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  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ...
    end asm

    poke 23388,16 + bank_number : OUT 32765 ...
    oblo oblo December 2018 Development
  • Random GRASSHello guys, Many yrs ago I used predefined UDG as grass to fill some area, adding to it via PLOT or POKE. It seems that PRINTing a string$ combin…

    ... to it via PLOT or POKE.
    It seems that PRINTing ...
    NRA NRA February 2019 Sinclair Basic
  • ANN: Tipshop updated Saturday, 02 March 2019Saturday 02 March 2019 Happy New Year. And Valentine's Day. And (nearly) Easter. Or something. * Jose Francisco provided a correct POKE for Nona…

    ... /> * Jose Francisco provided a correct POKE for Nonamed as well as ...
    hackersanon hackersanon March 2019 Announcements
  • Converting Issue 2 keyboard games to Issue 3Dipping back into the World of Spectrum (and no, not just this site) I was wondering if I could do a machine code job myself without having any under…

    ... could try brute force and poke every single EF in the ...
    The Mighty Dopethrone The Mighty Dopethrone April 2019 Games
  • Hiding a Loading Screen?Hi folks! Is there an easy way (a POKE or something) to hide the drawing of a loading screen? I did find a post from leespoons in an old thread wh…

    ... there an easy way (a POKE or something) to hide the ... he says:

    "[i]POKE 23624,0 makes the bottom ... was never enough.

    POKE 23693,0 (or whatever) has ...
    GreenCard GreenCard April 2019 Sinclair Basic
  • Manic Miner: A ten-cavern challengeThe jswmm community is pleased to present "Manic Miner: A ten-cavern challenge" [quote]The initial idea of this game was to take a different twist…

    ... , namely being forced to either POKE or reload to change the ...
    spider spider April 2019 Brand new software
  • converting sna to tapsince i'm struggling to find a simple sna to tap converter that works fine on gnu/linux, i'm about starting to code one on my own (using a scripting …

    ... :clear val"24575"
    20 poke val"23739",val"111": rem ... poke hide load log on screen ...
    nitrofurano nitrofurano April 2019 Development
  • Z80onDSK now compatible with +3e with ZXMMC or similarJust updated my utility to work on Spectrums equipped with +3e ROMs and IDE storage. I've tested this with ZXMMC at the moment but don't think there …

    ... a normal +3. Tested with Heartland 48k and Three Weeks in ...
    TomD TomD May 2019 Sinclair Miscellaneous
  • im looking for a poke or a routine that changes the cursor editor for the 48kive had a look at a few cursor routines and pokes published here in the forum but they dont seem to work. it says you can change the color of the fla…

    ive had a look at a few cursor routines and pokes published here in the forum but they dont seem to work. it says you can change the color of the flashing cursor, and the character. also would it be possible to use a udg? and change the color of the error ...
    digital digital June 2019 Assembler
  • 48K Issue 2 RAM issuesI have 48K issue 2 board (I've checked, the upper memory is present!). It's not very well. I've not attempted to diagnose one before, so please bear …

    ... I've done

    POKE 32768,85 : PRINT PEEK 32768 ... this returns 117 and
    POKE 32768,170 : PRINT PEEK 32768 ... 174

    If I POKE 85 after 170 then I ... a few times).

    POKE'ing 170 sometimes returns 166 ...
    kurbeco kurbeco August 2019 Hardware
  • BASIC compo on our Facebook page - join in, win cash!1st - will receive £50 2nd - will receive £20 It's been a few years since our game competition, so I think its time for another! This time t…

    ... load graphics / UDGs in or POKE to memory.

