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<1…891011121314…34>
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... art of rendering the screen flicker-free?

    Maybe you ...
    wokani wokani May 2007 Development
  • @ footy management gamesIve tried to get back into these management sims on the emulator (which Ive only had about 6 months, - hadnt played a speccy game in about 13-14 year…

    ... ' pop up, then it would flicker through each player and if ...
    Collie Collie May 2007 Games
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... stay still the character will flicker as you are continually clearing ...
    hldswrth hldswrth May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... /> Im 50/50 on the flicker thing. I can see that ... moved it would stop the flicker (or cut it down) but ... stay still the character will flicker as you are continually clearing ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... ]Im 50/50 on the flicker thing. I can see that ... moved it would stop the flicker (or cut it down) but ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... /> There is now very little flicker and the udg's move ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... two things to worry about: flicker, which is caused by graphics ... /> An easy way to avoid flicker is to simply completely draw ... way you will never see flicker, but you may see tearing ... to screen. There is no flicker on screen and only dirtied ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... do to help "visualise" sprite "flicker" and "tearing" in machine code ... the undraw routine and eliminate flicker
    BloodBaz BloodBaz May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... things this way to reduce flicker. The Spectrum outputs the same ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Loading soundIs there a way to kill the loading sound coming from the spectrum during loading but restore the sound when playing a game. This would be for a 48K …

    ... tantrum screams), doesn't even flicker.

    If the house ...
    dekh dekh June 2007 Hardware
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... AT 0,0 and occasional flicker on second score digit is ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... cycles there will be no flicker or hesitation.

    If ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Speccy emulator on a Nintendo DS, with M3 cartridgeAny recommendations for a good Speccy emulator on a Nintendo DS (using a M3 cartridge)?

    ... ]

    Yep, many games flicker, that's due to the ...
    Patrik Rak Patrik Rak July 2007 Emulators
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... perfectly. (I dont remember if flicker on my old 48k+ but ...
    judasEZT judasEZT July 2007 Games
  • SAM COUPE and GALACTIC GUNNERS with mouse controlGalactic Gunners with mouse control for SAM COUPE [url]http://velesoft.speccy.cz/samcoupe/sammouse/sammouse-software/galactic_gunners-sm.zip[/url] Th…

    ... support, so it'll be flicker-free in the next SimCoupe ...
    obo obo July 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 'll still see a smooth flicker-free scroll. So this is ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... within 50000 cycles to avoid flicker, which seems to be an ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Harlequin ZX Spectrum Clone now 100% compatible!Hi all! The Harlequin ZX Spectrum clone now shows full timing compatibility with the ZX Spectrum! 8-) Both the ULA IO and memory contentions are fa…

    ... 'll be due to the Harlequin interrupt looking like it's ...
    csmith csmith July 2007 Hardware
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... turning on the "Reduce Gigascreen flicker" option in Options -> Display ...
    Tom-Cat Tom-Cat August 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... turning on the "Reduce Gigascreen flicker" option in Options -> Display ...
    bobs bobs August 2007 Games
  • Harlequin ZX Spectrum Clone now 100% compatible!Hi all! The Harlequin ZX Spectrum clone now shows full timing compatibility with the ZX Spectrum! 8-) Both the ULA IO and memory contentions are fa…

    ... no plans to sell the Harlequin. I started the project to ...
    csmith csmith August 2007 Hardware
  • Harlequin ZX Spectrum Clone now 100% compatible!Hi all! The Harlequin ZX Spectrum clone now shows full timing compatibility with the ZX Spectrum! 8-) Both the ULA IO and memory contentions are fa…

    ... demo to fail on the Harlequin 8-)

    What seemed ... the timings displayed by the Harlequin are now [B]identical[/B ...
    csmith csmith August 2007 Hardware
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... care of making all things flicker-free without our having to ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... my shock when building the Harlequin ;-)

    Hope that is ...
    csmith csmith September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... .zip"]this one[/URL] on Harlequin? It's quite time sensitive ... work you have done on Harlequin. I just think that there ...
    Patrik Rak Patrik Rak September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... ulatest3 being correct because the Harlequin [I]definitely[/I] reads the ... on the Wiki on the Harlequin and a Spectrum 48K shows ... .zip"]this one[/URL] on Harlequin? [/QUOTE]

    I get ...
    csmith csmith September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... .zip]fusetest[/url] on the Harlequin? That runs IN A,(FF ...
    Philip Kendall Philip Kendall September 2007 Emulators
  • Contention and floating bus timingHello, I was recently playing a bit with memory contention and floating bus stuff in ZXDS and there is one thing which puzzles me a bit. It is the d…

    ... .zip]fusetest[/url] on the Harlequin? That runs IN A,(FF ...
    csmith csmith September 2007 Emulators
<1…891011121314…34>

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