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<1…21222324252627…34>
  • Born again Speccy user with problemsHello all, Firstly I'd like to say a big hello - this is my first post! When I was 8 or 9 or so my dad bought a ZX Spectrum 48K and a whole bunch o…

    ... fault.

    I did POKE 32769, 85 and then peeked ...
    namtip namtip January 2014 Hardware
  • Collision Course: Costa Panayi's 'secret' game?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001010"]Collision Course[/URL] is the only release by Black Run Software label. Saw the light…

    ... :

    Poke 35011,195: Poke 35012,6: Poke 35013,18: Poke 35033,255 ...
    DeusX DeusX January 2014 Games
  • Binary to REMHi, I'd like to convert binary data stored on tape into BASIC rem statements that I will then save to disk. Is there a utility to extract the files …

    ... from the tape (minus the header) to a file on the ...
    Speccy_James Speccy_James January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... , Saving the executable with file header:

    I'm not ...
    Speccy_James Speccy_James January 2014 Development
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ...
    peek
    plot
    poke
    print
    randomize
    pkersey pkersey February 2014 Development
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ... 65040[/code]

    The header of the mc loader "GOBLINS3 ... binary file which has no header, the data length is 48896 ...
    Speccy_James Speccy_James February 2014 Development
  • SpecBAS 0.802 Released!Hi folks - It's that time again when I release the latest round of features and bugfixes to SpecBAS :) New for this version are ZONEs which act ver…

    ... the supplied text
    Optimised POKE$ which offers little in the ...
    Dunny Dunny February 2014 Sinclair Basic
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... RAM...
    [INDENT]POKE dir,byte
    POKE dir+1,byte
    POKE dir+32,byte
    POKE dir+33,byte ... ?

    I try changing POKE to v$(pos to pos ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • how can we code zxspectrum-evolution stuff?hi! recently via [url]http://www.bitfellas.org/news.php?item.4555.7[/url] i got to know that there is an illustration contest for zxspectrum-evolutio…

    ... access this video mode and poke into the display area and ...
    nitrofurano nitrofurano March 2014 Development
  • 4294967296 pseudo output portsIn an effort to avoid any hardware conflicts with the clashbasher interface I've been looking for an alternative to using the spectrum's ports for ou…

    ... you need to do is poke the byte you want to ...
    Basher Basher March 2014 Hardware
  • Poking Divide multiload TAPs no multifaceHi everyone, Before I start I would like to say sorry if somebody has figured this out before me. I finally got a job for only a month :-/ but is …

    ... I was wondering how to poke a game with divide on ... to me that you can poke it via an emulator and ... Robocop.tap (100KB), adding the poke on the emulator and saving ...
    VincentGR VincentGR March 2014 Sinclair Miscellaneous
  • 128+2 Help!Today the postie brought me an early Spectrum 128+2, it's a Z70700 Issue 1. Everything seems to be working ok, i.e it boots up and the keyboard work…

    ... datacorder?
    Perhaps a Peek/Poke that will let me hear ...
    stu232 stu232 April 2014 Hardware
  • Issue 4S washed out pictureEvery single one of these ive had has a washed out display, no where near as crisp as the other issues ive had, Samsung did something there that has …

    ... fix it. Anyone care to poke around a schematic and see ...
    Macc Macc April 2014 Hardware
  • BASin won't accept this code?Taken from the Oneliner contest 2007: [CODE]1 LET n=191: DIM i$(4,9): FOR g=2 TO 4: LET i$(g-1)=" # # # # ": NEXT g: LET b=0: LET p=16: LET a=p: LET …

    ... =21));AT 20,p-1;" ^ ";: POKE 23620,22+8*(g=20 ...
    Yoshiatom Yoshiatom April 2014 Sinclair Basic
  • Spectrum-related musical entertainment![quote]This is a metal podcast. There will be no fluffy kittens. There will be no gender politics. There will be no straightedge dogma. No one will h…

    ... , neither my Program: nor Bytes: header would fit into the ten ...
    The Mighty Dopethrone The Mighty Dopethrone April 2014 Chit chat
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... /> Usage is dead easy - just POKE or ld your bytes to ...
    LuMan LuMan April 2014 Development
  • Games and Beta 48I was reading the listing of tape loader program of [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0003952]Pyracurse[/url]: [code] 10 GOTO 3…

    ... /> 10 GOTO 30
    20 POKE 23659,0: LOAD ""CODE 23296 ...
    TK90XFan TK90XFan May 2014 Games
  • Upper case in INKEY$Hi, how I get upper case in INKEY$ ? Is there a POKE ? Thanks.

