World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.004s
<1…15161718192021…34>
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    ... bug:

    In the ASM when using DEFW with a ...
    dmsmith dmsmith August 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    I still working on it. Fixing bugs (mainly in asm), speeding up (so on), etc. If something wrong please e-mail, I'll read. New updated is planned today tonight (31-Aug).
    Vladimir Kladov Vladimir Kladov August 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    EmuZWin 2.7 Build 1.4 uploaded. Fixes in asm (again), small improvements in asm (again). Nothing else.
    Vladimir Kladov Vladimir Kladov August 2005 Emulators
  • wouldnt it be good if:I know that some guy basicly said he waqs going to do what Im suggesting here but anyway: I was thinking and worring about the future of the spectrum…

    ... a mixture of C and asm to be used. The most ...
    Alcoholics Anonymous Alcoholics Anonymous August 2005 Sinclair Miscellaneous
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    Version 2.7 build 1.8 (small fix in asm for RST n, now it s compiled like directive, allowing argument 0..7 or 0,8,16,...56 in any numeric base or as an expression).
    Vladimir Kladov Vladimir Kladov September 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    include aaa.asm

    and do not forget to add a path to include list:

    C:\myasmdir\

    next time i'll fix it and "aaa.asm" and c:\mydirasm also will be working.
    Vladimir Kladov Vladimir Kladov September 2005 Emulators
  • Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…

    The emulator/assembler locks up when I assemble using the include directive.

    For example:

    INCLUDE C:\ASMINC\ ; SET THE PATH
    INCLUDE TILEGFX.ASM ; FILE TO INCLUDE

    Derek
    dmsmith dmsmith September 2005 Emulators
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... combined, ie. sprite masking and ASM code creation on Tommy Gun ...
    dmsmith dmsmith September 2005 Development
  • Graphics RepositoryJust had an idea! Would it be possible to start a graphics repository here on the website perhaps for original spectrum graphics, ie. sprites, tiles…

    ... different formats. eg. .bmp, .scr, .asm, .c etc etc etc
    Kiwi Kiwi September 2005 Development
  • Cronosoft 'Cassette 50'I'm currently looking to start work on putting together a 'CASCADE CASSETTE 50' compilation. Admittedly, I might not get 50 games submitted, so if t…

    ... screens, and use a simple headerless turbo loader that loads the ...
    FrankT FrankT September 2005 Games
  • Cronosoft 'Cassette 50'I'm currently looking to start work on putting together a 'CASCADE CASSETTE 50' compilation. Admittedly, I might not get 50 games submitted, so if t…

    ... handle fast loaders either (though headerless are fine).


    chaosmongers chaosmongers September 2005 Games
  • The Fallen-on-hard-times GuySo, I dig out my copy of The Fall Guy (Elite) and load it up....well, I try to load it up, but it just doesn't plain work. I know, I'll go on to WoS …

    ... has been compressed and a headerless loader in the basic rem ...
    FrankT FrankT September 2005 Games
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... combined, ie. sprite masking and ASM code creation on Tommy Gun ... /level editing, and coding in ASM (others later eg. C, Forth ...
    Kiwi Kiwi September 2005 Development
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... /level editing, and coding in ASM (others later eg. C, Forth ...
    dmsmith dmsmith September 2005 Development
  • Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.

    Use an asm block with the HALT opcode?
    Dunny Dunny September 2005 Development
  • Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.

    ... for next interrupt.

    #asm
    halt
    #endasm
    na_th_an na_th_an September 2005 Development
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    ... great assembler.
    I started asm programming on my Speccy using ...
    Kiwi Kiwi September 2005 Development
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... itself, will not load a headerless screen saved with the rom ...
    mulder mulder September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... **addr, int n)
    {
    #asm
    ld hl,2
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    [code]
    ;###
    ;### uncrunch.asm -- Standalone Pucrunch decompressor
    ;### Based ...
    na_th_an na_th_an October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... by editing the sp_CreateSpr.asm and sp_AddColSpr.asm functions and then recompiling ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…

    [quote]
    On 2005-08-20 11:16, maten149 wrote:

    There must be some de-facto standard like the ASM-One on amiga or something like that

    [/quote]
    I always though PhxAss was the de-facto standard assembler for the Amiga.
    rich_chandler rich_chandler October 2005 Development
  • Protection Scheme ComplaintWhen SU and YS released some games which were encoded with Protection Schemes upon their original release (HATE, Bedlam, etc.), why the hell did they…

    ... basic was saved as two headerless blocks rather than a standard ...
    JonNorth JonNorth November 2005 Sinclair Miscellaneous
  • A deeper exploration of the SpectrumI've been reading a lot of posts in the BASIC and development forums and they've really intrigued me. Although my knowledge of the deeper working of …

    ... only really started with z80 asm just recently, and it took ...
    Dunny Dunny November 2005 Sinclair Basic
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... ,79,201

    The asm code was generated using BASin ... using the below asm listing:-

    org 65268 ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... .

