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<1…21222324252627…34>
  • The complete Knight Tyme (48k) RAM disassemblyHello! Just a quick note to let everyone know that the initial version of my [URL="http://www.dur.ac.uk/philip.anderson/disassemblies/knight-tyme-48…

    ... #128ktraces"]Common Code for 48k and 128k Versions[/url] and [ ... .anderson/disassemblies/knight-tyme-48k/reference/trivia.html#redundantinstructions ... It's the key to understand the secrets of each ... spectrum program. I tried to disassemble the AY Driver ( ...
    DaRkHoRaCe DaRkHoRaCe August 2013 Announcements
  • The complete Knight Tyme (48k) RAM disassemblyHello! Just a quick note to let everyone know that the initial version of my [URL="http://www.dur.ac.uk/philip.anderson/disassemblies/knight-tyme-48…

    ... ,

    I'd like to show my appreciation for your ... too - and it's great to see you here on WOS ... /> I still have all my 48K and 128K versions of Spellbound, Knight ...
    Sokurah Sokurah September 2013 Announcements
  • The complete Knight Tyme (48k) RAM disassemblyHello! Just a quick note to let everyone know that the initial version of my [URL="http://www.dur.ac.uk/philip.anderson/disassemblies/knight-tyme-48…

    ... room is added to the end to make a 9th ... 48k version - the extra room must be in the 128k ... think the codebase for the 128k version is quite different; ... ) when you did the 128k version. Correct me if ... a result of the 48k and 128k versions being written together ...
    Weyoun Weyoun September 2013 Announcements
  • The complete Knight Tyme (48k) RAM disassemblyHello! Just a quick note to let everyone know that the initial version of my [URL="http://www.dur.ac.uk/philip.anderson/disassemblies/knight-tyme-48…

    ... possibly a result of the 48k and 128k versions being written together ... pretty close) in both the 128K and 48K versions. I can't ... exception to this is probably 128K Spellbound. I believe I took the 48K ... would have been to take Knight-Tyme 128K and re-convert ...
    David Jones David Jones September 2013 Announcements
  • DivIDEI recently started using a DivIDE interface and, for the most part, it's been fine, but I've been having trouble getting some of the games to run. M…

    ... in any standard Spectrum, from 48K to +3.

    The ... has a little issue with 128K Spectrums. Well... not the DivIDE ... CF card. This, added to the Spectrum 128K machines sharing these address ... more chips than the 48K (the PAL10H in 128K/+2 grey, and ...
    mcleod_ideafix mcleod_ideafix September 2013 Hardware
  • Bug in Super Wonder Boy in Monsterland?Hello!:smile: This game seems to have a bug that prevents finalize. The dragon that is in the last level, it is impossible to kill.Remains static.No…

    ... put together some patch loaders to bug-fix both the Activision ... the timing issues with the 48K menu and in game pause ... loaders will work with both 48K and 128K models.

    The ... props, in no particular order to, ralf, metalbrain, bandit, goodboy, sinus ...
    jp jp September 2013 Games
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... frustrated recently porting a game to Versaloader - it kept crashing. ... needed a proper CLEAR to set system variables like ... br /> [CODE]
    ; Equivalent to CLEAR
    ; See The Spectrum ... and working on 48K and 128K spectrums in 128K or USR 0 ...
    GoingDigital GoingDigital September 2013 Development
  • Harlequin clone...PCB manufactured!Using Chris Smith's detailed schematics and project notes from the Harlequin... a Speccy fan in the United States by the name of Don (Superfo) has de…

    ... making the harlequin was to get a fully compatible ZX Spectrum 48k in ... the original dimensions to be able to use the ... that of the 48k+. Secondly it was decided to use plain DIL ...
    ingo ingo September 2013 Hardware
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... the official Triology contained the 48K versions, aside from space concerns ... the Trilogy only contained the 48K versions.

    Any problem ... as Spellbound was a retrofit to 128K I didn't use as ... . I only have a 48K and a 128K here for my own ...
    David Jones David Jones September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    Finders Keepers+ on 48K or 128K?

    The reason I ... bit even in the 48K version, but to do a really ... single byte per block state to a byte run format ... and quicker/easier for me to write) if I had room ... to extract the mazes properly and ...
    David Jones David Jones September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... speccy, I only have a 48k so I could only run ... that means you move over to 128k only then result! We get ...
    Spraydough Spraydough September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... speccy, I only have a 48k so I could only run ... that means you move over to 128k only then result! We get ... br /> Yes, if it's 128K only I will have no ... (layouts will be very close to original too)
    3. ...
    7. No need to examine objects, their details will ...
    David Jones David Jones September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... post to say I agree that FK+ should be 128K, ... as I doubt many people will be limited to running 48K ... (including me) so 48K or 128K there is irrelevant, so ... 'd say use the full 128K's resources.

    to just use the 48K version's ...
    ewgf ewgf September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... post to say I agree that FK+ should be 128K, ... as I doubt many people will be limited to running 48K ... (including me) so 48K or 128K there is irrelevant, so ... 'd say use the full 128K's resources.

