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<1234567…34>
  • Headerless tape loading blocksIs there any way to convert headerless machine code blocks to regular headed blocks? I imagine it involves Taper. I ask because now that I know I'…

    ... there any way to convert headerless machine code blocks to regular ... choice have all got a headerless block in there somewhere.

    The Mighty Dopethrone The Mighty Dopethrone November 2017 Sinclair Miscellaneous
  • DeathchaseHi all, I was just wondering if someone out there could help me... I have the ?2.99 rerelease from 1986 and I'm trying to hack the loader. The tape h…

    ... screen$ and main program block are one long headerless block. What I'm ...
    hypostomus hypostomus May 2009 Games
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... of basic containing assembly to headerless load the game code (47416 ...
    spider spider September 2013 Sinclair Miscellaneous
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... , BASIC program loaded as a headerless block, optionally using a turboloader.
    stephenw32768 stephenw32768 September 2013 Development
  • A snapshot to transfer converterI'm programming a tool that takes an snapshot file and convert it to a tape file that mimics those created with transfers. This is a long term projec…

    ... , CODE 16384,75 and a headerless block of 49052 bytes).

    Zup Zup March 2018 Development
  • Restoring AY registersAfter doing (not still finished) the sna to tap converter, I'm going to try to do the same for 128k snapshots. I've got threee ideas about what to do…

    ... placed at 16384 loads a headerless block starting at 16484, so it ... easily modified to load our block.

    Some other thoughts ...
    Zup Zup April 2018 Development
  • New Utility ZXSTLC[b]New Utility ZX Spectrum Tape (& Disk) Loader Creator[/b] I made this utility to easily create tape and +3 disk loaders for my projects and have…

    ... /> |
    | -s create a single headerless data file within a .TAP ... /> | -c create a single headerless data file within a .TAP ... ; -c print size of the headerless block to STDOUT
    |
    | - ... to create a single code block for easier loading.
    ...
    TomD TomD August 2020 Brand new software
  • NEW games for you chaps (and girls too) ;-)Okie, did some .TAP versions of NEW original games that were only released on TRDOS disk format. Some of you might have seen some (one or two are eve…

    ...
    LD A,$FF ; headerless flag
    LD D,B ... /> JP $556 ; load in the headerless block

    Thats why SEC2TAP ... does headerless blocks.

    This is ... use flag byte of the headerless blocks to distinguish between ...
    Tom-Cat Tom-Cat January 2007 Games
  • DarkStar.tzx in Spectaculator 6.25Hi all I think I have found a bug in Spectaculator. Darkstar.tzx(OriginalRelease) wiil not not load. DarkStar.tap loads The DarkStar Re-release t…

    ... "Set Signal Level" block adding before the main headerless block. Setting it to ...
    Jon Needle Jon Needle August 2007 Emulators
  • DarkStar.tzx in Spectaculator 6.25Hi all I think I have found a bug in Spectaculator. Darkstar.tzx(OriginalRelease) wiil not not load. DarkStar.tap loads The DarkStar Re-release t…

    ... "Set Signal Level" block adding before the main headerless block. Setting it to ...
    naz2000007 naz2000007 August 2007 Emulators
  • DarkStar.tzx in Spectaculator 6.25Hi all I think I have found a bug in Spectaculator. Darkstar.tzx(OriginalRelease) wiil not not load. DarkStar.tap loads The DarkStar Re-release t…

    Hi Andy,

    [quote=Andrew Barker;210139]
    ...I imagine the loader is only looking for a short datablock pilot so it stops looking resulting in failure. I'm no expert in taper loaders, that it just my assumption.
    [/quote]

    ...
    Jon Needle Jon Needle August 2007 Emulators
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... ]is[/i] $10) as a headerless block. There's a small bug ... way, with an ASCII/Graphic block converter. Is there anything else ...
    Dunny Dunny March 2008 Emulators
  • New game - RallybugAs promised, I've revisited the game written for the Retro Fusion high-score competition and added a few bits and pieces. As you might expect, this …

    Hmm, it's just a headerless block of code :?
    mulder mulder August 2008 Games
  • SNA convertHi Can a .sna be coverted to .tzx and would there be any point ?

