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<1…20212223242526…34>
  • Interesting ZX Spectrum Elite factWhen I sampled my original ELITE 48k version (one that comes with lenslock) I discovered each side of tape contains different game version. One side …

    ... />
    Just load and insert poke

    Lenslock Code Always ...

    Bypass Lenslock enter poke: 49710,24

    to ...
    tomas tomas July 2013 Games
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... /> 816 RANDOMIZE fnr: POKE 23563,PEEK 23670: POKE 23564,PEEK 23671
    POKE var,CODE r$
    903 ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... a key is pressed
    POKE UINTEGER 23606, @fontchr-256 ' install ... ) ' set BIFROST* tileset address
    POKE 59035,254 ' set BIFROST* slow ...
    Einar Saukas Einar Saukas August 2013 Development
  • Adding a pause key to ArkanoidHaving rediscovered the simple pleasure of playing 1980s games on genuine 1980s hardware, I've also remembered that emulation can provide a feature m…

    ... 0xFCB1: the three bytes to poke in are 0xC3, 0xB1 and ...
    stephenw32768 stephenw32768 August 2013 Games
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ...
    LD (IX+0),A ; poke flipped byte
    EX AF ... up
    LD (HL),A ; poke flipped byte
    ADD HL ... A LD (HL),C ; and poke it back
    EX AF ...
    MatGubbins MatGubbins August 2013 Development
  • Ferguson 3T31/W H Smith CPD 8300Does anybody know anything about the reliability of these tape decks? I have a pair of Ferguson's and a single CPD 8300 deck - none of them will loa…

    ... , won't even read the header. Levels are just hitting 0dB ...
    DEATH DEATH August 2013 Hardware
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... I only ever managed to poke a few locations of memory ... Z=Z-7
    60 POKE X,16*Y+Z
    wibble wibble August 2013 Development
  • HACK PACK - SkruffSimple poke for 255 lives & time. Will do more when get time 39306,255 lives 39323,255 time

    Simple poke for 255 lives & time. Will do more when get time

    39306,255 lives
    39323,255 time
    ANDREW RYALS ANDREW RYALS August 2013 Games
  • MC LPRINT 23681Having problems with this routine to print large on the screen using LPRINT, it works ok in BASIC, but cant seem to get it to loop for some reason in…

    ... ,72 ;start of address to poke
    ld b,7
    loop ld (23681),hl ;poke address with hl
    push ...
    daveysludge daveysludge September 2013 Development
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    ... the UDG definitions (all that poke usr stuff) in at the ...
    Wookiee Wookiee September 2013 Sinclair Basic
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... select a bank with a POKE [program address],[bank number] command ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • How to replace the 'Play' key on a +2?Just found another system I'd forgot about stashed in my attic - a black 128k +2 with the large black PSU. I've noticed that the Play key is missing…

    ... missing, so you need to poke the lever with a pen ...
    Kilmannan Kilmannan September 2013 Hardware
  • Super Wonder Boy Encoding Scheme MisclassificationThe original Activision release of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005053"]Super Wonder Boy[/URL] is listed as having an Enco…

    ... /> Block 1 => Program: SWB - Header: Length= 17, Pause=944ms.
    jp jp September 2013 Infoseek database
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... to simply use a fake header to load the 'basic' at ...
    spider spider September 2013 Sinclair Miscellaneous
  • Unusual JSW1 pokesAlthough I've submitted these (hopefully all of them) to the tipshop, I thought I'd post them here. Not the "usual" run of the mill pokes, more unus…

    ... :[/B]
    POKE 35665,62
    POKE 35666,8
    POKE 35667,0 ... it helpful)
    POKE 34497,182
    POKE 34498,134
    < ... B]
    POKE 35414,0
    POKE 35415,0
    POKE 35416,0 ... /> POKE 35010,70
    POKE 34997,0
    POKE 34998,0
    POKE 34999 ...
    spider spider September 2013 Games
  • JSW1 - The Attic Bug In ActionThe well known "attic bug" caused by invalid arrow data. By applying a couple of extra pokes in addition to the usual lives / fall height to remove s…

    ... detection...

