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Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…
... the idea of having flicker-free sprites without interrupt ... most games achieved their flicker-freeness by synchronizing their ... , you would see occasional flicker still. Synchronizing with the ... />
Besides the flicker freeness there are speed gains ... -
Amiga 1200 death (1996-2011)I'm off work this week so i thought i'd dig out my old Amiga 1200 and play some old games. My Amiga is in a cupboard next to the front door, to my …
... few things from Amigakit (Scandoubler/Flicker Fixer, Keyboard/Mouse USB kit ... -
Speccy 128 Shadow screen.How much is the shadow screen used in 128k commercial software? I ask because I am looking at putting 128k of memory in the 48k setup I have been bu…
"Where time stood still" is a good example of using double buffering to reduce flicker and produce a larger scrolling area than would have been possible otherwise.
I don't know of any others. -
Amiga 1200 death (1996-2011)I'm off work this week so i thought i'd dig out my old Amiga 1200 and play some old games. My Amiga is in a cupboard next to the front door, to my …
... few things from Amigakit (Scandoubler/Flicker Fixer, Keyboard/Mouse USB kit ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
... , but that made fine lines flicker like crazy too. Frontier (Elite ... properly, could be seen to flicker if there was too much ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
... what you see in the flicker is very much down to ... two grids of colours and flicker between them on your own ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
... what you see in the flicker is very much down to ... two grids of colours and flicker between them on your own ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
... I've written a Gigascreen flicker emulator in Java :roll: (or ... -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... in-line register shifting without flicker then?
I'd be ... -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... in-line register shifting without flicker then?[/QUOTE]
hard to ... -
Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…
[QUOTE=Fikee;509673]some people say that it is better to switch screen after each scan line to achieve better quality[/QUOTE]
I saw it on the fairly modern CRT TV and it looked more like slight noise rather than flicker. -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... when you want to do flicker-free animation. -
Elite to release a new Spectrum hardwareIt seems a rumor to me, but they say Elite is going to release a new Spectrum-like gadget for the 30th Speccy anniversary. It seems a ZX Spectrum-Li…
... 'm holding out for the Harlequin, although the ZX Evolution and ... -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... 16x16 sprites running at 50fps flicker-free. To get any more ... -
Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…
... a good shell for a Harlequin with integrated Spectranet? -
Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…
Any folks with a mechanical mind on here...?I need some advice about my motor. I drive a 1.8 VVT-i Toyota Avensis T4, 53 plate. It's one of them engines that over-revs when you start it to wa…
... kerb I saw the light flicker on and off a couple ...Any folks with a mechanical mind on here...?I need some advice about my motor. I drive a 1.8 VVT-i Toyota Avensis T4, 53 plate. It's one of them engines that over-revs when you start it to wa…
... kerb I saw the light flicker on and off a couple ...Any folks with a mechanical mind on here...?I need some advice about my motor. I drive a 1.8 VVT-i Toyota Avensis T4, 53 plate. It's one of them engines that over-revs when you start it to wa…
... bubble'), and the lamp to flicker very short, giving impression of ...Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.
... game but i prefer smooth flicker/colour clash free scrolling if ... ,etc its quite smooth and flicker free but just pointless in ...True 3D in PC gaming?What ever happened to Nvidia's (I think it was them) claims that they would be making true 3D possible using their drivers and suitable glasses? I'm …
... a normal TV, so the flicker was much less noticeable than ...Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…
... something)[/QUOTE]
the harlequin clone has full schematics available ...Feedback need about a platform gameI've developed a few iPhone games based on 8-bit computer games and am now working on a stealth platformer for the iPad. I believe that 8-bit gamepl…
... ]
Slightly less sprite flicker though. :p
It ...Games Where The Sequel Outshone The OriginalAs the title says , what game for you was the one that outshone the original the best? In many cases with movies , the original is the best , but for…
... PC version. IIRC the colour flicker was due to Braben developing ...Speccybob PCB layoutSorry to start yet another Speccybob thread, but I can't seem to find out if anyone has tested Mike Wynne's PCB layouts. I have amassed all of the co…
... own efforts either, but the Harlequin is the only 100% timing ... is no PCB for the Harlequin though - however I have heard ...Speccybob PCB layoutSorry to start yet another Speccybob thread, but I can't seem to find out if anyone has tested Mike Wynne's PCB layouts. I have amassed all of the co…
... about "vertvideoSimple-1.17" of Harlequin Schematics, Is the signal "HC2 ... /> Here is my layout of Harlequin, if anyone want the CAD ...Speccybob PCB layoutSorry to start yet another Speccybob thread, but I can't seem to find out if anyone has tested Mike Wynne's PCB layouts. I have amassed all of the co…
... be worth it for the Harlequin if enough people are interested ...Speccybob PCB layoutSorry to start yet another Speccybob thread, but I can't seem to find out if anyone has tested Mike Wynne's PCB layouts. I have amassed all of the co…
[QUOTE=superfo;532136]Hi Chris,
I have a question about "vertvideoSimple-1.17" of Harlequin Schematics, Is the signal "HC2" correct? I see the other signals are VCx.
[/quote]
Ahem. Yes, bit of a typo there :-o !Speccybob PCB layoutSorry to start yet another Speccybob thread, but I can't seem to find out if anyone has tested Mike Wynne's PCB layouts. I have amassed all of the co…
... be worth it for the Harlequin if enough people are interested ... to produce my FPGA based Harlequin MK2 - It would be much ... of chips required on the Harlequin Mk1 (which was the point ...