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Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
... bug:
In the ASM when using DEFW with a ... -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
I still working on it. Fixing bugs (mainly in asm), speeding up (so on), etc. If something wrong please e-mail, I'll read. New updated is planned today tonight (31-Aug). -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
EmuZWin 2.7 Build 1.4 uploaded. Fixes in asm (again), small improvements in asm (again). Nothing else. -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
Version 2.7 build 1.8 (small fix in asm for RST n, now it s compiled like directive, allowing argument 0..7 or 0,8,16,...56 in any numeric base or as an expression). -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
include aaa.asm
and do not forget to add a path to include list:
C:\myasmdir\
next time i'll fix it and "aaa.asm" and c:\mydirasm also will be working. -
Bug in EMUZWINIt's quite minor actually and is in the Assembler. Ocassionally when assembling the ASM gives the wrong address to a label. For instance I used the l…
The emulator/assembler locks up when I assemble using the include directive.
For example:
INCLUDE C:\ASMINC\ ; SET THE PATH
INCLUDE TILEGFX.ASM ; FILE TO INCLUDE
Derek -
Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…
... combined, ie. sprite masking and ASM code creation on Tommy Gun ... -
Graphics RepositoryJust had an idea! Would it be possible to start a graphics repository here on the website perhaps for original spectrum graphics, ie. sprites, tiles…
Cronosoft 'Cassette 50'I'm currently looking to start work on putting together a 'CASCADE CASSETTE 50' compilation. Admittedly, I might not get 50 games submitted, so if t…
... screens, and use a simple headerless turbo loader that loads the ...Cronosoft 'Cassette 50'I'm currently looking to start work on putting together a 'CASCADE CASSETTE 50' compilation. Admittedly, I might not get 50 games submitted, so if t…
The Fallen-on-hard-times GuySo, I dig out my copy of The Fall Guy (Elite) and load it up....well, I try to load it up, but it just doesn't plain work. I know, I'll go on to WoS …
... has been compressed and a headerless loader in the basic rem ...Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…
... combined, ie. sprite masking and ASM code creation on Tommy Gun ... /level editing, and coding in ASM (others later eg. C, Forth ...Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…
... /level editing, and coding in ASM (others later eg. C, Forth ...Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.
Use an asm block with the HALT opcode?Waiting for retraceHi. Is there any code available that performs a simple wait for the screen retrace thats callable from C? Thanks.
Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…
... great assembler.
I started asm programming on my Speccy using ...Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…
... itself, will not load a headerless screen saved with the rom ...z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…
z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…
... />
[code]
;###
;### uncrunch.asm -- Standalone Pucrunch decompressor
;### Based ...z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …
... by editing the sp_CreateSpr.asm and sp_AddColSpr.asm functions and then recompiling ...Which assembler to useHello again, another question. As I just started fiddling with assembler I used whatever tools were in front of me. In this case, the built-in assem…
[quote]
On 2005-08-20 11:16, maten149 wrote:
There must be some de-facto standard like the ASM-One on amiga or something like that
[/quote]
I always though PhxAss was the de-facto standard assembler for the Amiga.Protection Scheme ComplaintWhen SU and YS released some games which were encoded with Protection Schemes upon their original release (HATE, Bedlam, etc.), why the hell did they…
... basic was saved as two headerless blocks rather than a standard ...A deeper exploration of the SpectrumI've been reading a lot of posts in the BASIC and development forums and they've really intrigued me. Although my knowledge of the deeper working of …
... only really started with z80 asm just recently, and it took ...Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…
... ,79,201
The asm code was generated using BASin ... using the below asm listing:-
org 65268 ...Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…
... .
Basically main4.asm and main6.asm are the same with ... . If you look at main4.asm, when I draw the sprite ...The Key - version 5I used to use this to copy games (back up my own tapes, naturally!) when I first got my Spectrum in '83. Latterly used v7 which is in the archive, bu…
The Key was just a rom-loader copier. Version 5 couldn't even copy headerless files. Version 7 could (I think) but that was the only type of "protection" it could do.The Key - version 5I used to use this to copy games (back up my own tapes, naturally!) when I first got my Spectrum in '83. Latterly used v7 which is in the archive, bu…
I don't think v7 could copy headerless files cos I used to use this back in the day and had to use KopyKat to copy Chuckie Egg when it first came out :)ANN: midi2ay 0.1Well, here's the MIDI-to-AY converter I promised. I've named it "midi2ay" (original name eh?) [url="http://es.geocities.com/qllaria/midi2ay/midi2ay-…
... /> Anyway you can try the -asm option and have a look ...The Key - version 5I used to use this to copy games (back up my own tapes, naturally!) when I first got my Spectrum in '83. Latterly used v7 which is in the archive, bu…
... 5 couldn't even copy headerless files. Version 7 could (I ...