    POKE 37982,0
    POKE 37994,0


    POKE 34795.X

    Where ...
    spider spider September 2013 Sinclair Miscellaneous
  • Spectrum loading sound on Radio 2 trailerWhile listening to Steve Wright on Radio 2 this afternoon (yes, I know!) there was a trailer for a show on Saturday, Sounds of the 80s with Sara Cox.…

    ... the sound of a Speccy header file loading as part of ...
    Jakeyw Jakeyw September 2013 Sinclair Miscellaneous
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... 29999
    LOAD ""CODE
    POKE 32000,205 (if you don ...
    jonathan jonathan October 2013 Brand new software
  • POKEs on 128K "upper RAM"?I've been working lately with some 128k games, and I've got this question about RAM in games. I guess most games use RAM pages 5 and 2 to store the …

    ... , Multiface III, anything that could POKE memory) choose what pages to ...
    Zup Zup October 2013 Games
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... bytes
    bpoke(0xd4d4, 195); // POKE jump instruction at address 0xd4d4 ... entry)
    wpoke(0xd4d5, thread_manager); // POKE isr address following the jump ...
    slenkar slenkar October 2013 Development
  • LOAD "" CODE - Blind Alleycame across [B]Blind Alley[/B] in the archives, and both tzx/tap versions only have Bytes header, no Basic loader with autostart - please, anyone, ho…

    ... /tap versions only have Bytes header, no Basic loader with autostart ... part and no foolproof Basic header?
    because I don't ...
    de Vandemar Croup de Vandemar Croup October 2013 Games
  • Spin Emulator +D BugHi there, I think, I found a bug in SPIN Emulator. If I select +D Disk emulation and insert a disc into Drive 2, CAT 2 gave me the wrong number of fr…

    ... . Is it not possible to poke this value automaticaly when inserting ...
    Gott Gott November 2013 Emulators
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... changed";
    [*]The "sp1.h" header file in my z88dk folder ...
    szeliga szeliga November 2013 Development
  • Spectrum +3e acting up...Hello, Well, my Spectrum +3e is starting to act up. All 48k games load fine but now no 128k games will load :/ In one 128k game, in the beginning r…

    ... the beginning right after the header & 1st block(?), I got ...
    thomas3120 thomas3120 November 2013 Hardware
  • Destiny Mission, help with pokes fixing an issue?Yesterday I played the Demo from the Sinclair User tape, and I really liked the game although tthe background spoils a little the action (I happened …

    ... there any way with a poke to make the background dissappear ...
    Ivanzx Ivanzx November 2013 Games
  • ANN: Tipshop updated Saturday, 30 November 2013Saturday 30 November 2013 Happy 18th Birthday, World of Spectrum! * Matthew Carrier sent in his map for SillyCon War, The. * Andy Ford sent in a P…

    ... /> * Andy Ford sent in a POKE for Horace goes Skiing.
    hackersanon hackersanon November 2013 Announcements
  • ANN: Tipshop updated Tuesday, 31 December 2013Tuesday 31 December 2013 Happy New Year, all! I hope Santa was good to you * Andy Ford sent in POKEs for Back to Skool and Skool Daze. * Flavio M.…

    ... .

    * Bandit provided a POKE to fix a bug in ...
    hackersanon hackersanon December 2013 Announcements
  • STP: Query about Dizzy prince of yolkfolk and MakeTZXI'm trying to create a TZX from my copy of Dizzy Prince of the Yolkfolk using MakeTZX 2.31 (not sure why I'm not using 2.33), but I can't seem to get…

    ... runs OK, but neither BASIC header (blocks 1 & 3) seem ...
    u6c87 u6c87 January 2014 MIA/STP/SDP
  • Thunderjaws - little secret discoveredThere is game called Thunderjaws, or maybe better to say a demo as full game was never released: [url]http://www.worldofspectrum.org/infoseekid.cgi?…

    ... code, locked with a single poke? Well, rather not ;)


    Use pokes:
    [B]POKE 40888,0 - enable level scrolling ... 't do it more
    POKE 39812,201 - invincibility from boss ...
    Ralf Ralf January 2014 Games
  • Jet-Set WillyI finished Jet-Set Willy today, I used the poke to get rid of Maria and went straight to bed. It was quite easy really.

    I finished Jet-Set Willy today, I used the poke to get rid of Maria and went straight to bed. It was quite easy really.
    chop983 chop983 January 2014 Games
<1…20212223242526…34>

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