 1 STEP 2:
LET w=m(q-e*z*(1765*(z*z=1)-1)/42)*m(q)=0:
PLOT 128+a*e,88-d-f*w:
POKE m(q)*n,8+15*(q -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
[QUOTE=Dr BEEP;253279]Replace
[code]
FOR e=-1 TO 1 STEP 2:
LET w=m(q-e*z*(1765*(z*z=1)-1)/42)*m(q)=0:
PLOT 128+a*e,88-d-f*w:
POKE m(q)*n,8+15*(q -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
Here's my first implementation of Maze 2:
[CODE]
1 RANDOMIZE :
DIM m(735):
FOR f=-149 TO 0:
RESTORE :
READ n,m(608),p,z:
POKE n,4+3*(m(p)=0)*m(p+z+z):
READ m(p),m(p+z):
POKE ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
[quote=Einar Saukas;254509]Here's my first implementation of Maze 2:
[code]
1 RANDOMIZE :
DIM m(735):
FOR f=-149 TO 0:
RESTORE :
READ n,m(608),p,z:
POKE n,4+3*(m(p)=0)*m(p+z+z):
... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
It may help if I post the current version of "Maze 2", now called [B]"3D Maze"[/B]:
[CODE]
1 DIM m(735):
FOR f=-149 TO 0*USR 7766:
RESTORE :
READ n,m(608),p,z:
POKE n,3+3*(m(p)=0)*m(p+z+z):
... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
[QUOTE=Dr BEEP;255356]in LABYRIN3D I have managed to delete the 'double' calculation of the sideway-check.[/QUOTE]
I managed to apply the same idea to 3D Maze, but I had to use a couple dirty tricks to make it work in this case:
[ ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
[QUOTE=Dr BEEP;255404]When you set J with the K-loop to 1 it will work too.
only first key 6 or 7 will give false rotation, but it is solved as soon as any other key is pressed.[/QUOTE]
Good catch!
This idea would ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
Here's a new release candidate for [B]3D Maze[/B], now incorporating improvement #384 that makes it run 2x faster:
[CODE]
1 DIM m(735):
FOR f=-149 TO 0*USR 7766:
RESTORE :
READ n,m(608),p,j,z:
...