    The ...
    david_retro david_retro August 2019 Sinclair Basic
  • ZX Spectrum rescued from a friend, has Issues.Hi guys, I've recovered this ZX spectrum 48K from a friend. It's a 1984 ISSUE 6A. He told me the last time it was turned on was about 30 years ago!.…

    ... bad, and tried the commands POKE+PEEK to check the RAM ...
    TigerZX TigerZX September 2019 Hardware
  • A couple of random questions......because, why not? (1) USR0 mode on the +3/+2A/B I know of its existence, I know how it's used, and I have some games that require it to work o…

    ... a dummy character)
    Then, POKE 16431,201 is required to ...
    The Mighty Dopethrone The Mighty Dopethrone March 2020 Sinclair Miscellaneous
  • ANN: Tipshop updated Wednesday, 15 April 2020Wednesday 15 April 2020 Merry Xm(too late! Ed).. Happy New(Nope - too late Ed)... Happy Vale(Still nope. Ed).. Happy Eas(And that's another nope. …

    ... , by providing a hack and POKE for
    Netherworld.

    hackersanon hackersanon April 2020 Announcements
  • Fantasic Voyage hack (read your own risk)Please read this hack only your own risk, THIS CAN DISTURB YOUR CALM! [code] 10 CLEAR 30719 20 LOAD "VOYAGE" CODE 30 POKE 60537,42: POKE 60538,10…

    ... /> 30 POKE 60537,42: POKE 60538,10: POKE 60539,42: POKE 60540,10: POKE 60541 ... ,42
    40 POKE ... 60544,10: POKE 60545,42: POKE 60546,10: POKE 60547,42: POKE 60548 ...
    Pgyuri Pgyuri April 2020 Games
  • Randomised data samplingHere is something that could be written in BASIC, if anyone is interested. Lets say we want to sample a subset of a larger population, we can do t…

    ... = 0 to 511
    20 POKE poptab+n, INT (RND * 4 ...
    dmsmith dmsmith April 2020 Sinclair Basic
  • Manic Miner (light modification)Hi, This project was a small try to make something different. I would like to present in old-fashion magazine style. I hope you will like :) Pg…

    ... /> POKE 34762,132
    POKE 34763,183
    POKE 34764,204
    POKE 34765 ... ,109
    POKE 34766 ... ,147
    POKE 34767 ...
    Pgyuri Pgyuri June 2020 Games
  • Jetpac RXIf you would like to get this game then head over to the link below. You will get 2 poke files which if you read the instructions you can mod your o…

    ... .
    You will get 2 poke files which if you read ...
    morcar morcar August 2020 Brand new software
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... =60000 TO 60021: READ p: POKE a,p: NEXT a
    POKE a,p: NEXT a
    Timmy Timmy September 2020 Development
  • V - Visitors (Ocean, 1986)Do you remember [b]from old days, was there Donovan's (hero that we control in "V") invulnerability[/b] or not? Is this a "feature" or it's a bug..…

    ... , we practically have built-in POKE for Donovan's health.
    Alex_Lux Alex_Lux September 2020 Games
  • Teent tiny hack request: Maze Death Rally-XI absolutely love Tom Dalby's fantastic port of one of my favourite coin-ops, but it's always nagged at me that it gives you four lives to start inst…

    I absolutely love Tom Dalby's fantastic port of one of my favourite coin-ops, but it's always nagged at me that it gives you four lives to start instead of the proper three. Can anyone find a POKE to sort it?
    Rev_Stuart_Campbell Rev_Stuart_Campbell October 2020 Games
  • ANN: Tipshop updated Saturday, 24 October 2020Saturday 24 October 2020 Hopefully it won't be another 6 months, he said. Joke about Corona still going, he said. Oh, blimey! * Yes, it's been a…

    ... in 1996, Richard's ZXAM POKE Guide on the Amiga was ... the sources of my Amiga POKE Guide called
    Hack Attack ...
    hackersanon hackersanon October 2020 Announcements
  • Elon Musks's Blastar (Conversion)Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer) [url="https://www.t…

    Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer)

    [url="https://www.theverge.com/2015/6/9/8752333/elon-musk-blastar-pc-game"]https://www.theverge.com/2015/6/9/ ...
    Snial Snial November 2020 Sinclair Basic
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... Character fill
    340 POKE 63692,o-256*INT(o ... lower byte
    350 POKE 63693,o/256: REM higher ... Hatched fill
    380 POKE 63692,196: REM lower byte ...
    390 POKE 63693,248: REM higher byte ... RND*7
    420 POKE 63696,c: REM random ink ...
    Volker Volker February 2021 Software
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