    Hi,
    how I get upper case in INKEY$ ? Is there a POKE ?
    Thanks.
    catmeows catmeows May 2014 Sinclair Basic
  • Anyone can help with hacking TwisterI believe I have found a truly unhackable game. Twister The mother of Charlotte.... It's the decryptor starting at 65068 I'm having problems with. …

    ... challenge.... anyone can make a poke file on 48K i'd ...
    nuggetreggae nuggetreggae June 2014 Development
  • ZX-FPGA dev boardI've been sporadically working on this: [IMG]http://photo.alioth.net/tmp/spectradvi.png[/IMG] It's an FPGA dev board for the Spectrum. It uses a CP…

    ... .

    The 40 pin header on the left has 36 ...
    Winston Winston June 2014 Hardware
  • Repton ManiaHi all, I am the creator, and look after, the Repton Resource Page ([url]www.reptonresourcepage.co.uk[/url]). For the site, I have written a freely …

    ... />
    offset Description
    0x0000 Header
    0x0006 If 0x0006 and ... in memory); V2/3 - Second header
    0x0023 V2/3 - machine ...
    geraldholdsworth geraldholdsworth June 2014 Games
  • New version emulator ZEsarUX-1.1Hi I have uploaded a new version of my ZX80/81/Spectrum emulator on [url]http://sourceforge.net/projects/zesarux/[/url] Changes are: Added suppo…

    ... of numerical keyboard: / * - +
    Added Poke function to menu
    Added ...
    chernandezba chernandezba July 2014 Emulators
  • Switch 128kb banks from Basichello! Please help to [U]correct[/U] switch 128kb pages from Basic. So, I remember, need to do: out 32765,17 e.t.c but before, i must to change some…

    ... change some system var, by POKE.
    Sorry, i forget, which ...
    gun gun July 2014 Sinclair Basic
  • Some hardware from JiiiraFor those who haven?t discovered [B][URL="http://jiiira.ajetaci.cz/speccy_hw/index_eng.xhtml"]my webpages[/URL][/B] yet: ;-) [B][URL="http://jiiira…

    ... for cards equipped with pin header (square pins).
    Moreover, the ...
    Jiiira Jiiira July 2014 Hardware
  • Can anyone explain this result?This little sub-routine isn't always doing what it's supposed to; ie. transfer the value from SEED to VARS. Can anyone explain why? I've put in the P…

    ... "23670",PEEK VAL "23671":
    POKE VAL "23627",PEEK VAL "23670 ... ": POKE VAL "23628",PEEK VAL "23671":< ... ,PEEK 23671:
    POKE 23627,PEEK 23670: POKE 23628,PEEK 23671:
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • Possible Italian MIA magazines and gamesI came across many interesting and posible MIA in eBay Italy, I have checked not very deeply but maybe our italian Friends could help us out ;) I fo…

    ... ://www.ebay.it/itm/Cassetta-Poke-1-per-Commodore-64-e ...
    Ivanzx Ivanzx August 2014 MIA/STP/SDP
  • HACK PACK - ZOMBIE TERROR pt134678,x x = energy neat little game. This poke works for pt 1

    34678,x x = energy

    neat little game.

    This poke works for pt 1
    ANDREW RYALS ANDREW RYALS August 2014 Games
  • Seriously weird Issue 2 issue... (RAM-related)Hi guys; I have been trying to fix up my Issue 2 and have run across a bizarre issue that I haven't seen elsewhere in the forums. Hopefully one of …

    ... + PEEK 23733*256
    UPRAM85 = POKE 32768,85 : PRINT PEEK 32768 ...
    UPRAM170 = POKE 32768,170 : PRINT PEEK 32768 ...
    Trafferth Trafferth August 2014 Hardware
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    ... screen but is there a poke or some other cunning way ...
    Mr Millside Mr Millside August 2014 Development
  • Slow/fast games - change speedSome ZX games are too slow or too fast. Problem with speed is aslo in russian ZX games or thanks to different memory layout on zx128 and +2a models. …

    ... 3 is also slow. One POKE 43315,0 replace HALT instruction ...
    velesoft velesoft August 2014 Games
<1…21222324252627…34>

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