    Basically main4.asm and main6.asm are the same with ... . If you look at main4.asm, when I draw the sprite ...
    robpearmain robpearmain December 2005 Development
  • The Key - version 5I used to use this to copy games (back up my own tapes, naturally!) when I first got my Spectrum in '83. Latterly used v7 which is in the archive, bu…

    The Key was just a rom-loader copier. Version 5 couldn't even copy headerless files. Version 7 could (I think) but that was the only type of "protection" it could do.
    JonNorth JonNorth December 2005 MIA/STP/SDP
  • The Key - version 5I used to use this to copy games (back up my own tapes, naturally!) when I first got my Spectrum in '83. Latterly used v7 which is in the archive, bu…

    I don't think v7 could copy headerless files cos I used to use this back in the day and had to use KopyKat to copy Chuckie Egg when it first came out :)
    +CotL-DS +CotL-DS December 2005 MIA/STP/SDP
  • ANN: midi2ay 0.1Well, here's the MIDI-to-AY converter I promised. I've named it "midi2ay" (original name eh?) [url="http://es.geocities.com/qllaria/midi2ay/midi2ay-…

    ... /> Anyway you can try the -asm option and have a look ...
    cascarria cascarria December 2005 Development
  • The Key - version 5I used to use this to copy games (back up my own tapes, naturally!) when I first got my Spectrum in '83. Latterly used v7 which is in the archive, bu…

    ... 5 couldn't even copy headerless files. Version 7 could (I ...
    CUCHULAINN CUCHULAINN December 2005 MIA/STP/SDP
<1…15161718192021…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

HitBox

Word Docs Hits
headerless 350 422
asm 3.8K 6.7K

Related Threads

  • I need ASM for random numberI need to generate a random pair of coardinates in asm so that x=random no between 0 and 31, y=random no between 0 and 23.<br /> <br /> Any ideas on …
  • saving to asmMy another question...<br /> I know I can save part of Spectrum memory to .bin file. However I would like to save it (or convert .bin file)into .txt …
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as <br /> "Grabbed" by SmallC. I can see the assembler implementation …
  • Wanted: z80 asm routines...for the Sam.<br /> <br /> This call goes out to Colin and others who know how it should be done.<br /> <br /> If you look on the Sam C disk you ca…
  • searching for ASM bookI am searching for a book with simple examples of assembler code. I found one, but i cant remember where.. i forgot even the title.. it was a scanned…
  • [WANTED] ASM routinesHi there,<br /> 1.) <br /> i really need 5-6 working and well commented routines, showing assembler capabilities. They should be simple, but not too …
  • How do I load .ASM text files into an assembler ?I notice that the old Sinclair magazines contain assembler routines that someone has put into .ASM files. These files are text files.<br /> <br /> I …
  • Getting started with asm Speccy codingSomeone on another forum I read has asked for good Speccy coding resources. I thought it would be great to link him to a simple tutorial about how to…
  • What's the best prog to read .asm files?I'm talking about on the PC, i.e. grab an .ASM speccy file, read it and plop it on-screen with all the fancy colours for each word/remarks/numbers et…
  • reimport of exported asm in 7upI know it may seem a cryptic title but is there a way of importing an asm file ( created using the export data option within 7up) back into 7up or an…

Related Searches

  • print a char in asm
  • asm draw character
  • circle in asm
  • asm examples
  • asm
  • asm zx7
  • headerless
  • http clrhome org asm
  • asm tzx
  • asm poke function
  • asm text print
  • stack pointer location asm
  • change stack pointer location asm
  • keyboard asm
  • load rutine headerless
  • asm snapshot loading tape
  • snapshot loading asm
  • user asm
  • asm noise
  • load headerless asm

Copyright © 2024 World of Spectrum