    ... ; if you extract the last headerless block from the TAP file, it ... now assume that any headerless 49179-byte block with type 0x53 is ...
    John Elliott John Elliott February 2009 Emulators
  • DeathchaseHi all, I was just wondering if someone out there could help me... I have the ?2.99 rerelease from 1986 and I'm trying to hack the loader. The tape h…

    ... screen$ and main program block are one long headerless block. What I'm ...
    FrankT FrankT May 2009 Games
  • Tape I/O in z88dkAccording to the documentation, z88dk appears to have facilities in its spectrum-specific library for tape i/o - [url]http://www.z88dk.org/wiki/doku.…

    ... can see this saves a headerless block. If type is 0 the ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Development
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... the whole memory in one headerless block (16384-65535) and run the ...
    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... clean screen then the main block.

    I'll post ... program to load in the headerless block that was saved.

    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... loader that will load the headerless block and allow you to enter ...
    FrankT FrankT March 2010 Games
  • Some help needed, pretty please! :-)Hi there WOSsers! Long time no see! :-) I'm going through a process to get all my tape games (some real, some downloaded from here) onto +3 disk. I'…

    ... , SCR$ and another BASIC block) and 1 headerless block (the game code - I ... 's transfer program to copy headerless blocks onto disk). However, I ...
    pottyboy pottyboy March 2010 Sinclair Miscellaneous
  • Some help needed, pretty please! :-)Hi there WOSsers! Long time no see! :-) I'm going through a process to get all my tape games (some real, some downloaded from here) onto +3 disk. I'…

    ... SCR$ and another BASIC block) and 1 headerless block (the game code - ... s transfer program to copy headerless blocks onto disk). However ...
    First thing with headerless blocks is to disassemble the ... what start address the headerless block is being loaded to ...
    Hercules Hercules March 2010 Sinclair Miscellaneous
  • Official CSSCGC 2010 Competition ThreadDear Wossers, As 'loser' of the 2009 competition, I am now obliged to host the 2010 competition. I have created a site which will provide a hub for …

    ... it. Then load the main headerless block but
    before you load ...
    Joe the Iceman Joe the Iceman January 2011 Games
  • Krakatoa not workingI can't get any of the Krakatoa files in the archive to load on spin or zxds. Anyone else had this problem?

    ... the rom standard load the headerless block ix = $c000 de = $3fff its ... c,$c000 straight after the headerless load so your correct in ...
    Graham Turbo Mason Graham Turbo Mason July 2011 Games
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... header for a headless code block, was to use one of ... you to load in a headerless block and it will tell you ... method only works if the headerless loader in the first place ...
    Hercules Hercules August 2011 Sinclair Miscellaneous
  • Krakatoa not workingI can't get any of the Krakatoa files in the archive to load on spin or zxds. Anyone else had this problem?

    ... gets a 16383 bytes-long headerless block and then is expecting 15 ... the same 32 random-byte block over and over that it ...
    lfaria lfaria October 2011 Games
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... line to load the main headerless block of code and then jump ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • More tea, vicar on disk?Hello, can somebody help me putting the 128k version of this game on disk? The 128k version is free available from Jonathans Webseite. However, the g…

    ... load:
    -----------------
    1.- Standard block, contains BASIC, clear at 24000 ... /> 3.- Standard block, code 24000,39110
    4.- Headerless block, code 49152, length ...
    Zup Zup June 2013 Sinclair Miscellaneous
  • More tea, vicar on disk?Hello, can somebody help me putting the 128k version of this game on disk? The 128k version is free available from Jonathans Webseite. However, the g…

    ... main block at 24000.
    POKE 32471,201 to remove the headerless ... a header to the last headerless block, start address 49152. This loads ... ), then the main (RAM0) compressed block as high in memory as ...
    FrankT FrankT June 2013 Sinclair Miscellaneous
  • More tea, vicar on disk?Hello, can somebody help me putting the 128k version of this game on disk? The 128k version is free available from Jonathans Webseite. However, the g…

    WARNING: The last block is only 14207 bytes long, ... 30000. It loads the last block in RAM1, then loads another ... avoid the loading of that headerless block; i recommend POKE 32485,0 ... and then SAVE the modified block.

    P.S.: It ...
    Zup Zup June 2013 Sinclair Miscellaneous
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    I checked, after the loader a headerless block is following. Looks like you have a loading problem. Yes I could prepare an SD for you, check PM.
    roko roko October 2013 Hardware
<1234567…34>

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