    to just use the 48K version's ...
    David Jones David Jones September 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... might make an intermediate enhanced 48K version once I have the ... /> 1. Minor changes to source to create a tweaked 48K version - I'm ... give it the full upgrade to 128K - Even more rooms, objects, graphics ...
    David Jones David Jones October 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... 1. Minor changes to source to create a tweaked 48K version - I'm ... the code before going on to the 128K version. This will include ... give it the full upgrade to 128K - Even more rooms, objects, ... . Sounds good, like the definitive 48k version.
    2. Great! ...
    Mousey Mousey October 2013 Development
  • Copy 4Kb in Assembly?Here's an interesting problem: what's the best way to copy a block of 4Kb in assembly? The most obvious solution is to use [B]LDIR[/B]: [CODE] l…

    ... is in contened zone (writing to contended memory from uncontended buffer ... contended memory (typically from buffer to screen) simply switching from normal ... />
    No. In Spectrum 48K and 128K/+2 models, the contention pattern ...
    Einar Saukas Einar Saukas October 2013 Development
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... got it working on 48K and 128K, but so far I ... code that can adjust itself to either.

    ... What I'd like to be able to do is also provide ... 32 characters high (equivalent to 256 pixels), wraps around ... Then you could choose to turn off the automatic ...
    joefish joefish October 2013 New game ideas
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... copies of the game appear to be corrupted and the bottom ... in all its glory thanks to DeusX over at the [url ... ). The download also contains both 48k and 128k updated TAP files.

    ;org $fdf0 = 48k
    ;org $f729 =128k

    defb $21 ...
    Bandit Bandit November 2013 Infoseek database
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... files
    3. Runs in 48K and 128K mode
    4. Has ... ideally gives me the chance to add breakpoints and view registers ... /> 5. Is simple to use as I want to use it as ... a tool without needing to become an expert in using ...
    David Jones David Jones November 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... files
    3. Runs in 48K and 128K mode
    4. Has ... ideally gives me the chance to add breakpoints and view registers ... /> 5. Is simple to use as I want to use it as ... a tool without needing to become an expert in using ...
    spectrumlinux spectrumlinux November 2013 Development
  • Diagnostic Board (Winston designed) PCB'sHi everyone, I had these made earlier in the year, built mine then promptly mislaid the others until now :) and I'd like to offer these to the commu…

    ... ignorance (and don't mean to deviate from the thread..), these ... boards are for 16k, 48k & (maybe 128k+?)?

    I was ... cable? Winston, are these going to possibly be available in the ... /> I wouldn't mind trying to put one together if it ...
    thomas3120 thomas3120 December 2013 Sales
  • IX register - using/problemsAre there any rules on using the IX register? Are there any restrictions on the memory locations that it can access? Yes, I know it's slower than us…

    ... . I've been using it to drop a tile into a ... it just didn't want to play ball, but found that ... 'I' register didn't like to access a certain memory address ... of memory on either the 48k or 128k (correct me if I ...
    MatGubbins MatGubbins December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ...
    In this second aproximation to the engine, the sprites are ... individually erased (not need to generate background every frame), ... so we have more time to do another stuff. The sprites ... />
    Next to do is the 128k demo, join 48k and 128k demos and ...
    antoniovillena antoniovillena December 2013 Development
  • Encyclopaedia Galactica (Remixed)Here it is at last, finally put to bed a few minutes ago: [url]http://www33.zippyshare.com/v/21829770/file.html[/url] This is the remixed version r…

    ... I don't seem to be able to complete the research ... The other species seemed to work as I expected ... in both 48K and 128K and don't seem to have ... It seems to sometimes be possible to get your spaceship ... buy a chemical scanner to detect organic compounds, although ...
    jonathan jonathan December 2013 Brand new software
  • Encyclopaedia Galactica (Remixed)Here it is at last, finally put to bed a few minutes ago: [url]http://www33.zippyshare.com/v/21829770/file.html[/url] This is the remixed version r…

    ... tried in both 48K and 128K and don't seem to have any ... has sent me some files to look at with some ... br />
    I went back to my previous snapshot and went ... to try and reproduce the ... I can't. It seems to work fine now, even using ...
    Lee Tonks Lee Tonks December 2013 Brand new software
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    Personally I used to develop for 128K first and then do ... see in Knight-Tyme 128K and 48K, which was one of ... 't even need to play them to get an idea ... games that also have both 48K and 128K versions.

    ... because I did the 128K version some time later ...
    David Jones David Jones January 2014 Games
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    The Spectrum 48K and 128K are structurally similar. The 48K has no paging at ... it pretty easy to have a 48K game be enhanced to use the ... a completely different paging system to the C64, so it generally ...
    Jmk Jmk January 2014 Games
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... have to go and play some of them (both 48k and 128k so ... Spectrum games which have both 48K- and 128K- versions:

    ... br />
    Cheers, and welcome to WoS. :D

    P ... the games online without having to download and install an emulator ...
    The_Bert The_Bert January 2014 Games
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... Spectrum games which have both 48K- and 128K- versions:

    Spellbound ... .

    Cheers, and welcome to WoS. :D[/QUOTE]

    Sokurah Sokurah January 2014 Games
<1…21222324252627…34>

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